alright i know people dont like necrons due to the difficulty of implemintation but i still think it could be done
i think the biggest thing agaisnt their implementation is their completetly lack of customization, they all have the same weapon, no special or heavy one in troop, every type have only 1 loadout and they have lot of special rules, like "i will be back", or the gauss weapon, all combined make them too powerfull per model and boring to play because no customisation
In our necron guild Scions of Necrontyr we already discussed the possibility for implementing Necrons in game. And it can be done. And for customization options this is about creativity of devs and GW approval.
Glad to hear it, and everyone doesnt have to be warriors, there are plenty of units out there even an all cryptic roster could work (but i would prefer to have some immortals and so forth in it)
The immortals, crypteks, necron lords, vanguards etc. EDIT: Some example of necrons units implementation in EC from your guild. The Classes Unfortunately, Immortals and above are all we can go with, as canopteks are bots, warriors ave barely anything left, and flayed ones are a bit...off. Infantry -Immortals: The devastator anolouge. They have two basic weapons: the tesla carbine and the gaus blaster. The Tesla carbine is a swarm weapon that fires tons of lightning and bounces via arc lightning. The gauss blaster shreds vehicles and MEQs and TEQs. A powerful start, it can handle a lot of situations and I see it as the backbone on the necron army in this game. -The Deathmark: A sniper/ambush unit. Their role is to ambush enemies off the field and act as snipers in fortresses. Their ability to lurk in a pocket dimension before 360 noscoping people makes them nigh undetectable, and their other ability drastically increases their damage out put. They are a glass canon though, as if you get near them they crumple like a house of cards. -The Pariah: The anti psyker unit, these are also great melee combatants. The only issue is that they currently don't exist. -Lychgaurd: These may be a bit OP for this slot, but that's okay. They can be outfitted very flexibly, so they fit a variety of roles. The main uses we would see is dispersion shield walls used to block incoming assaults or protect an necron line, or warscythe units hunting and murdering vehicles. -Flayed ones: If we use the Oroskh dynasty, these become applicable as I explained. -Warriors: On the topic of dynastic specific units, the warriors of Ogdobekh are sentient so if we are an Ogdobekh tombworlds we could play sentient warriors as a tax marine equivalent. -Destroyers: The fast units, heavy destroyers are tank/TEQ hunters and normal ones destroy infantry. A necron version of assaults, as they are both skimmers and jump infantry, they would be an excellent harass unit. -Crypteks: The psyker equivalent. They can take a variety of disciplins, mknown as harbingership, such as plasma, terror, night, storm, awakening, ect Elites -Praetorians: The minions of the silent king, they have great melee, a terrifying blast attack, and jet packs. Fairly tanky too. -Lord: A terrifying melee combatant, what really makes him usefull is his variety of upgrades the player could choose that turn him from good to rapetastic. A support via rez orb -Destroyer Lord: Like a normal lord, nut on a skimmer. Hero -An overlord: One of the most terrifying HQs in existence, base stats are super, but can be given wargear such as a tachyon arrow, a hand held device that can PEIRCE MOUNTAINS. Hes kinda good is what I'm saying.
For armor the transport could be ghost ark, MBT is annilation barge, and the seige doomsday ark or monilith
Aye, its completely doable, reanimation protocols could be a bit tricky (in that it'd be hard to make it both satisfying and balanced), but TBH, I'd hold off hope until we at the very least can see how the Orks and Eldar are coming along, let alone additional factions. That being said, I'd certainly like to see Necrons in-game
Solution: After execution/bleeding out, you roll a 1D4 for a 3+: If you win, you are revived with full health. If you lose, you have to respawn at a spawn-point. If there is a Necron Lord with a Ressurection Orb nearby, you roll for a 2+. And just imagine the panicked screams of your opponents... "DIE! DIE! DIE ALREADY! WHY WON'T YOU DIE?"
this is now my favorite thread in General Discussion! Maybe we should consult the canoptek conch to see if/when Necrons might be implemented?