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New Lascannon

Discussion in 'General Discussion' started by CabalTrainee, Jun 12, 2016.

  1. That's only your opinion and it's false may say. Change will make lascannon usable against unfantry but poor choice and hard to use, while sniper(if it's not anti-materiel) is intended against infantry is good choice and easy to use.


    You said about long range, i said about relative damage per hit on any range.

    You made false statements about me, well ok. I guess someone ganked you really hard before lascannon got lock-on.
    And how devs intend to balance it? With charge not with lock-on mode. So why lascannon gets different treatment?
    As it's now AS is more powerful than in trailer, AS+MoN+Plague from some highplace is very good build.
    it's intended that he will.

    In-game trailers should not advertise what game cannot do.
    With same kind of charge rate(as in trailer) even with lock-on it will be sniper.
    That's exactly how it will work with long charge rates condiering any movements of devastator will lose charge.
  2. 0strum 0strum Arkhona Vanguard

    You just don't get it, do you, the lock-on mechanic which you falsely praise so much as the only possible thing preventing the use of the Lascannon (LC) as a sniper weapon is the main reason why the LC is much worse than it should be when used against vehicles. We're not asking for it to be great against infantry, we want it to be excellent and RELIABLE against vehicles but the bastard lock-on mechanic fucks it up.

    There are other balancing methods that would (or already do) limit its use against infantry, both at long range and at short range combat, which would not have such a devastating impact in its intended role as an anti vehicle weapon. I'll name a few, maybe that will change your fanatical praise of the lock-on mechanic.

    - prevent firing while the character walks, not a new balance method, the Vindicator can also only fire while stationary. This would effectively prevent the "peekaboo" maneuver around corners.
    - prevent firing from the hip / only allow firing while zoomed in, this would make it very hard to use the LC effectively at short range.
    - slow zooming animation, further delaying the shot.
    - giving it a "special" scope overlay which gives the user tunnel vision but a weak zoom.
    - charge up time.
    - cooldown time.
    - a slight spread, so pinpoint accurate shots at maximum range are not possible.

    Implementing measures like these instead of the lock-on mechanic would once again allow the LC to be reliable against moving vehicles while being worse against infantry than other weapons. If you're still concerned that this type of balancing measures would lead to you getting sniped with the LC then you are simply not moving around enough.
    Zaeryn, RAGE_GTX and Daemonkin like this.
  3. Lerdoc Katitof Well-Known Member

    The biggest difference between lock-on and charge is, you need to have your aim correct only for a split second with charge, while you need to maintain aim for lock-on charge.

    That translates to incomparably easier use against small targets and that isn't an opinion, that's a fact-keeping constant aim at small moving target is much harder then just having it on point at the end of the charge.

    We had charge before, it was a sniper rifle with AT capabilities. We won't have it again, because its NOT meant to be used that way. Not much left on this topic really, its a dead horse, we've been there, done that and we KNOW how it turns out, that is NOT an opinion but a last years FACT.

    Whatever. It does not make much sense for HB/SC to be as ineffective as it is at all ranges.

    Hardly.
    I'm the one using it as a sniper weapon occasionally for the lulz.
    Does a good job at picking targets of the wall, especially stalker users.

    Devs intend it to be AV exclusive weapon, it was repeated multiple times on QA during streams.
    Lock-on prevents almost any sniping use, therefore serves its purpose over charge.

    In game trailers are just that, TRAILERS. The whole point of trailer is to bring attention and generate hype.

    For this very reason, every SANE player does NOT look for trailers, but for gameplay videos.

    To draw you a better picture:

    Trailer:


    Gameplay:


    See the difference?
    Last time I've checked, it wasn't possible to jump from flayer to flayer like that and it certainly wasn't possible to stab someone like that, so what? False advertising again?

    Trailer is NOT a gameplay, even if its made with use of in-game engine, it still is NOT a gameplay and what is shown in the trailers could not be any less relevant for the gameplay.

    That is common sense, so unless you have none, just STOP embarrassing yourself with "but in trailer" arguments please, because it makes you look silly and it makes me feel like I'm talking to a steam forum idiot.
  4. No for spilt second devastator need wait on line of fire with fully charged(note charge rate is longer than time of lock-on) and wait while someone comes to place where he looking at and hit him while being exposed, i think in this case he deseves to get his frag. But even this situations can be worked around - by narrowing zoom and making lascannon nochargeble while not in zoom.
    Also can be worked around by slowing zoom movement.
    Stop with your passive aggressive attitude for first. Second you are complitly desregarding suggestions of other users, who have better alternatives than lock-on, without arguments. And third if even with all workarounds someone decides to use lascannon as poor sniper you just have deal with it - since lascannon is WH40k equivalent of Anti-materiel rifle and just like real world one can be used against infantry in very poor way if one wants.

    It does even less sense to deal minor damage compared to his "little bro"

    To be fair i don't care.

    Devs should make their own fictional universe if they want remake long since know weapons while claiming their game canon.
    And breaks all usability of lascannon Devastator build, since there more viable options even as AT.

    That CGI trailer, one i used for reference is made on game engine with actual game assets. But i guess it's too hard for you to wrap it around your head.
  5. 0strum 0strum Arkhona Vanguard

    Last year's use of the Lascannon (LC) as a "sniper rifle" was heavily exaggerated and blown out of proportion by people who stood still for too long in the open and then went on the forums to whine about it. Many of them were still angry about the LC in the THQ Space Marine game and then proceeded to project that anger onto the LC in this game. These people seem to be more stubborn than Imperial Fists when it comes to having a conversation about different balance measures.

    No portable laser weapons system should ever use a lock-on mechanic in a game, it makes about as much sense as having to brace a pistol.
    Zaeryn, Necrosis, Donairian and 2 others like this.
  6. Ohyoupokedme Poked First Blood!

    Not sure why they decided to make the Lascanon harder to use. I enjoyed it in the last patch and I thought it was well balanced. But now when lock on breaks it just decides to cool down for no reason at all? Why would this happen in any sense of reality or game logic?
  7. Pouncey Pouncey Subordinate

    I think the reason people are concerned about it being used as the game's unofficial sniper rifle, is because a lot of the complaints about the weapon are from the perspective of, "I can't shoot infantry with it, so it's useless."
    Katitof likes this.
  8. It is useless after all vehicles are dead though. They dont respawn fast enough for the LC to be used by at least one guy the entire time. In table top, the LC sucks against infantry is because it can fire only once per turn, and last i checked, there are about a million( over exaggeration of course, since obviously there are about 20 to 100 guys, still making the lascannon extremely ineffective) infantry units and only about five turns or so. The only reason why they say ineffective is cuz it will not perform the job as well as other things. It can kill one guy per turn while other weapons can kill a bunch per turn. It is like using a spoon to empty a large pool instead of a bucket or pump. The bucket is faster than the spoon, but is still less effective than the pump.
    Many things are used for other things than there explicit purpose, i.e. a camera being used to read a paper a foot away, throwing a computer, punching a wall, using apples to cover an explosive device, the wheel( which at first was a toy, not something used to help transport things), any item for as a blunt weapon in self defence situations, guns for shooting stuff they arent intended to be used for ( i shot down a plane once in battlefield 1942 with a rifle, took forever but still not its intended purpose), any thing can be used as art ( i guess, usually looks stupid, but what evs), the internet (which was originally designed for the military, not for civs), pistols to blow up a tank( in real life cuz you get to shoot the gas), punching an apothecary in the face so that he will heal you( your fist is designed to hit things like walls and faces, not for communicating, unless you are an ork or want to tell someone you want to fight them or are upset with them), anything macgyver has used, and other things( i got bored of typing stuff out). So you see, things can be used for things not designed for their explicit purposes. The military doesn't even have a lock-on mandatory weapon where you cant fire unless you have a target. Lock-on requirements make everything useless in their not intended jobs.
    Even without the lock-on, the lascannon will still have a hard job killing people. Charging isnt a one second long, it is i think three or four right now. That still will give people time to move out of the way, like a charged plasma shot. The Lascannon, however, is a laser. Goes straight. The aiming laser bit will be where the lascannon will hit, it should not have a chance to miss where that laser is pointing. Hip fire should still be possible, even with a laser pointer on any gun, in games and definitely in real life, the accuracy is a lot less than when aiming, If we make lascannons stationary while firing, except for turn left right, up and down, you will be exposed for those few seconds before it charges up and fires.
    If we all start saying " no. dont have it like that. it will kill me." Then we will have zero weapons that can actually do stuff. In the flipping books lascannons are used as snipers since they are in fact one shot one kill weapons and have an accuracy like a laser pointer ( see what i did there? (=).
    I doubt that we will get a sniper rifle for a long time, since scouts are the most common to use the sniper rifle. And dont say that is what the stalker bolter is for, it is just a bolter with a scope.

    (sorry about the terrible writing, i hate english/any language that requires writing. Again sorry if it is difficult to read)
    (rant over, for now)
  9. Wiawyr Wiawyr Deacon

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  10. Zaeryn Zaeryn Master

    Then it essentially becomes just a longer range Melta weapon. Las weapons fire a single burst of energy, not a sustained stream.

    After the player clicks to fire, the reticle should lock in place and a targeting laser should display for a brief period(I.E. 0.5-sec) before the weapon fires and deals its full damage. It should then take a moment(I.E. 1-sec) for the weapon to recharge. Each shot should also generate heat(as lore says the barrels have to be frequently changed due to heat build-up), which can cause the weapon to overheat if too many shots are fired one after another.
    For example, the LC could generate 20% heat per shot and need a moment(I.E. 1-sec) after having recharged to being cooling(so ~2-sec after firing), meaning if 5 shots were fired in quick succession it would overheat and need 3 to 5-sec to cooldown.
    A Rhino would need 6 shots from the Sides/Front or 5 shots from the Rear to destroy with a LC.
    The LC should only 1HK a Marine if: it's a head shot even against a full Armor/HP Marine or its a body shot against a low Armor/HP Marine; otherwise, a body shot should just be a Down.

    Never once said that. What I said is that I want the LC to be properly designed and gave examples of how such a thing could be made. Please not this retardation again. Seriously, bruh, how many times must we do this one-sided dance?

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