Background Image

Multi Melta replacing Storm Bolter

Discussion in 'General Discussion' started by Njord-Halfhand, May 19, 2016.

  1. Wallabe Wallabe Active Member

    Dude, this isn't the tabletop. Get over it already. This game, by necessity, is going to need to balance certain units, weapons, etc. different than the tabletop.

    Also, as has been noted several times, the SB and the meltagun are both underpowered. You seem to think that the ONLY explanation for the MM being better than them is that it's supposedly OP. The reason that there's no reason to take the meltagun over the MM is because there's almost no reason to take the meltagun in general. Not because it's so overshadowed that everyone goes "eh, what's the point?"

    Edit: I should note that while the game doesn't need to follow the TT, it should do its best to follow the lore. And given that the MM is already a bit "unwieldy," I'd say it makes a good attempt to do just that in a way that works for this specific game.
  2. Celestia Celestia Prefectus

    The hilarious bit of this whole thing is I use the storm bolter more, when you want to cap it's better to quickly take an area and then lock it down while immediately setting up the cap.
  3. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member

    I'm a follower of Njord-Halfhand's arguments. You need to follow the concept of the TT because all these issue are answered in the rules. Only Devastators can take the really powerful weapons. Devastator are supporting fire, not an assault squad. All those heavy weapons can fire, or fire accurately when moved.

    If you want to play as a devastator, then you should embrace the class. The devastator class is the guy who camps a point or lays down clearing/covering fire for the assault squads. Devastators are not the class who storm objectives.

    If you want to stay true to the lore then this needs to be in the game. Devastators are acting like assault troops and they shouldn't.

    To cover the argument that people should play what they want, fine, I agree with that. But is this supposed to be a 40K game or a shooter with 40K skins. Everything has a cost/usefulness balance. Right now the MM is so incredibly useful with little cost (movement speed, capping).

    The abundance of MM makes this game a 40K skinned shooter, not a 40K game.
  4. Wallabe Wallabe Active Member

    That sounds great on paper, but not so great in practice. As i've said, this game is unique enough to need unique balance.

    I'm down for devastators not being as good for assault. And i'm okay with some balancing. But when there's a vehicle to hunt, they need to be able to function as more than a stationary defense, as vehicles can't get right on the point. And to take down those vehicles, they'll be the ones leadig the charge in
  5. Lerdoc Katitof Well-Known Member

    Come on, we've had this about 9364146316764372223445343 and one times.

    NOTHING from TT applies on EC balance in ANY WAY.
  6. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member

    But that's the problem...TT can apply to EC but the devs haven't followed the TT. The TT has alot of the balance issues addressed, if you look as the stats in how the squad/items should function it does transfer well to overall game balance and role. The exceptions would be Apoth and AS because live game play and healing is really not in the table top.

    Overall the TT is a tactical game. I don't know about most 40K fans, but to me that tactical play is required. Tactical play is not spawn, attack, die, rinse and repeat. That is computer game shooter. Tactical play is careful advancement where class (dev, tact, JPA) can come into play. It requires players to stay alive a little more. This is just a 40K skinned shooter.

    Everyone goes on about lore. The biggest lore problem in this game is SM and CSM throwing themselves into the meat grinder.
    Brother_Nemiel likes this.
  7. Lerdoc Katitof Well-Known Member

    You don't put chess rules on racing games, you don't put card rules on NHL games, you don't put dice board game rules on shooters.

    Its called common sense.

    Just because board game was first, does NOT mean every following game should enforce and apply rules that make completely NO rational sense for the ganre, which is the case here.

    No, TT is strategy game influenced extremely heavily by literally random dice rolls.

    That have NOTHING to do with TPP shooter genre.

    That is literally the case of apples vs oranges.
    If you paint orange red, it will look like apple, but it'll still be orange.

    Again, just because its the same IP, does NOT should NOT and will NOT apply any kind of rules from another genre, because its, plainly saying, stupid to do as a game developer.

    I'm glad that you recognized the game as a 40k skinned shooter, its exactly that and for that reason alone, no kind of TT bs should ever apply to it.

    Its enough if GW accepts it-if they say its correct, then it is as they are the ones who came with the IP in the first place.

    Congrats, this is how it actually looks in the lore, just on a different scale.
    Unless you are protected by Emperors Plot Armor, you're just another grunt to die in a matter of moments.

    Hint: We don't play as named characters.
  8. Speaking of rational sense, it would make much more sense for this genre if we just have one (yes 1!) single life per match, with the downed state being your second chance :p In that case people would be much more careful were to go and stick together as well as helping each other out...and don't jump in front of Multi-Melta too quickly :p

    But joke aside, I think Nobb has a point. I agree with you that TT rules should stay at TT, but I personally would have liked to see a strict adaptation of the force organization. Meaning well defined squads with weapon restrictions per squad. Meaning you choose a class, jump into the respective squad for this class and then you choose the loadouts which are not restricted or in use already. The core problem and difficulty for the balancing in the future is the rule "everyone can play every loadout at any time". Of course the majority of people will spam the loadout which is performing best at any given patch, that's just natural.

    Hm I was hoping for something different...a 40 skinned shooter was just Space Marine...from EC I was hoping for more.
    Bladerunner777 likes this.
  9. Nobb of Waaagh Nobb_of_Waaagh Well-Known Member

    Just a simple question. If you recognize this as just a skinned shooter, why involve yourself in it. From a shooter standpoint there are way better shooters that actually work. Why go through all this alpha trouble? If you are in it for the 40K lore, wouldn't you want it to be based on the lore, the lore that started as TT?
  10. Bladerunner Bladerunner777 Well-Known Member

    As much as it's only possible, yes but there always will be limitations, many TT rules will never be translated into a computer game no matter how hard you try or they will simply break the game.

Share This Page