I'm honestly not that worried about the guns. Other games have done it, like Warframe and PS2, and it had practically no impact on the game whatsoever. As long as they don't make guns with a really singular, iconic purpose founders-only, it's hard to even judge whether a gun with minor statistical variance is even superior or not, so people don't tend to complain too much. It seems like it might be the same way with the heroes, who will share very close stats with public hero units everybody has access to, and in any case they won't be on the battlefield as often. What I've always been worried about is those goddamn bikes (and the Vyper, which remains not a bike but a FAV). They're not the same as some gun with a slightly lower bloom and longer reload, those things will have a major impact on vehicular gameplay, and it's going to be really, really obvious if they end up being overpowered. The 360˚ attack radius is a huge deal; it massively improves the ability to hit and run, allows for precision targeting of infantry, and allows for vehicular heavy weapons to dominate in an area where previously only bikes could easily navigate. If this game comes out and everybody's getting mowed down by Vypers the same way they get mowed down by the PS2 Harasser, it's not going to be pretty. People won't see the Viper as some kind of underpowered Falcon, they're going to see it as a straight power upgrade to the basic bike, a blatant and unapologetic case of PtW by every definition. A completely different vehicular role is not a sidegrade, and no amount of comparison to between apples and oranges is going to change that.
I actually was just referring to the PS2 founder weapons (or whatever they had, there was some exclusive assault rifle for something). But for the record, if everything's for sale, that's less damaging than the founders program we have now, where not even PAYING players will be able to access the Vyper post launch. It will literally be locked off from everybody.
Nope, they weren't exclusive, they just unlocked you a weapon for each class and faction, the things that were exclusive was a camo, a decal and a tittle (and also a 6 months xp boost but I think you could buy something similar...) http://wiki.planetside-universe.com/ps/Alpha_Squad
There are no sidegrades behind paywall in Planetside 2, you can unlock and upgrade stuff through certs.
The information that I recalled was from a year ago (as Joram pointed out), but I was saying that the same gun can be unlocked in-game, albeit it will have better stats than its counterpart in the RT shop.
Is it an advantage to spend all the money necessary to earn this gun immediately, as opposed to playing the game you bought for a longer period of time, thus enjoying it further, and then unlocking the same gun?
You have to unlock it ingame after buying it. It's not like PS2 where you buy the gun and it unlocks, but rather you're buying the option to unlock the gun ingame.
I don't want to be rude, but sometimes I feel like devs should hire some fans, so that at least they can keep an eye on what is being said... First, I (and many others) don't see it being a good example (his bike example, that is). You can't compare a bike to a rhino (which is NOT a tank, but an APC = Armoured Personnel Carrier). A bike is cheap, light, quick transport for 1-2 people. APC is a huge, armoured transport for a whole squad, possibly having ammo storage as well. I also remember devs saying that they want avoid vehicle spamming and his comment sounded exactly like there'll be a vehicle spamming. You shouldn't be able to buy a Rhino just so you can use it as some taxi. Rhino exists for a benefit of a whole squad of people and with a clear mission of safely transporting them to an objective and providing them with a cover and even some support. He also said that bike will not be avaible in the game and a normal player won't have anything close to the two-seated Attack Bike. This is where line between P2BeCool and P2Win is very clearly and obviously crossed. I didn't say anything about there being a bike in the shop before, because if their statement of "be fair, no P2Win" is true, then there should be a side-grade version of a bike in the game itself. What is being said in interview is that they are planning to put a whole vehicle behind a pay wall, not just some "other form of playstyle"... Second... I still don't get why Legion of the Damned is in the game... I'm not going too much into detail, but... Legion of the Damned would be best introduced as a whole sub-faction in the game, otherwise they might just as well go "all out" and let Adeptus Custodes join... and let everyone make their own colours on armor (like in Space Marine). But that goes against what devs were previously saying, doesn't it? About choice of faction and sub-faction being meaningful and all that? Third... There's too much "Elite gene-seeded soldier" and "Speehss Mehreehns" in every other marketing project, they showed. What kind of problems does this create? 1. We've got already too many space marines. The population of Space Marines is already closing to 50% (if it already didn't). 2. Always talking about space marines won't attract people, who are more interesting in other factions, such as orks or eldars (for example). Such bad marketing creates imbalance in the game (later down the road) and also scares away a chunk of possible customers. Next 3 trailers must focus on other factions. 1 trailer for each faction. I don't include Space Marines in for obvious reasons. They've already gotten a lot of attention. Next interviews should not have such heavy contradictions in them.
and still for many people (not me) planetside 2 is considered p2w because have "pay to not grind" mechanic.
Okay so lets explain what Pre-Alpha means. Pre-Alpha (the current state of the game) is a time in development before ANYTHING is set in stone and just about nothing is finished. Why are they showing space marines in marketing? well because they have semi functional (but not complete) models and animations for Spacemarines... it's something to show. As a matter of marketing at say a convention it's better to show what you have. I guarantee you when the orks and Eldar are to the point the marines are we will start weeing them much more in both footage and marketing. This is a practical issue, regardless of your feelings about space marines. We will see more broad and inclusive advertising as we the game prgresses and I almost guarantee you you will get tired of ork centric ads with the free-2-WAAAGGHH being a driving feature.