I don't see why some people are acting like playable Necrons isn't a big deal. It will be a huge undertaking to even get the feel of a marching Necron army down. As someone said before there would need to be a reanimation mechanic for sure, and gauss weaponry needs to be thought about. Would you give them ammo? Even at this stage they seem pretty OP, so would an attempt be made to curb their numbers? I'm glad we have the new units to work with though because if it was third edition we'd be having a lot more touble with this. How would you customize warriors?
well reanimation is anything more then being rezzed, or respawning when you die...and we'll all be doing that necrons dont have to just march, you really think they cant run if they had to? Gauss weaponary isnt that much more powerful then plasma or lascannons, so theres not a lot to tweak to make it fit not all weapons in EC will have ammo, see plasma, lascannon etc warriors are nonsentient so wouldnt be playable, only the sentient units would
Then you will have a really poor class pool, your list has 3 melee classes and just 1 of them has jump pack, the other guy looks like an ambush specialist, no equivalent to a tactical marine or dire avenger to make the core of your army and no heavy weapons guy.
Actually, I'm not sure about plasma cannons but lascannons run on large single-use power packs that essentially act as ammunition. Seeing as they cannot be recharged, I'm guessing they're some form of explosive generator similar to an explosively pumped flux compression generator. This means lascannons basically have to use "shells" a lot like a conventional cannon (and yes, in theory you could use an actual EPFCG to power an EM weapon such as a high-energy pulse laser or railgun).
cryptek..priest/wizard type uses "space magic" lol lychguard..melee type praetorian...jump infantry type, short ranged attack, melee deathmark...sniper type destroyer ...jump infanry type, ranged attack and that was just a very fast and dirty skim through the necron unit lists to see what was easily playable, more study would probably reveal better class choices it probably wouldnt be to much of a stretch to include immortals since they are semi-sentient lol
I was going off THQ SM, were as long as you managed heat you had an infinite ammo capacity for plasma and laser lexicarnum actually states .. A lascannon's removable charge pack is only good for one shot. Lascannons not attached to external power supplies require a crew member to swap charge packs http://wh40k.lexicanum.com/wiki/Lascannon#.U7hcH7EsmF4
Sorry what I meant by reanimation was that they get back up after they are killed. I can see how you would implement that pretty well actually. It could work rather much like the tabletop. Depending on what killed you you might have a chance to just get back up. I mean if you got shot with a fucking lascannon you'd be dead for sure, but maybe not so much for a bolt pistol. Give it like a 1 in 10 chance maybe? There is a ressurection system that's going to be in place already right? Like for medics? I wasn't really focused on the march so much as I was the "feel" of the race. As I've said before I don't think that it makes that much sense to have a bunch of Necrons jumping and running around everywhere like they're guardsmen. Maybe give them some bonus for sticking together in a phalanx? Sort've like orks get? Well the problem with gauss weaponry is that it can glance any vehicle with a good enough shot. I'm okay with this just not being the case since it would make any standard Necron troop fairly powerful. Here's an idea, what if that was one of the bonuses for sticking with an large force of 'crons that I mentioned earlier? Their would weapons do damage (or much more damage) to vehicles, so the Necron phalanx would become even more unstoppable. Sorry, I must have missed how you proposed to have this done. I skimmed through parts of the thread. So all the players are elites? Would the warriors then be AI controlled or? Surely you aren't suggesting that there wouldn't be any?
as far as we know there will be a rezzing mechanic and a "downed state"..as much as people seem to dislike it lol Its not that hard to just give the reanimation thing a miss if they implemented Necrons, I dont think it would be fair to other factions and probably not missed that much by anyone who wanted to play Necrons anyway, As far as I know the only races that might be able to jump are the Eldar and even then I think its likely to be only a better kind of "vaulting over cover" type thing that all faction will get then a free style anywhere bunny hopping, so Necrons wouldnt be any different, I maintain that despite popular opinion Necrons CAN actually run, they just havnt bothered to yet lol Glancing could be given a miss, since we dont know if glancing will be in EC, And all factions will have a form of NPC that guards their bases etc to make it harder for the enemy to capture them, warriors or canopteks would do nicely for Necron base guards, and only using the classes that have sentience (or at least semi-sentience) is to allow some people to believe that the necron player race is practical, rather then having players using classes that should be more robotic then playable
As I said, we won't be playing Necron Warriors who are the mindless ones, walking uncaringly into battle. The individualistic units we will be playing, are definitely more cautious, will take cover and won't walk to their deaths. It wasn't just a bit ridiculous, it was completely unrealistic. It's like a Chaos Daemons army fielding one of the Chaos Gods. And the new codex handled C'tan really well. They are now shards of Necrodermis that resonate with an echo of the C'tans power. No hand-waving required. A very elegant solution. You got this simply wrong. The C'tan were etheric beings that fed of off the energy of stars. Star Vampires. The Necron provided them with a Necrodermis, which "introduced" them to the material world. Here they learned about the energy inherent in living beings and started feeding on them. The energy patterns of living beings (especially the sentient ones) had an exquisite "taste" to them. They used the Necrons' desire for immortality to transform them into robots that were mindless and slaves to their will. And then they used them to harvest all life in the Galaxy, to feed on it's energy. Tyranids do essentially the same thing. They consume all biomass in the Galaxy to grow and move on to the next one. They don't "thrive" and "feed off of". They consume EVERYTHING. And when the leave, only barren rock is left. You really need to re-read the old codex. The Chaos Gods rose to power while the C'tan and Necrons were still active. They came into being as a result of a last ditch effort of the Old Ones to defeat the C'tan. And the Necrons went to sleep BECAUSE the C'tan went to sleep. Why would it be different? They were their slaves after all. The C'tan were completely bungled and full of contradicitons. The new codex gets everything right about them. They were super-powerful Star Gods, that were only defeatable by the entire Necron race at the height of their power AND after being spent on the war with the Old Ones. But being Gods they can't really be destroyed. Instead they had to be separated into millions of Shards. Again, a very elegant solution that not only let's us keep our old C'tan models, but also makes fielding them on the tabletop realistic, since they now are just small shards of their former selves. You miss my point though. You are complaining that the lore got "flipped on its head", while I point out that it actually got returned to what it originally was. So basically the real "flipping" happened in the old codex and not in the new one. This is also why I find the "Tomb Kings in space" comment that others keep making so ridiculous, since it is what they started out as. It's a lot more than the higher ranking royalty that have free will and individuality. Actually, only the Warriors and Flayed Ones have permanently lost it. Granted, these make up the majority of the original population, but definitely not the vast majority. And what royalty wouldn't love a kingdom with unquestioning and untiring slave-subjects? I'm pretty sure the Necron nobility is as happy as can be. How do they have no culture left? Everything is still there. And of course they have no Gods. They rebelled against them. Imagine them as the 41st millenium's happy atheists. There are plenty of things for them to do. Most importantly reconquering their kingdoms. And as stated, there are plenty of sentient Necrons left to constitute a society. Considering that the number of Necrons at the time of biotransference was comparable to the number of humans in the current galaxy, the number of individualistic Necrons left still vastly outnumbers entire other races, including the Eldar and Tau. They did NOT serve the C'tan like the servants of Chaos serve their Chaos Gods. They were utterly enslaved and bound to their gods' wills. Here is what the old codex says on page 25: The only ones that kept some small vestiges of individuality were the Overlords of entire kingdoms. And even they were still bound to the C'tans will and could never act against them. I don't see a different way they could have dealt with the epic mess that they introduced with the creation of the C'tan. As I stated above, the rebellion against the C'tan and their destruction into Shards was not only the most logical solution, but also a very elegant one.
I don't want you to misunderstand me so I'm gonna clarify a few things first. Sorry if I wasn't very clear in the first place. I'm not really worried about whether or not Necrons can jump. I actually agree with you in that respect; Necrons jumping would be a tad preposterous. I'm also perfectly okay with them being able to run in some fashion. That's not my point though. Imagine any other fps and imagine how people play that game. Necrons don't act that way. Judging by the rest of your post I don't think you'd be particularly concerned about that anyway. I defer to my former post for some suggested solutions. I see where you're going with the sentience thing, but I don't know how that would work at all lore wise. Any Necron force worth its salt includes at least several ranks of warriors for each squad of elites there is. The whole force organization would be backwards if we did it that way. What you're suggesting is very practical and it definitely works from a gameplay standpoint, but I would just chalk it up to a difference of opinions between us. Basically the Necrons would have glorified laser weapons and that would be one of only a few difference they have from every other race. Personally I find that route boring. In my opinion asymmetrical gameplay should very much be a part of this game rather than forcing the different races to adhere to a sort of semi conformity. I know that it's a bit far to say that you're suggesting that they should be space marines with different models, but that's what it boils down to in my mind. That method does work for a lot of fps games and I see its merit, but I really want to see all the races in EC come out on their own in a big way, especially the Necrons.