Discussion in 'Orks' started by RuntKikka, Feb 23, 2017.
That's what changes everything. Worth the taking. Incendiary grenade launcher is very helpful.
The only gripe I have with the gun is that dodge rolls get rid of some of the ailment. Kind of annoying seeing people roll then walk away like it was nothing. Especially knowing you could've insta-gibbed them with the normal kannon.
That being said, I absolutely love the quick shot nades. Spamming those got me some great fiery massacres in the corridors of Torias B earlier today.
The first experience i had with the weapon on previous patch was that exactly.
So i thought, well if i use it as a grenade launcher, this can be handy.
But then grenades would deal 1 dmg...and no ailment.
Glad that changed.
Alright I see most people haven't bothered to test it and are just crapping on the napalm gun without first trying it out.
It kills on direct hit now (previously didn't) also the fire seems to spread out decently from the target area.
The BEST PART is generally after I kill someone with it a support comes over to help them then BAM two more kills HEHEHEHEHEHEHEHEHEHEHEHEHE!!!
When people asked for downed state after plasma cannon explosion, i guess they did't realize it would actually mean more death!
Nothing says Kannon bait, like down state!
Shit i made a rhime....such a rap.
Or you could just fire as fast as possible and insta gib groups of enemies already. If you know where to use them kannons rip through enemy teams. Napalm however does not.
It will kill even on the very edge of the aoe IF they don't roll after the stun. I've seen too many marines live by doing that this patch. There was no healing used on them, they just rolled and stopped taking damage from the ailment. I've gone into the garrison and shot myself with it, used both my bunny hop dodges to get rid of the fire and I lived. Though the heavy's bunny hop seems to clear less of the ailment than an actual roll does. If you watch the ailment bar and roll you can actually see it removes a fair chunk of it
Going against it, it feels way too OP with how quickly it stacks burning.
I managed to survive the full burn-meter with my lootah after shooting directly at my own feet. All I did was hop around, survived with like 20 HP.
Still not as powerful as the reg kannon. Fire vs ragdoll ragdoll will win almost everytime.