http://www.reddit.com/r/Games/comments/2dmrck/microtransactions_in_60_games_shouldnt_exist/ the equivalent on a MMO is the "exp boost" so microtransation are wrong on a b2p game?
Microtransactions done wrong, as you point out in your post there, are damaging to a game. Making it necessary to buy them in order to play to a reasonable level will just drive players away over time. However, Behaviour aren't doing that. They've been on record as saying that buying boosts and powerful items for real money will be performed 'over my [Miguel's] dead body', and that any items in the store would be side-grades that open up potential new ways to play, but never more powerful than something you can earn in-game. Do I think they shouldn't exist? No, I think they should exist. If, and this is a big if, done correctly as optional ways to enhance gameplay.
Another reason to not buy any Ubishit game (if the horrible quality wasn't enough for you)... I can accept microtransactions in MMOs as long as they give you free updates and have decent servers, but there is no way I pay for something other than a expansion in a singleplayer game.
I think the trend is started by EA and Blizzard with microtransaction in Dead Space 3 and the real money auction house in Diablo 3. The sad thing is, the fanboys keep defending those games to death even when others have forsee what will happen eventually if this continues. If the game is a single player game with co-op like Dead Space 3 and Diablo 3, the microtransaction should never even exist in the first place because the developer is charging full price for the game. On the other hand, if it is an MMO with continuous updates given free like Guild Wars 2, then go ahead and put it in there, just make sure that the players cannot buy power through the cash shop.
I hate microtransactions that change gameplay. I can't think of any other industry where they wouldn't be laughed out of the building for trying to make their own product essentially less enjoyable unless you drop more cash than the retail price of the product itself. I understand that MMOs rely on servers, and that servers cost money. But once you start to essentially blackmail your users, then you're simply doing it wrong. If this game includes anything like that, then I'm gone (and, frankly, as an MMO I'm highly skeptical about their claims that they won't). When I pay up front, I expect to be able to pay the product as well as the next guy - even if he spent $200 more than I did. Anything else is, imo, BS.
The question and answer is on a game by game basis. I loathe things like paid map packs which can literally split up a community. Or the only way of acquiring a certain upgrade which comes with zero tradeoffs is through real world currency, obviously. But things like exp boosts or weapons which can also be unlocked naturally through gameplay I'm fine with. The tolerance of cash shops increases the cheaper the game is (or being totally free).
yep stick to things like SWTOR...cash hungry beast that it is at least there its pay2becool (more like emptyyourbank2lookcool lol) but at least it doesnt effect gameplay
True. But we are not expecting micro. Founders is the closest thing we should get to it. Cosmetics maybe later on for very specific things, but at least 99% of the gear you get in game. Or They could make it so that you can unlock/earn/buywithCurrency, every piece of gear in game, but cosmetics you can buy if you dont want to get them in game.
False: Microtransactions in general is too broad a category to judge. Cosmetic items have zero effect on gameplay, though they can affect a player's general enjoyment of the game - and it might be a valid concern that customisation is intentionally limited for "normal" players in order to increase profits from the shop. This, however, was not the question. To assume that microtransactions in general affect the gameplay is simply not true. With the Founder store, one could argue it is already in place. It also stands to reason that at least some of its options (weapon sidegrades) will be available later on. One could even say they'd have to, as sidegrades - whilst not inherently more "powerful" than the standard item equivalent - can indeed make a character more efficient depending on their gameplay style. As an example from the FAQ: It doesn't necessarily matter if the standard bolter has a higher ammunition capacity, if the shop sidegrade's accuracy bonus allows a player to kill the standard-armed opponent faster. I would not say that this automatically makes the game P2W, however, as the large number of players should make 1-vs-1 engagements fairly rare.
I'd really prefer to be able to gain everything through playing the game, I understand paying for cosmetics, but we should all get an equal chance to have that cosmetic. Plus I doubt whether its a good idea to have micro in a game that you pay upto $450 for.