Separate RP is already confirmed. All those votes can be one system. Squad leaders are intended to be able to allocate squad resources of their own accord. I would expect the chosen player would just have to accept the hero unit when they next respawn. Only real problem is getting people to agree on who gets the hero class. Would be a slow process and full of drama.
It might be a problem for random people getting in a squad, but it shouldn't be in a clan, is as simple as taking turns with the people you always play. Pretty sure some people will try to find trouble where there is none but that's a different problem...
there is also this to consider.. we pay for the game, and restricting access to content thats already paid for is never a good idea RTS heros cost real cash, and this system would further restrict players from using content theyve paid for Heros will need to be unlocked through some means, so the player has to spend XP and work to unlock them so a founder playing EC now may not be able to play a hero for which hes worked hard to unlock and paid for twice because of a "squad choice" dynamic? when was a seperate squad RP pool confirmed?...I remember faction RP pools being confirmed, but not strike force or squads having their own pools as well
You're right that it's entirely doable but I fear it has a lot of potential to cause drama ("How come he always get's the Librarian just because he's an officer!!!" "how come the guild leader's girlfriend always gets first pick?!?" "Why don't u guize ever let me be the hyero class?"). Plus this kind of system would require time to decide who gets what and would just generally have a lot of potential for inefficiency. Taking turns just isn't that simple sometimes when you start arguing over who gets the first turn.
gods, thinking about the "unlock for hero" system... would this "squad choice" idea have all heros automatically unlocked and availible (even the founder exclusive ones)? would it require the game to create/track a subset of availible hero units that a squad can choose from based on its members unlock progressions for heros? would it be possible for a squad member to spawn a hero they didnt have unlocked/access to yet because the squad choose to do so?
The regular non-founder ones and the founder ones for those who have them is my guess. I would also expect the chosen player to be able to chose a hero class from the ones he owns. That last one may very well be the case seeing as Miguel has used the example of giving a new player a Fire Prism through the system.
as much as I like Miguel and his habit for letting things slip, he does occasionally say things that have to be crushed by a more relevant Dev....hopefully this will be one of those times
Here's what I have heard from Titanfall players: at first it's awesome to call in your colossal Titan and wreak havoc upon your adversaries . You feel immense and almighty. When you are not sitting in your titan and turn around a corner to suddenly find yourself face-to-face with two of the metal gargantuans your heart starts to race at the "oh-shit-awesome-hell-ruuuuun" feeling. That feeling passes after about 4 hours of gameplay. After that you've seen so many Titans the sensation of scale and threat is completely dry and the game feels repetitive and ... well, non-impressive. I'd hate to see that happen to a 40k MMO. In no way do I advertise a "once per week" Hero/Elite deployment limit or the like. If a squad - or an individual in a squad - plays well that should be rewarded. Caps, revives, kill-streaks and k/d ratio should all be something of direct value, rewarded by quicker deployment of Elite units and such. You should be able to deploy as your favourite Elite several times per day, if you play for a whole day, or at least two or three times over a 2h session if that's the extent of your spare time. You should not, however, be able to zerg tanks or Terminators into a chokepoint as if there was no value to them, in order to breach it. Thus I appreciate the cooldown and cost design. TL;DR: Make the units matter and make playing to survive and improve one's skills impactful on the battlefield. Do not promote zerging.
Honestly I think a good approach would be to go with Project Reality's system where you can pull the hero without asking permission, but you still need to be in a squad and the squad still has a cap (so you have to be considerate of the fact that you might be blocking someone else). In the time I played we rarely had issues with people "hogging" kits, and if someone did that's what the kick button was for. In fact people just didn't pull highly specialized kits most of the time, so usually we'd have to ask for volunteers to pull one. Though in this context by "squad" I am including whatever they decide to call pick-up-group squads, not just these weird micro-clans. So basically if you're in a PUG squad and the class you want is already taken, you can just leave and join a PUG squad that doesn't have it already (or make your own). If you're in one of those little micro-clans of course, I would HOPE that you are at least acquainted with those people and are on good enough terms that you can discuss sharing the classes reasonably. I understand not learning the names of everyone in an 800+ zerg clan, but for these little 12-man groups I would hope you'd get to know each other.
personally the way I'd hoped it would work was so much simpler lol you earn RP and XP through play, play well earn more...play badly and still earn just much less unlock elites/heros through character progressions which cost XP spawn what you want when you can afford it, waste it and thats your problem 1-2hr CD on elite units but with a RP cost that might take an average player 3-5hrs to accumulate (save it up if you want to and spam an elite as often as the CD allows until you run out of RP, again waste it and its your problem) 1day-23hr CD on hero units but with an RP cost that would take an average player 3-5days to accumulate (again save it up and spam the unit as often as the CD allows if thats what you want to do until you run out of RP)