You can't even run away. Disengaging an melee opponent once he has decided to start combat is damn near impossible.
In my experience, the D-bash kick's stun doesn't even last that long. If you fast-attack after a kick, you just clang
This thread hits most of the issues with melee. Unfortunately I think they are too committed to this system to change it much now. I mean how could they let a system that requires no skill whatsoever become the dominant form of combat in their game? Literally every aspect of melee is auto targeted for the player and requires zero aiming or skill, further worsened by the devs nerfing knife durability recently. Now it really takes no skill because 1 good swing and your knife breaks and you wind up in a stun that you cant dodge roll out of, so just mash fast attack and win.
This is what I don't like. And as much as I don't want to be that guy, I think it comes down to people being afraid to make shit hard or complicated because it somehow magically translates into lost sales from consumers. But if that is true, I think something being vapid and/or derivative is equally damning. Has to be right? I mean why else are people reviewing this game so negatively? Totalbiscuit: "Lazy and uninspired". AngryJoe:" Nothing that was promised". RockPaperShotgun: "Not recommended beyond Warhammer fans". It's not like people from hate wagons for no damn reason. Even if the reason is a shame, the is always a reason.
I completely agree. I feel completely outmatched at range as a melee combatant against a plasma cannon. I should be able to throw my power axe at your head if I time it properly and decapitate you.
Lag, latency, still no regional servers. D bash failure. Tac knife's very poor state. Xenos melee > power armor melee. Strong attacks charge quickly, and propel you a good distance quickly. I like the system but it needs a lot of work.
And then you'd have to go pick up your power axe to keep meleeing. And deal with the possibility that you either might not be able to get it back until you respawn (if it went somewhere you can't get to it), or that retrieving it might remove you from combat for longer than it would've taken to die and respawn (if it went over a ledge and you have to find your way back up). Also I think power weapons have dead man's switches, like any such weapon would, so the instant it left your hand the energy field would shut down. Because I haven't heard any stories in the lore about a melee combatant with a power weapon being killed and then their dropped weapon slicing through the floor.