Eh, yeah I'd agree with its current state being elite/hero worthy. At the very least unlocking it should be late-tier or Veteran Dev/Havok level if it stayed as it is now.
Well, almost every way. The only advantage the meltagun should have is being less unwieldy. I hope they don't go with this for two reasons. First of all, it seems like they're not going to lock basic versions of weapons, and I hope it stays that way. Even when the weapons are as roughly balanced (true balance is almost impossible in any game), there will inevitably be classes that start with guns that don't suit people's playstyles. Thus you'll have people who have to slow just to get a fun weapon, or people will be turned off the class. And if it was tied to veterans, that means people who had unlocked the weapon would only be able to use it some of the time. Now for some weapons, that might be fine. But it shouldn't be a thing for weapons available to troops (if possible). Second of all, if the weapon is powerful enough to justify being a high-tier, and that their are other more powerful high-tier weapons, it gives higher level players an explicit advantage. As I understand it, the current goal is only to give higher level players a wider range of options.
Because the Meltagun is an Assault weapon and the the Multi Melta is NOT. With the MM in TT you cannot fire and move in the same turn, with the Melta you can. This should be represented in some way or the other in game. In EC, the Havoc runs just as fast as a Tactical, the MM fires just as easily as the Meltagun, but with longer range, you can shoot and move just as effectively with the MM as you can with the Meltagun. You have all the advantages the Melta has, but more range, more damage, less NOTHING. There are no advantages to choosing the Meltagun as a weapon over the Multi Melta, but there should be.
Ehm you can cap with the melta ...Last time i checked being able to cap is supposed to be a big deal according to you no?And dont devastators and havocs lack in the mobility department?
I seem to remember a thing about being able to cap being a very big advantage, can't remember where I saw that though. At least that's what every MoN op thread has said.
Has nothing at all to do with either weapon. Those are class mechanics. That's like trying to debate the finer points of the Bolt Pistol, and suggesting a Bolt Pistol on a Raptor is better Pistol because the Raptor can fly, versus a Sorc with a Bolt Pistol being a worse pistol because they can't fly. In all the DOW games most Havoc/Devastator weapons require some form of set up time in order to fire. While I don't think the MM should require a set up time, the pre firing wind up and making the weapon a bit more unwieldy than the Meltagun would do the trick.
But it is a trade off when comparing two weapons since we are comparing two different weapons which have different trade offs. I would have loved to cap on blackbolt yesterday with my devestator but alas I couldn't even though I took the point.