*Copied from Beta Forum* Recently I have been playing games to try and fill the EC shaped hole in my life. In trying out other games I have seen different methods of handling grenades. I wouldn't mind having a system where you can get a grenade an an early unlock and then have different types unlock further into the experience, I think it will be important for the game to have goals to work towards and wouldn't mind if some of the unlocks take a lot of effort to achieve. How would you like to see us provided with grenades? In PS2 you have to use resources to buy them but having tried out defiance where they are on a cooldown I am leaning towards thinking this may be better to stop grenade spam and then you could off set the advantage of having stronger nades with a longer cooldown. Anyone have any other ideas as to how we can ensure grenades remain powerful and meaningful without becoming too spammy, what different types would you like to see? How powerful should they be?