Hi Rheeva, good to see someone else involved in the

*true* Eternal Crusade, which is trying to put numbers to the Melta Gun mechanics.

I have spotted an error with yours though, and I'm pretty certain my own number is correct as I pulled it straight from Behaviour's sheet:

- Multimeltas of all varieties have a 0.7 second wind-up, not 1 second.

I also have different numbers elsewhere, but those are more subjective, so I can't say for certain whether I'm right or you are there.

However, here are my observations:

@zaroichi and I tested the time each weapon took to overheat as well as the amount of damage a given weapon would deal in a given space of time (since most Melta weapons will kill any target with a full burst we had to do partial bursts except for pistols).

- Fusion Pistol:
**Heat/tick***: 1.5, **overheat per tick***: 5%, **time to overheat**: 2.7s
**Heat ticks/second**: 7.41, **heat/second**: 11.11

- Fusion Gun:
**Heat/tick***: 2, **overheat per tick***: 2.857%, **time to overheat**: 4.2s
**Heat ticks/second**: 8.33, **heat/second**: 16.67

- Multimelta:
**Heat/tick***: 2.5, **overheat per tick***: 2%, **time to overheat**: 5.75s
**Heat ticks/second**: 8.7, **heat/second**: 21.74

* Taken from Behaviour's data sheets, so definitely correct.

--

**Heat ticks/second** calculated as (100/

**overheat per tick**) /

**time to overheat**--

--

**Heat/second** calculated as

**heat ticks/second** *

**heat/tick**--

Those didn't match our measured damage outputs though, so I had to think outside the box a little. We know how quickly the heat ailment increases from the above, but I had been assuming that it

*applies the damage* at the same rate the heat ticks. Once I separated the two, I was able to come up with some pretty reasonable numbers that are within +/- 3% of my measured values.

So I think the heat ailment ticks as above, but the actual application of that damage happens at 1.5x that rate. Once you stop firing, the target continues to take damage for half a second (half the number of damage ticks that weapon causes in 1 second).

Click to expand...