The Q&A has ended, all questions are listed below. If you want to view the original source, then head over to the thread at MMORPG.com. Participating Developers: Miguel Caron: Head of the Online Studio at behaviour David Ghozland: Creative Director Brent Ellison: Lead Game Designer Patrick Balthazar: Lead Game Programmer Steven Lumpkin: Lead Level Designer Nicolas Brunoni: Lead Interface Designer Q) WIll all classes have an option to damage and finaly kill a tank? or will just the heavy classes do this job? A) Brent: Yes all classes will have the option, heavy classes will be better at this job. Q) How big will the crew be for a predator? A) David: According to lore, a Predator`s crew is 2. We`re investigating options to increase this to 4, however. Q) When will we see a real ingame video?^^ A) Miguel: We're still very early (in pre-production, in fact!), but in the coming month we'll be able to show you some footage of combat in Eternal Crusade. Q) When the first preorder/crowdfunding/early buy will take place indicatively? before of after the betas? A) Miguel: Targeting closed beta for early 2015, we are hoping to sell preorders before this point. Q) When the pool for the fifth sub faction will appear? all togheter or one race a time? A) David: We'll release the candidates one race at a time. We can't say when, just yet. Q) My Question: On the Chaos side of things, do you have any plans as to how mutations and gifts might work (if there are in the game at all?). Will there be a class that specifically uses mutations as a mechanic, ala Marauder from WAR or would it be more suited as a progression reward for CSM players. Thanks! A) Brent: Yes, we have plans for mutations and gifts, and these will likely be earned on the battlefield. They'll be available to all Chaos classes Q) What sort of zones can we expect in the game? what kind of natural vistas will we be travelling/fighting through. A) David: We're currently planning on four biomes: Desert, Jungle, Arctic, and Temperate Grasslands. This is only on the overland- you'll see other, stranger environments in the Underworld! Q) First, since I haven't seen it asked in the last Q&A, and I don't know if there's a rule against asking: Is there going to be a closed alpha soon? I feel like everyone on the forums is salivating over being able to get their butts in the game even if it's a heavily incomplete version. A) Miguel: Soon? No. We may have some specific tests as soon as early summer next year, but we're still working hard on the details. Q) And second, any plans on Daemonic summoning on the end of chaos? I already realize why this would be avoided in general so a simple yes or no will suffice A) Brent: At launch, no. But... it is a pretty iconic part of the chaos experience... Q) Are you going to be able to form temporary alliances with another faction, or even just an individual group from another faction to help take an objective from one of the other factions? A) David: Yes, we want temporary alliances with another faction, decided at the highest level of the faction. On the field, it's up to you to work together or not! Q) Are there any plans for player housing? You had mentioned calling in vehicles from orbit, possibly having some form of guild ships that carried your specific vehicles with your upgrades and clan markings and whatnot, that also had guild housing on it? A) Steven: Absolutely! Each individual will have small quarters in a ship orbiting the planet. Squads (groups of friends in real life) will have a small Hall in a ship, and Strike Forces (our version of guilds) will have an entire Strike Force Cruiser to themselves. These will be somewhat customizable as well. Q) Possibility of playing as a Grey Knight? A) David: Maybe, but not at launch. Q) Are the factions going to be pretty close to mirrored, class wise? Or are they going to be somewhat asymmetrical and play fairly different from each other, while still maintaining the traditional roles required for balanced groups? A) Brent: They're going to be pretty different. Obviously there will be some similarities- moreso between Space Marines and Chaos Space Marines- but we're aiming for an asymmetric balance while preserving the feel of each race. Q) I know this is more of a Planet side MMO but will there be player housing, a place where I can show off my kills, like will I be able to mount heads of people I have killed make things to put into my house and so forth A) See the previous answer! TLDR: Yes, something like this. Q) What are you planes on guilds/clans and the like will they have a clan house or ship (sense the there is space we could have a droop ship ) A) See previous as well! Q) Will it be on open world A) Steven: SO open. Bigger than Skyrim.... David: ... or Planetside 2! Q) What do you have in the works for upgrades, via weapon’s and cosmetics A) Brent: The Weapon Upgrade System is going to be extensive! We're actually iterating on the designs for this now. Send your questions on twitter @Ezekielknight (Michael Chan) who is in charge of this feature! For cosmetics, we want to give as many options as we can get away with, while preserving performance. Q) Can I upgrade the weapon’s let’s say from a cannon to a mortar? And how can you upgrade them so they can shoot farther, will it be a skill basses or is it just buy an attachment and your ready to go? A) Brent: Yes you can upgrade weapons, but you probably won't be able to change a weapon into a different weapon. For example, if you wanted to shoot farther, you would attach an upgrade to your barrel. Q) Will there be benefits for group play? More on that, will there be more benefits for guilds/groups? A) Miguel: Of course! The whole game is made for that! Brent: The Squad (your friends) is the core group we're building the game around. David: And if you are playing solo, there's always opportunity to join pick up groups or open Strike Forces. Q) While you will have to choose a chapter to be a part of in the game, there are many sub-chapters for them. Is there any chance that we would be able to re-skin for those sub-chapters? A) David: No. Brent: Not at launch. Q) Are classes going to be evolutionary? (e.g. Assault marines go to Vanguard Veterans, and the like) A) Brent: We're investigating this as a part of the ranking up system. Most likely, Ranking Up expands your options and what you can equip in your loadout. Q) What are some vehicles we should expect? A) Patrick: RHINO! Brent: Trukk! Steven: Wave Serpent Spam! Brent: NO WAVE SERPENTS! Steven: (We had a tussle on the tabletop recently, and Brent's still sore.) Brent: I can read that, you know.... David: Chaos Predator. And maybe Land Raiders. Q) Will there be a potential for permanent installments for guilds/groups (e.g. A strike cruiser, battlekroozer, etc.) A) Brent: Yes! Your Strike Force will own its own orbiting Strike Force Cruiser Q) Will gretchin be possibly added to the game? and if so could get get vehciles unique to them? for example a Killa-Kan or be able to pilot a Grot-bomb? A) Brent: Most likely they will be in the game... but probably not playable at launch. Q) Could you reward things like transportation of troops? I know that driving war trukks and APCs may seem dull, but maybe provide an incentive for thoes drivers to ferry troops around the battlefield. Afterall it may/or may not be a fun job, but its a job that needs doing! A) David: You can always roll over your enemies! Brent just wrote this down on his notes to investigate, so thanks for bringing this to our attention. Q) How are you looking to add dreadnaught in the game? A) Brent: After launch. David: NOOOOOOO! Brent: We'll see. Q) Would you possibly have ragdolls in the game? I know in Mount&blade they had ragdoll physics in extremly high number and were still able to function, I imagine if implement in your game in the same way, you could get the same result. A) Patrick: AT LAST MY TIME HAS COME! This is up for investigation. We have a physics engine, but we're not sure yet. Q) When do you think we will actually get to see some gameplay. A) Miguel: hopefully in the next month you'll get to see some very early footage of combat! Q) How will you be able to keep players staying with your game long term. A) Brent: Community. David: Fun. Patrick: OPTIMIZATION! Steven: The Underworld! Miguel: Special execution animations... you know the one. And I'm a black-belt 5th degree tae-kwon-do master, and I KNOW WHERE YOU SLEEP. :| Q) Will there be any crafting in the game and if so what can we expect ? A) Brent: Yes, this takes the form of a weapon upgrade system. You won't see any Space Marines banging on a rock with a pickaxe, it's more that you'll slot new components into weapons to improve them in specific ways. Jump to next set of questions.