There is absolutely no justifiable way for Chaos Daemons to fight Chaos Space Marines in Eternal Crusade, as the Black Legion holds the blessings of all the Chaos Gods, as do the Word Bearers. Hell it'd be one of the most unfluffy things the game could do that I could think of, besides putting Primarchs in. And Cronty, read your own bloody fluff surrounding the fluff of your faction. C'tan can be killed, however as C'tan are an actual part of the universe, it took horrible weapons that pretty much broke the universe in order to kill one. As that C'tan died, it cursed the Necrons with the Flayer virus and forever damned them to deal with the curse. In response to this, they shattered the rest of the C'tan. (Although it should be noted that the C'tan are currently reforming from the shards. As one is destroyed the shard is snatched up by the reforming essence of the C'tan.)
Yeah I mean you run into some of the same problems with hordes of warriors. If they were to include them there would have to be something that would encourage warriors to stick together. I'd get my implacable Necron march and die happy. We would have to change a little bit about how the class system currently works for other classes though. It would make sense to include them statwise and lorewise really; They are still a pretty integral part of the Necron faction. We get some issues when it comes to gameplay however, and that's where people are stuck I think.
I think the main problem with Daemons will ultimately be that, like 'nids, they are a very MC heavy army. How the hell do you "crew" a Bloodthirster? Not to mention they are extremely psyker-heavy, and their very psyker-dependent mechanics would be rather difficult to implement in a shooter (particularly summoning). I suppose one possible solution would be to nerf MCs to a sufficient degree that they can get away with essentially being super-heavy infantry, but I imagine fans of those MCs would not be too happy with that solution.
I really just like the idea of not adding daemons as a faction, but rather an AI controlled unit summoned by Sorcerers onto the battlefield. As a faction Daemons would be the hardest to implement. But if they were implemented anything similar to the TT or fluff, they'd be pretty much unstoppable. Just best left to a Sorcerer's ability to spent twenty or thirty seconds charging an ability, then tearing open a warp rift that spills out NPC Bloodletters, Daemonettes, Plaguebearers, or Pink Horrors. Would serve as a handy ability to defend bases too.
I like it as part of something that Chaos as a faction gets but not their own actual faction apart from them. I'd also prefer if we don't see them too soon due to demonic infestation generally meaning exterminatus is going to be attempted and all hell breaks loose (literally and figuratively.) Would be neat for events and the like at first.
IIRC the post from miguel pretty much says the 5th faction would be a post-launch inclusion, the chances of it being pre-launch are small, Necrons arnt my dream faction, you might of noticed I occasionally point this out, my favorite faction is and will always be Dark Eldar, and based on previous polls its been pretty clear that Tau would win the vote, my greatest arguement is about the use of another playable TT army being demoted to the ranks of a PvE NPC enemy, I said that often enough as well
I find it odd people are still even wasting time trying to talk the lore over with Cronty its pointless if you don`t agree you will just go in a circle and he wins by boring you to death till you give up. That is now out of the way we can go back to the topic at hand. I think there better as a PVE race to counter balance the Nids. The Nids will rush and swarm and try to win with sheer numbers and easy to kill Crons small numbers but hard as hell to kill.
It'd be interesting to see the computer spawn both by accident and have a huge fluster clock of a battle with like 4-5 sides, lol.
I'm not sure which quote of mine you are addressing. The only thing I can think of is that I was arguing that the C'tan can be defeated. And I was talking about defeat and not death/destruction. On the topic of death/destruction of the C'tan, here is what the new codex says (page 7): The only exception to this was the C'tan Llandu'gor, the Flayer - who was utterly obliterated (page 37): Also, Llandu'gor was not destroyed before the others. The uprising happened all at once because the Silent King had complete control over the entire Necron race, which is one of the reasons the rebellion worked in the first place. And yes, the C'tan are slowly reforming. In the "Divine Intervention" section of the Apocalypse rulebook on page 32, it says for Necrons: