strangely enough this sounds like a lot of the complaints about space marines that were voiced very early in EC 's development that they were super soldiers wearing tank armour and didnt need to seek cover or act like cowards by using it ... but we've all gotten used to that now it seems
I've accepted that my MoN is a scared teenager who wants to help his friends but doesn't want to get shot and has a low tolerance for pain, and only has a shank that he put together in his parents' garage. That helps explain hiding behind boxes waiting for apothecaries to walk by and whaling on them.
You have to separate what a player would see and what the NPC would do. What you see: This could be an unmoving phalanx of Necrons or Guardsmen. It could be a writhing mass of Gaunts and Rippers. It wouldn't matter. It's just an animation. What you get: It could be a rigid cube, a rigid hemisphere where jumpers slide down from, it could be a flexible shape like an amoeba... Let's go with a flexible four-sided pyramid for the rest of this post. * Jumpers can't land on the pyramid. * Ramming-damage could be calculated by how many sides the vehicle hits. * The pyramid would be flexible, so the mob can squeeze through a door. (Can't go up elevators? Who cares? Elevators aren't really important.) * Take cover behind a crate by rotating the pyramid around the vertical axis. Pathing: There is no pathing because the figures inside the mob aren't solid and cannot collide with stuff. The AI just has to choose an appropriate animation to MAKE IT LOOK LIKE the Guardsmen are standing in formation or lining up to walk through a door. In reality, the Guardsmen don't exist. Only the transparent blob around the animated Guardsmen exists and only this blob can collide with things. WYSINWYG What you see is not what you get. The animation shows you 10 NPC, but you actually only get 1 NPC.
Dafuq? Really? There is fucking plasma weaponry and bolters, that weren't meant for heavy armored targets, but do work for them (as many novels describe) en masse. Tau use a lot of plasma, necron gauss pierces almost any kind of armor, Meltas and Rockets are often times armor piercing weapons (not counting frag rockets)... Who did actually complain about space marines taking cover from weaponry that is meant to pierce armor... The Space marines aren't cowards for "fearing death". (not necessarily do they fear death, but their mission to fail when they die), but Necrons don't fear death because they kind of already are. And they will be replaced anyway. So a Necron doesn't fucking care if he gets shot. A space marine does. Also Space marines are much fewer in numbers than Necron warriors, so I don't really get the comparison... or even that people ever thought space marines shouldn't take cover because of their armor. Edit: I just realized that we got really off topic here. Mostly me, of course, so I won't respond to this anymore. Sorry for going off topic.
I can see them adding in PVEVP They did say their biggest influences for Tyranid gameplay is L4D series which has playable zombie/monsters so if they openly acknowledge that is the standard they are aiming for why wouldn't they add in playable Tyranids? It makes sense, lets them sell another "Hero Class" / Faction or something sellable to play Tyranids without a ton of extra work...it obviously has the desire since this thread pops up every few months. So yep, I see them doing it if the game survives a year or two past launch (I Hope) and want to score some low hanging fruit (money) then they will add playable nids (I hope)