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Necrons As A Pve

Discussion in 'General Discussion' started by Plzbanme, Jun 29, 2014.

  1. Aritol Aritol Prefectus

    Why dou you want the Necrons so badly as PVE? :D

    It could be a possibility but, at the end Necrons would just override these "mindless" NPCs.
    And it could cause some confusion in the Battelfield
    Cronty likes this.
  2. Actually, I have some ideas for other factions as well (IG, Daemons, DE, Tau) to work in as many NPC factions (in order to add variety to it, becuase why not?) without excluding any TT factions from being playable.
    Admittedly, some are better than others. :)

    It's just this thread is supposed to be about Necrons, didn't want to hijack it.
  3. Tarl68 TARL68 Arkhona Vanguard

    well we know that faction bases will have some faction related NPC's there as guards, so such things would exist already I suppose
  4. Cronty Cronty Curator

    It's mostly this. As far as Matt Ward's contribution to 40k go, IMO the new Necron codex is one of his better achievements.

    As a Necron player from the start (I got them right when the original codex came out), I can tell you the fluff in the new codex is a boon. And most players I talked to readily admit it, when Ward is taken out of the picture.

    The problem with the old lore was that, while it was fun to play against, it was really bad to create an army around. This stems from the fact that the old lore basically was a "non-lore". It had the bare minimum of information. And that is what made it attractive to play against for non-Necron players. It was a typical case of the "fear of the unknown". You faced an inscrutable enemy, that no one knew anything about ⦅including the Necron player himself).
    The new lore changed that and gave a lot more information and actual motivation for them, but at the same time some of the mystery vanished.

    So every time I hear people criticizing the Newcrons, I get the distinct feeling they are not Necron players themselves and just liked facing them.

    Also, the whole "Tomb Kings in space" line of criticism is just ridiculous. The original codex was "(Star-)Vampire Counts in space". Oh and did I mention that Eldar are "High Elves in space", Dark Eldar are "Dark Elves in space", Orks are "Orcs in space", etc, etc. I don't hear anyone complaining about that...

    I don't like the idea of Arkhona being a tomb-world at all. That would make all of Arkhona too Necron centric, since it would mean that under the surface there have to be huge, continent spanning vaults with billions of Necrons inside. Not just one-off little tombs with a few of them.

    As I said before, an Ork warren, a human pirate/bandit cave, a chaos cult hideout would make for much better instanced PVE content.

    And as for a motivation for a Necron PVP faction to come to Arkhona, I can think of many things. It could be something general that would attract any of the factions, like certain ultra-rare resources or something similar. Or it could be Necron specific, like an old, unmanned (except for Canoptek robots) outpost or even a Dolmen Gate.
  5. Tarl68 TARL68 Arkhona Vanguard

    I've had necron armies since the start as well, always been one of my favorite armies to pit against my friends, since I was inevitably pidgeon holed as resident GM I usually had the "less" popular "evil" races to act as the foil against their own forces,

    I had no drama with the newcron lore when I learned of it, by then my TT days were over but my interest remained,

    and yes, explaining a Necron presence on Arkhona is as easy as explaining everyone elses presence there,
  6. Chaka gobse Prefectus

    One simple solution :
    Make ALL factions pve and pvp.

    How that would work ?
    Eldar can not enter eldar dungeons (or the eldar are replaced by an other faction if an eldar enters)
    but they can enter any other dungeon.
    So Eldar could fight pve SM, orc, chaos, necron, tau, sob, ......

    (same goes for other factions. you can enter any dungeon that has not your faction inside or the pve faction is switched)

    And ANY faction could also be pvp faction. (nids too)
    no faction locked behind that pve thing .....
  7. Aritol Aritol Prefectus

    what would this pve consist of?
    Only NPCs? If you want quests, well...thats the reason they choose to do more PVP.
    Because PVE content, with quests, take up a hughe time to create. More then it is worth it. Thats a reason why current MMORPGs cant catch up to the player.

    I can understand the desire to play PVE. But why do you want more? We havnt see any of it yet. We only heard of it.
    If the PVE is to shallow when we can test it, we can make a more detailed feedback :D
  8. Joram Joram Well-Known Member

    You guys know how many differents AI they have to program to have all the faction as pve? for a PVP game is to much
    Wyzilla, Ctan_Overlord and Ulfgard like this.
  9. intense intents Capital_G Active Member


    if the game is unbelievably successful and brings a player-base that's large and reliable, there's no reason why necrons couldn't take over a continent or three.
    but that's no small amount of design and art-department work. there's no sense pushing it before the first round of post-launch assets are released.
  10. You only need a couple of AI patterns.
    - Gun run smack
    - Smack run gun
    - smack smack smack

    You can apply one or more of these tactics to any (non vehicle) unit in 40k

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