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New game update 1.6.0 deployed Nov 6th - Highlights, Eldar campaign and news!

Discussion in 'Announcements' started by KatieFleming, Nov 6, 2017.

  1. I do not know your location but likely 8pm - 10pm EU.
  2. Nickelob-Ultra New Member

    I'm not entirely sure where to share comments/bug reports so I'm going to post them here, the subreddit is a dead zone except for a small band of players.

    A few rare instances, I would be in the middle of playing the game and all of a sudden the game just instantly closes. No messages or errors or anything. I'm not pressing Alt+F4 or anything else other than the typical game keys. Just an instant close, and I can see in task manager and Afterburner that the game is just instantly gone from memory.

    Just wanted to note this is an incredibly annoying issue because every time this has happened I can't even rejoin the game I was just a part of, usually because the match has elapsed so far that no one can join (side note: it may be beneficial to allow players who have previously been in a match to rejoin, if there is space available, despite the game closing to new players after too much time has elapsed in the match). Especially as a programmer, I don't even know if any memory dump was made or any errors written to a log somewhere. I'm going to take a look when I can this weekend to scour for them, I'm guessing they'd be in AppData folders or the game directory.


    Now onto the new map.

    The Good: I definitely like the idea of infantry-only maps, I think it gives a nice breather for players and lays the ground for a lot of potential. When I read infantry-only I immediately thought of bands of troops roaming through a ruined city, street by street to take points, something like the Dawn of War 1 map Fallen City. The back-paths around and between structures is also pretty neat, it certainly adds a twist.

    The Bad: The scale is problematic, not bad but problematic. The map is pretty far and wide for infantry only which can make for a lot of running. I haven't been able to explore every single nook and cranny yet (I think I saw a pipe somewhere) but things like pipes to traverse through would be highly beneficial considering the entire middle of the map outside of structures is looked down on by three separate high-rise ramparts. On the plus side, all those sniping points got me inspired to make loadouts for those and try that out for the first time.

    The Ugly: Full disclosure, I understand the map is planned to be worked on some more and I appreciate the effort the devs have done to give me, the player, a free update. I feel it's needed to mention how the map looks and feel when playing it. It doesn't feel like I'm playing a 40k game when I'm playing the map. If it weren't for Space Marines running around and knowing how the game's assets look already I wouldn't think this is a 40k map. On another note, while the backpaths between/around structures are good, they also have no barrier or anything to fill the void beyond. This makes me think that I can run endlessly into the void, and it makes the map feel like it's in a giant sandbox which is pretty funny to think about but it interrupts the atmosphere of the game.

    I just wanted to share my thoughts on the new map, I hope it doesn't come across as mean or whiny, I honestly do enjoy the map because I finally have somewhere to play a sniper in an enjoyable manner. I hope my feedback was at least a little useful, but I'd definitely like to hear and help with the rare random insta-crash.
  3. Ondora Ondora Subordinate

    I believe(regarding the new map) that it is problematic how far points are away. I think point B;C;D on Zedek are a perfect example for how it is done right. I really love this small complex and wouldn't mid if many parts of it were to be reused.
  4. If you ask me, Pegasus got the distance right. Not too short, so respawn wont overwhelm a good push, but not too far away so that you need a transport to assault another point.

    Sure, if you have one, the better, but not necessary
  5. Gilgamesh xxxNoobSlayeRxxx Steam Early Access

    Pegasus map is really annoying for LSM faction. There is a lot of newcomers in LSM and autocannons, for example, just destroy everyone from central tower and C point's building.
    Corie likes this.
  6. You mean the Promethium Mine?

    It's definitely not new player friendly.

    You can take a long way around from the spawn areas though but generally people will funnel out the main route instead.
    Aislinn and DrDooManiC like this.
  7. Has to be Promethium Mine, there is no central tower on pegasus, the best map in the whole friggin mappool, closely contested only by Olypsis Refinery
  8. Dorfus Dorfus Steam Early Access

    promethium is a free food zone for rank 6's, I got like a 40 kill score with my nurgle melee traitor against lsm and I barely even tried
  9. Marat Al Fattakh data_angel Steam Early Access

    I think that adding this map was a great idea, and the only salvation for the sad state of online for now. 15vs15 online yesterday was kinda sad. I love this map, but I must admit that it is as not forgiving to the newbies as the entire game is. So, I don't think that this can be helped at the moment.
    So is it obvious now that this game's lifecycle is near it's end?
    Come in, Chosen One. There are things you must know.
    The game is dying. The signs are everywhere. Withering online... dying community... sick players.
    There is hope, however. A slim hope that few know of. The old disks speak that if you start working on project serious it can help. It is said it can bring life to the wasteland. This will be your quest if you prove yourself worthy.
    Our life is in your hands, Chosen One.
    Prove yourself. Be our salvation.
    Ondora and LOBOTRONUS like this.
  10. DoomJester DoomJester Arkhona Vanguard

    Is it crazy to think Pegasus came out just about this time last year....

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