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Mild Concern With Jump Packs From Livestream...

Discussion in 'Ask the Team' started by Jaysen, Aug 7, 2014.

  1. Tarl68 TARL68 Arkhona Vanguard

    lol typical, when I was digging through reference material to back up the 40Kwiki quote on the other "jumppack" thread (http://forum.eternalcrusade.com/threads/jump-pack-troops-seem-superior.22537/ ) the only source I couldnt find and download a free copy of was the digital munitorium one

  2. How many turns does an average TT match last? How many jumps do assaulters carry out during a TT match? Can Assaulters jump 5 to 10 times during one movement phase with zero restrictions? Can they also jump during the shooting phase, as well as jump away during close combat? Let's get things into proper perspective if you want to equate TT to what we're seeing in Pre Alpha.
  3. A statement like that, I have to question your sensibility my friend. While they are mighty in the Lore, in the books, they also die in the Lore, and in the books.

    Just reading though the Battle on Istvann III a few nights ago(III, NOT V). When the drop pod got stuck up on that high outcropping above the battle. The Space Marines had to look for a way down, they didn't just all jump off and plummet several hundred feet below because they're impervious to fall damage.
  4. The way I see it, there is no real problem with moving from one base to another, that will happen regardless. But spamming it in combat is too over powered.
    Fuel sounds alright, but think of how annoying it would be, not just for jump packs but vehicles too. Say your making your way to another stronghold, run out of fuel halfway, now you spend an hour walking there. Or if you are in a rhino, runs out of fuel, what do you do then? Ditch it? They will have to add a mechanic so that someone can grab fuel, take it all the way to the rhino, fuel it, then go back to what they were doing. This could take hours of your game time, it would be so annoying.
    Cooldowns are a good way of preventing spam without breaking the flow of combat, vehicles shouldn't run out of fuel, or at the very least, take a few hours to do so.
  5. Schurge Schurge First Blood!

    Space marines do take fall damage... it is in the rulebook, I think if you drop more then six inches you roll to see if you got hurt (that or you role for more then two inches and six inches equals death).

    As far as jump packs are concerned... according to the rules they don't take fall damage... though if they end their turn on hazardous terrain they have to take a hazardous terrain role. They can fly over anything, which implies they land from staggering heights.

    That said, unless you want to add another viable base class melee alternative jump packs need to be pretty cheesy based on what we know about the game now. If CC or an assault / charge mechanic is added we can talk about limiting the jump pack's power.

    Personally I think every action except walking should use up a limited energy pool that regenerates very quickly if you pause between actions.
  6. Grigdusher Grigdusher Arch-Cardinal

    he have jump pack in the book?
  7. I doubt anyone could survive a drop from 500+meters.
    In THQ's SM, Mr.Titus dropped from what looked like 300m and fisted the Ork gunship and survived. And SM weigh like, 2 tonnes.

    Why are we talking about fall damage? I think if they were using jump packs they would have the equipment to survive falling.
  8. Trovanus Abize Arkhona Vanguard

    He does 'flare' right near the end as he winds up his death punch, he would've slowed quite a bit just before impact. Though I agree, the jump pack troops should have a much higher resistance to fall damage.
  9. Don't think he does.
    From general smarts, I think this fall damage argument is invalid, how the hell will we get above 100m in game?

    Back to fuel, no, just have a cool down or overheat.
  10. Trovanus Abize Arkhona Vanguard

    He does, two rather large bursts from the pack just before touchdown. As seen here
    Again, ditto the opinion on cooldown/overheat as compared to fuel.

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