I found Nathan's comment in the most recent through the warp to be a shot at games like Star Citizen or Shroud, moreso SC. He said something to the effect of, and I'm paraphrasing "he doesn't believe in selling things that don't exist". While I respect and understand that statement, and also agree with it. I took that to be a direct shot at those games. GG Nathan. Well played.
I am sure this way about the Rouge Trader Store and adding more items. They want to us to have our items before ""he doesn't believe in selling things that don't exist". I dont think its a jab at any direct game, imo, but hey I may be wrong.
Eh...a lot of people bought into this game on the promise of an open world persistent gameplay. We may never actually get open world to work. I wouldn't care that much but it WOULD technically be a false pretense for this games advertisement.
Isn't that exactly what bE has been doing with Founder programs and the Rogue Trader Store? They've been selling things that didn't exist long before the first alpha invites.
Just to clarify, here's the timestamp on when he says it. He also does go on to say that he's fine with others doing it, he's just never been a big fan of selling items that we can't use. I don't think that this was a jab at anyone in particular. Nathan was announced as the Senior Producer in Jan 2015 as Miguel Caron left Behaviour, and if I can remember that far back, the founder's program and rogue trader store items were already up and running long before he joined the project, he wasn't in charge of putting those up as he simply wasn't around.
As others said it was more about his distaste for the Rogue Trader store - selling essentially pieces of concept art for real world money even if the RTP would be refunded on launch.