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Mordheim : City Of The Damned

Discussion in 'Off-Topic Discussions' started by Khanistrello, Mar 26, 2014.

  1. Bossaroo bossaroo Well-Known Member

    From what I understand this game is pretty much blood bowl doing fusion with XCOM and I'm excited I get to run around in a ruined city with my skaven here's to hoping I can cast "curse of the thirteen" lol. But yea I'm excited wish it would come out earlier. Hopefully it comes out on steam. But yea let's hope this works out for GW so they can make more things ( maybe a 40k game that's like the Star Wars empire at war games )
  2. Khanistrello Forum Beta Tester

  3. Matobar Matobar Moderator / Keeper of the Light

    I'm excited for the Skaven.

    Is anyone else excited for Skaven?
  4. Bossaroo bossaroo Well-Known Member

    Y
    I am. Can't wait to get my clan eshin ninja rats and wreck some face. Hey maybe when the game comes out we can organize a EC group.
  5. hm i was never very intrissted in warhammer fantasy
    but i love turn based strategie
    and this ratboys really look nice to command around :3

    do they love cheese?
  6. Matobar Matobar Moderator / Keeper of the Light

    Not really, they love warpstone, which is like solidified Chaos magic. It's an integral part of their diet, their weaponry, their armor, and their magic rituals.
  7. Personally I feel (have yet to read the article) that "turn-based" "direct from boardgame to video game port" style nonsense is gimmicky. With that said, I love turn based games as much as the next person, but I think it's a big gamble to make a turn based lite copy of an existing slightly in depth table top game which to be honest hasn't been very popular or well known of for just over a decade. (The last articles on Mordheim were in WD magazines from 2004 I think...).

    Warhammer Online was pretty much what Mordheim fans were looking forward to a decade ago, they hoped for an online RPG game of Warhammer a bit in the same ilk as Mordheim's vast capacity to create your own Warhammer heroes and battle each other in cities, what they got was something completely disappointingly different. With that said, the vast majority of people who used to play Mordheim have moved onto other games and the very tiny number of diehard fans are the sort of people who are not really into video games so wouldn't bother buying the game anyway (I go to a lot of hobby stores and battle bunkers, the vast majority of people who play Warhammer off-shoot games religiously have little to no interest in video games to my awareness).

    The only possible way I feel a good Mordheim game could ever be made which would appeal to more than just the small odd number of people left around the world who still play that game would be to create a dungeon crawler like Diablo/Nox/etc style game with the goal of getting epic loots with a PvP mode or better yet a fully PvP dungeon crawler where you compete with other teams of players fighting over loot. Personally I think that would be the best transition from a table top to a video game for an otherwise (no offense) dead side-game for Warhammer fantasy. Given that Mordheim is more popular with by population of Warhammer fans comparative to Warhammer 40 000 fans interest in Necromundra, remember how few Warhammer fantasy fans exist compared to how many Warhammer 40 000 fans there are. Warhammer fantasy has always been a more popular table top game along with it's branching side games than it has been as video games and history can account to this. The vast majority of people who played Warhammer Online were not Warhammer fans, they were looking for a PvP alternative to WoW during a time when they were not happy with Blizzard's direction they took PvP back in 2007 and ex-DAoC players who were looking for a spiritual sequel. The very small percentage of Warhammer fans who otherwise would of played it, didn't like it on the grounds they felt it violated the lore (which it did).

    I'm all for GW supporting any developers who come to them proposing ideas for video games based on their licences and reviving otherwise dead licences, but with that said, I would like some decent foresight and thought placed on producing something more than just a tiny niche market would be interested in. Should produce something which a lot of people could be interested in, including the fans. While at the same time, don't produce something which is mass market rubbish or a quick cash in to pray on fans, that's how you lose potential customers.

    With all that said, part of the reason most skirmish games kind of "died" (including all three from GW, which included Inquisitor) was because of the rise in popularity of Warmachine (currently the most popular skirmish game) which kind of stole away the majority of the table top skirmish player base and the increasing price on GW miniatures made the remaining people who couldn't afford those miniatures turn to alternative cheaper options, like historical games. And that most RPG video games and MMO games are pretty much an evolution of the old skirmish games, which pretty much scoop up all people interested in playing skirmish games before they even discover them.

    Also a lot of the people who were big fans of the lore rather than the main TT games have moved onto the FF role-playing games to get their fix for experiencing the universe with their own characters.

    And lastly...

    Space Hulk is a board game, it isn't a skirmish game. And no skirmish game is like space hulk, for a more understandable comparison, most PC video games which are Role-Playing Games are in fact skirmish games with Role-Playing elements, most MMOs are 3rd person skirmish games.

    Skirmish games were the games where "loot", character gearing, small team on small team battles, item slots on characters, item drops, character item capacity and loot bags, quests, set character stats for combat balance (rather than dynamic stats for character progression like in Pen and Paper games), established combat rules and what inspired turn based RPG games as well as dungeon crawlers are direct descendants of skirmish games. The only games to ever have successfully translate Pen and Paper role-playing games into video games are MUDs and that is still the case, only one MMO did it and that was Everquest. Every other MMO, built on skirmish games.
    Matsukovich likes this.
  8. Merketh Merketh Confessor

  9. Aurias Aurarion The 63

  10. I want this now!!

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