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Mmorpg Alpha Preview

Discussion in 'General Discussion' started by Warsmith_Matt, Jan 20, 2014.

  1. Kaldor Draigo Kaldor-Draigo Well-Known Member


    STICK MARINES! ATTACK!!!
    Houman Sadaghiani and Unglory like this.
  2. Dreadwing22 Dreads Prefectus

    [​IMG]

    the angry mahrines will purge the haterz!!!.
  3. The camera angle needs some work and also the distance of the camera. There were times when he was using the jump pack and it almost felt like the jump pack jets were aimed directly at my eyes with the intent to blind me. It's pre alpha so I'm sure they will do lots of testing on the camera view/angle as it is arguably one of the most important mechanics of the game.
  4. I think the jet packs are too big. Look like two 50 gallon drums stuck on a space marines back. If they were even a little smaller it would be easier to see the marines armor better.
    XRuinX and Whiskey like this.
  5. Lutherian Lutherian Subordinate

    looks still way too much like space marine, which is not good, and they still didnt get rid of the energy shield armor... i wish theyd develop their own style isntead of literally copy pasting something, it pulls people away from EC imho.
    Tauntablez likes this.
  6. GHOST_FACE GHOST_FACE Arch-Deacon

    Yes, i am agree with previous people. Camera view can be more far away from character and centered behind, when non combat, and he can put his gun to the back, or somewhere else.
  7. Frank FrankM Curator

    in space marine the camera zooms in or out depending if you shooting or slashing. as for the pre alpha, it looks like it will take a little to get used to
  8. Bladerunner Bladerunner777 Well-Known Member

    Yeah, I think some kind of magnification\zoom would be very useful when shooting, it's actually a standard in tps games, I mentioned that in pre-alpha gameplay thread.
  9. Murderella Satan Subordinate

    It could use some work
  10. Ahremer Member

    I know it's a 3rd person-game, but I would love it if they could somehow make it so one couldn't look around corners without sticking his head out. Maybe something like with only the camera you see only terrain and the moment your character looks around the corner, other players get visible.

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