It's just how people are. Vanguard required grouping and people tried to solo, died, and said the game sucked and quit. Planetside 2 requires team work to win, yet people run around alone and constantly fail to back cap. In MWO, teamwork is critical to winning, yet people run off alone and die, then bitch at everyone else for not supporting them. There are very few actual "lone wolves" in 40k. It's a squad based game comprised of professional, well trained militaries that fight as cohesive groups. Hell, even orks fight in groups with a specified mob leader. If you really want to see what being a "lone wolf" in EC will feel like, load up Planetside 2 and join a base defense/assault. Really sucks when all the outfits withdraw to attack elsewhere and you're mindlessly getting slaughtered because you didn't get the memo to pull out. Honestly, I don't see a problem with the 1 per squad deal. It's worked in other games just fine and I'm sure it will work in this one. As others have said, we don't want to get tired of seeing special units. They need to be rare, and letting everyone in a squad take them whenever they want will result in chaplains being a fly on the wall.
Sorry, you simply don't get it. ANY special units at some point will be spammed anyway, The idea is not to punish the player for this. Spamming, zerging will never be ruled out, there are some mechanics that can limit it to some extent though. The one we're talking about is the worst one imo as it punishes the player - unneccessarily.
It will be ruled out... if the mechanics rule it out 0.o Table top limited you to 2 HQ per army until 6th edition. There was no spamming of HQ units. BE is doing the same thing.
A player is punished when it is damaged by some one else in a unfair way. Would you feel damaged because some guys prevented you from using the cool toy? By the way, you wouldn't farm points untill you can afford the hero and only then ask if you can use it, right? About zerging you are probably right, but this would allow a "controlled" zerging. If you just set up cooldowns and high costs, that won't prevent players from massive zerging, even when not coordinated. That because lot of guys would just rush to play as the "cool unit" ending in ridiculous and frustrating situations...
So I'm confused, are solo players able to spawn these units/vehicles or is it all squad based? I'm hoping its the former, as I'd absolutely hate it if I had to join a squad to get a bike.
Miguel never said that you HAD to be in a squad to field them. He just said that's how the squad would work. I need to make this absolutely clear - he never said how hero mechanics worked if you're playing solo and not in a squad. We didn't think to ask. I guess we all assumed that we would be in squads anyway. So if you're worried about that, best wait until you hear directly from Miguel or whoever is designing that portion of the game.
Oh, something we forgot to mention during the PAX AMA: 1) Bases slowly morph to match the controlling faction. No word on how long it takes, but an imperial fortress will start leaking blood and skulls will appear. Eldar will morph to look like eldar and so forth. So it's not just a static banner. 2) Miguel did mention that they are considering booby traps that the owning faction can leave behind if they know they will lose the base. This is still under consideration and not firmly in place.
Such things as zerging can never be ruled out, just like you cannot rule out crime in RL although there are 'mechanics' to do so, it's our nature simply. TT will never be fully translatable to a computer game so this was a very awkward example. Besides even in TT you can use the 'hero' units whenever you wish to after you pay a certain amount of points while organizing your army, it's up to the player, you don't have to ask anybody for permission, so your reasoning is faulty again. No, a player is punished when he pays for a game in a B2P system and he isn't able to use the full content of the game. I already paid for the game, full content so why should I have my hero classes availability limited? Theoretically it is possible I could never get to play them if my squad members wouldn't allow me. People don't pay to be limited like this. I shouldn't be forced to ask nobody if I can use something I paid for, that's ridiculous. Imo high spawn costs, unlocks and long cds are a much better idea to limit zerging than 'squad approval' which is just another word for hard caps. You can give even a week long cool down on heroes, it's fine with me as long as it's ME who decides WHEN I use them, not other players whom I even don't have to or don't want to know, and maybe some ppl just don't want to be FORCED to coopereate and create squads? That's why I'm asking, it's simply not clear. Why did you assume everybody will work in squads? I assure you there will be lots of ppl who bought the game and will want to play solo. Does that mean they are inferior customers, would you or Behaviour have guts to tell them this? Like I said before, if a solo player can also spawn a hero without asking for nobody's permisiion, I just started a false alarm but so far this matter is unclear and I will certainly ask some devs to simply clarify this.
If you give a look at the game overview, i think you can gain a hint about which type of gaming could be favoured by the devs....
Of course I know the team play type is definitely 'favoured' by the devs, no doubt about that, what's more - it will also be favoured by me . Which doesn't change the fact that when I was buying the game nobody mentioned anything about limiting the heroes IN THIS WAY, thus I might feel a bit...mislead. Furhtermore, 'favouring' one type of game play by the devs is one thing and FORCING players to obey it is another. This game is not for the devs but players, that's what they say themselves, right?