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Mordheim 40k RP Intrest/OOC Thread

Discussion in 'Role Playing' started by TuskatheDaemonKilla, Jun 1, 2016.

  1. Premise: The players find themselves in the great industrial city of Sanctus that has been dragged into a state of anarchy after a plethora of chaotic excursions and mutant uprisings managed to drive off or scatter most of the Imperial military presence. In this state of total anarchy war bands of anything from half starved mutants carrying around clubs made from lead pipes to heavily organized and well equipped Imperial PDF remnants roam the streets and periodicity fight one another for territory, resources, or simply petty disagreements over ideology or even just to amuse themselves. Now you find yourself in this city of death and anarchy for various reasons that you choose to keep to yourself and your own assembled group of followers. Will you be able to tame this anarchy and bring it under your will or will you simply be another roting corpse on it's blood soaked streets?

    Factions and Units:
    Redemtionists: Crazed fanatics devoted to the imperial cult to the point that they see all but most zealous of believers as heretics.
    Leader: Redemptor priest (Head honcho of a bunch of crazed fanatics as a leader he can be equiped with anything that is within reason.)
    Hero: Zealot (Pretty much the most insane and blood thirsty individuals in the cult even when compared to Penitents they can only use close quarters weapons and pistols do the fact that if you try to keep them out of melee they will probably kill the ones holding him back and charge in anyways. For obvious reasons these guys will never retreat even if you want them to.)
    Hero: Deacon (The more subtle members of the cult these guys are assassins and saboteurs and can use pretty much an equipment you give them.)
    Henchmen: Brethren (Basic members of the cult can be equiped with most standard equipment but they tend to prefer flamers and melta weapons.)
    Henchmen: Penitent (members of the cult that have comitied such a horrible sin(or at least they think they did) that the only way they can redeem themselves is to die for the emperor in glorious battle. Basically holy berserkers they are immune to fear and won't retreat even if you want them to. They can be equiped with exsplosive suicide vests if you want but once activated they are dead for obvious reasons and you'll have to get another Penitent.)
    (Not available at start)Impressive: Arco flagellant (doesn't really need explaining basically a screaming horrible death all wrapped up in a nice package of pulsing muscle and combat stims. You can't exactly recruit these guys but if you get ahold of the appropriate equipment you can make one.)

    Cultists and Renegades: Traitors to the Imperium that war with themselves just as much as they do with the those that remain loyal.
    Leader: Renegade Officer (Exactly what it says on the tin an Imperial officer that has fallen to chaos. Can be equiped with just about anything)
    Leader: Heretic preacher (a man or woman with a loud enough voice and a good amount of devious intellect to gather his own cult. They can be psykers and can lead rituals to drastically increase the chance of the ritual working.)
    Hero: Possessed (Normal human that has willingly given their soul and body to a daemon causing massive amounts of mutations turning them into a mutated psychopath. Will never retreat even if you want them to.)
    Hero: Renegade stormtrooper (Exactly what is says can use pretty much any weapon)
    Hero: Chaotic Mutant(A local mutant that has fallen to chaos. Starts out with a single major mutation of your choosing and can gain more as you progress through the city.)
    Henchmen: Renegade Guardsman(Much better in combat then your standard cultist but they can't participate in rituals to the effectiveness of cultist and are much harder to find replacements for.)
    Henchmen: Cultist(The most basic unit these guys are the perfect amount of expendable and fanatical that makes them perfect for participating in dangerous rituals. Can use most basic weaprons and you are pretty much guaranteed to be able to find more of them to replace your losses.)
    (Not available at start)Impressive: Renegade Ogryn(An Ogryn that has fallen or been tricked into worshiping chaos you would need a good amount of influence and charisma to persuade one of these big fellas to join your cause.)
    (Not available at start)Impressive: Chaos spawn(Self explanatory if you want one your going to need to summon it and take control of it through an extremely difficult and dangerous ritual.)

    Mutants and Abhumans: The outcasts of Human society that have banded together in small groups for survival.
    Leader: Mutant Rabble-rouser(Bascialy a mutant that is smart and loud enough to be able to gather a group of weaker minded mutants under their banner. Can use most weapons and is allowed to have one major mutation of your choosing.)
    Hero: Unsanctioned Psyker(Self explanatory a psyker that has not been sanctioned and is usually prone to insanity but there are a special few that remain relatively sane that manage to grow their own followings. Can start out with one psychic ability of your choosing.)
    Hero: Mutant Brute(Big and almost always dumb these unfortunate fellows were blessed incredible strength through their mutations but their minds have dulled to the point that they can barely remember their own name let along use anything more advanced then a club. Can have one major mutation of your choice.)
    Hero: Ratling: Short hairy footed abhumans that make great cooks and superb snipers.
    Henchmen: Outcast(Your common mutant these fellows still mostly resemble normal humans in size and strength though they are wracked with minor mutations that set them apart from the so called pure blooded humans. Can use most basic weapons and can have one minor mutation at start.)
    Henchmen: Degenerate(The less fortunate mutantd that have degenerated into feral beast more akin to dogs than people. These guys are not able to use anything more complicated than a club or sword but they are pretty easy to find and recruit and may have one minor mutation)
    (Not available at start)Impressive Abomination (A mutant that has mutated so much that they resemble a chaos spawn but have somehow managed to not loose their minds completely. Do to their nearly constantly changing form they can not wear any armor or equipment but this also means that they can take one hell of a beating)
    (Not available at start)Impressive: Ogryn

    Imperial remnants: What remains of the Imperium's attempts to bring Vastitas back to proper order.
    Leader: PDF or Imperial Guard Sergeant
    Leader: Arbitrator
    Leader: Commissar
    Hero: Veteran
    Hero: Stormtrooper
    Hero: Enginseer
    Hero: Corporal
    Henchmen: Arbites Riot trooper(Arbites enforcers that specialize in crowd control and non leathal crowd dispersal weapons. Start off with a riot shield and stun baton)
    Henchmen: IG Guardsman/PDF Militiaman
    (Not available at start) Impressive: Combat servitor
    (Not available at start)Impressive: Ogryn
    I left most of the imperial guard characters without a description as they are pretty self explanatory and don't really need one.

    Mechanicus Reclaimers: Do to the city formally being the Capital of an industrial world it held many manufactorums which of course housed many men and women of the Omnissiah and with the planet and city in utter chaos they have taken up arms in order to protect what they see as holy.
    Leader:Skitarii Alpha(Skitarii Squad Leader)
    Leader:High Adept(Higher ranking Tech-Priest)
    Hero:Sicarian Ruststalker(Assassin)
    Hero:Skitarii Protector(Bodyguard)
    Hero: Praetorian (Elite Skitarii, akin to Storm Troopers)
    Henchmen:Hyspasists(Basic Skitarii, akin to Guardsmen in arms and armour)
    Henchmen:Skitarii Ranger(Skirmishers, often armed with Galvanic Rifles)
    Henchmen:Tech Thralls(AdMech criminals, lobotomised and turned into cannon fodder)
    Henchmen:Tech-Priest(Average Techpriest)
    Impressive:Cybernetica Datasmith(Tech Priest responsible for Imperial Robots)
    Impressive:Secutor(Tech Priest dedicated to waging war, often with powerful and ancient weaponary)

    Stranded: Several Dark eldar warbands of various backgrounds sought to take advantage of the total anarchy and raid the seemingly helpless planet but quickly found themselves trapped on the planet do to various reasons but usually involving their dropship being shot down by the entire city they thought would be easy pickings.
    Dark Eldar
    Leader:Sybarite(Dark Eldar Squad Leader)
    Leader:Hekatrix (See Sybarites, but for Wyches)
    Hero:Trueborn(Dark Eldar that were born the 'normal' way, mostly have better gear than average warriors),
    Hero:Incubi(Dark Eldar Bodyguards)
    Hero:Scourges(Dark Eldar with wings and heavy weapons)
    Hero:Hellion(Dark Eldar with a hoverboard)
    Henchmen:Warriors(Average Dark Eldar soldier)
    Henchmen:Wyches(Dark Eldar Gladiators)
    Henchmen:Wracks(Dark Eldar than went to a Haemonculus, got willingly turned into horrific, organic killing machines)
    (Not available at start)Impressive:Haemonculus (Dark Eldar medics, effectively. Experts at dealing out literal pain.)
    (Not available at start)Impressive:Mandrakes(Dark Eldar that can teleport using shadows)
    I am also working on a few more but these are the most common ones in the city.

    Character/warband sheet:
    Name of Leader:
    Gender:
    Age:
    Role:
    Appearance/history:
    Equipment:

    Name of Warband:
    Faction:

    Henchmen: (Starting limit 5 names and backgrounds are optional)
    1.
    Role:
    Equipment:
    2.
    Role:
    Equipment:
    3.
    Role:
    Equipment:
    4.
    Role:
    Equipment:
    5.
    Role
    Equipment:

    Hero: (Starting limit 1)
    Name:
    Appearance/History(optional):
    Role:
    Equipment:
    Let's just get some general information out of the way. PVP is possible in this and it is possible for one player to wipe out another. Combat will be done through rolls done by me and it is possible to get perks later on to increase chances of winning a roll. You will gradually be able to recruit more people into your warband, cult, mob etc as you make your way through the city. This will gradually increase in scale as we go from a couple of simple warbands of 7 people to armies of hundreds. I will present you with missions from time to time but for the most part it is up to you to decide what your next move is going to be.

    Mutations

    A major mutation is something that either completely changes a part of the body or is incredibly complicated examples:Fully functional wings, Being able to change skin color like a chameleon, fully functional second head, an arm with a chitin exoskeleton and claw, forearm formed into a sword, incredibly thick skin, tentacles that are able to create an electric charge and shock people. Minor Mutations are less extensive and not nearly as obvious examples: A third arm with normal human qualities, multiple eyes or one huge cyclopean eye, quills for hair, horns, elongated neck, sharp teeth, an extra mouth on the chest and so on. More mutations can be added to a character as the progress and grow more powerful but you will have no control over what they will get.

    Sanctus and Vastitas
    The Planet of Vastitas was once a rather wealthy and efficient industrial world not unlike Vostroya where it housed great factories where it's massive population went to work making anything imaginable from luxury shuttles and finely crafted clothing to las weapons and baneblades and at it's heart laid the crowning jewel of industry Sanctus. The city itself is massive even beyond the scale of a hive city in it's overall area taking up 80% of the continent it is based on. Though it's skyscrapers do not reach the heights of a hive city it's factories dwarf anything that could possibly be housed in a hive with even the smallest being the size of a small town and could house hundreds of workers and the largest resembling entire cities all on their own able to house millions of workers.

    However nowadays after the rather nasty decades long civil war that not only destroyed any sense of order and security on the planet it especially took it's toll on Sanctus. Many once busy roadways lay cluttered with rubble and wrecked vehicles of those that once were tying to escape the carnage and most buildings lay in some form of ruin. Even the once great factories were not immune to the destruction caused by annual artillery barrages and bombings as most require extensive repairs to become fully functional again or have simply been picked clean by looters. All contact with other cities was lost long ago and it's not even know if they are even there anymore and no one dares to leave the city to check as the war torn wastes are far worse than the anarchy of the city with some armies still clashing even with nothing left to fight for. The entire city is surrounded by a wall hundreds of meters tall that was originally designed to keep the massive amount of chemical and industrial waste that was pumped out of the city on a daily basis out and still serves it's purpose to some extent as it keeps the majority of wasteland behemoths and savages on the outside and some parts of the wall are even still manned by imperial personnel and have some semblance of order but they are under a constant siege from the savages on the outside and the anarchy on the inside and rarely if ever leave. Anything that is seen flying around thew city is almost immediately shot a by the local gangs that see it who see it as an opportunity to find good loot and to have a bit of fun the same can be said for anything that tries to enter the atmosphere and land on the surface of the planet is immediately greeted by an absolutely massive amount of anti-air fire from an entire continent and understandably either is completely destroyed or crashes.

    Tags:
    @BuriasDempsey @Azathoth @Vanestus @Vulpas
  2. Bossaroo bossaroo Well-Known Member

    I saw Mordheim and 40k in the same snetence and came running Do i just post my sheet here ? Also what constitues as a major mutation ?
  3. Keidivh Keidivh Well-Known Member

    Interest piqued. Severely piqued, will have to begin a sheet
  4. Like a huge extra arm that has mutated into a claw or a fully functional second head.
    [​IMG]
    The big guy in the back is a good example of someone with major mutations. And yes you can just post the sheet here.
    Keidivh and BuriasDempsey like this.
  5. Oh boy, do I go with Imperials for a band of brothers esque group or the cultists for a chaos version of an Inquisitor retinue doing culty things. Decisions decisions... :D
    TuskatheDaemonKilla and Keidivh like this.
  6. Vanestus Vanestus Subordinate

    I think I'm going to go with an Imperial Remnants warband.
    TuskatheDaemonKilla and Keidivh like this.
  7. Keidivh Keidivh Well-Known Member

    Torn between Imperials and Cultists. I'm an Imperial at heart, but it sounds interesting. ARGH!!

    but. I could be a Comissar. Not just any commissar. I could be Ciaphas Cain!!:D
  8. Fox Vulpas Well-Known Member

    I actually maybe getting that book tommorrow.

    Think this time I will have some creepy as blood letting mutants with a psyker.
    Keidivh and TuskatheDaemonKilla like this.
  9. Accepted warbands:
    @Vanestus
    @Azathoth
    @Grall_Stonefist
    @bossaroo
    @Keidivh
    @Maleth
    @Vulpas
    @BuriasDempsey
    @DeezNuts
    @GoreWrencha
    Vanestus and Keidivh like this.
  10. Fox Vulpas Well-Known Member

    Question would having a snake like tail instead of legs count as a major mutation or minor? along with tentacle arms?

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