Let's actually figure out where you stand on it, first, if you can actually manage to explain your position clearly. Melee can't both take no skill, and take skill. Pick one or the other. If it doesn't take skill, then me dueling you serves no purpose, other than you wanting to wave your epeen about. If it does take skill, then it also serves no purpose, because my point is already made. Go wave your epeen somewhere else, I'm not interested, because there's no situation where your point is actually been made as a result of it. You can even pretend whichever result you want is the result of it, I don't care, because your point is unsupportable because it is a logical fallacy.
You are all overlooking the fact that the melee system is not RPS its RPSSM, in a simple diagram Space Marine >Rock> Scissors> Paper< Space Marine
Again with the pseudo-intellectual nonsense - a lack of this much common sense despite a fanatical devotion to pseudo-intellectualism is pretty fucking astounding. Yes, melee takes no skill to spam and use effectively against a ranged archetype target. You can swing away all day and break through weapons without any variation unless you're fighting a dedicated melee class. You will consistently annihilate ranged archetypes without even trying and without the ranged archetype even having a significant chance against you unless you make a dumb mistake - which you won't past hour 10 of playing melee classes. However, melee takes skill in order to avoid swinging past a target or clashing into a wall, in the sense that you need to be able to track your target. OR you need to understand how the mechanics work, so as shown in the video I was arguing about earlier - the sorcerer rolled away because he did not understand that RMB spam beats tactical melee, despite that further spamming of the fast attack would have guaranteed the kill for him. In short, it takes some skill to maneuver in melee (this is one of only two ways you can reliably beat a bad melee player) but not to use melee in general and since most engagements in melee are very much in close, confined spaces with no room to move? It's a farm-fest for melee that know what they're doing - even slightly - in terms of swingspam, either through the use of lock-on or through manual aiming which takes you about fifteen minutes to get accustomed to. You can get away with literally no-skill RMB spam and get kills easily but sometimes a tactical player will roll and you'll have to... slightly turn to face them and spam away. Even a d-bash won't really affect you anymore, you just roll out of it and go back to spamming RMB and break through their weapon. I want to fight you because I want you to put your 'money where your mouth is' - show me the hyperbole and exaggeration within my post and show me what your skill level is - I mean genuinely, what value do your opinions hold if you play like this? (hint: fuck all)
You're like one rolling logical fallacy. It's honestly pretty entertaining, because it seems like you don't even realize you're doing it. Understanding how the melee system works is part of that whole skill thing. By saying it's not, you're basically begging the question, and in order for you to be right, you have to assume you're right. You want to fight me because you prefer ad hominem (to the man) rather than addressing actual points, because you're incapable of doing so. Pretend whatever you want is true, I'll continue laughing at you.
There was only the briefest ad hominem at the start of his post, then the rest (correct or not - I'm not passing judgement on that) was purely based on his experience of the mechanics. If it was truly ad hominem, he'd have said something like: "Yeah, but you're only a Menial Founder and I'm a Curator, therefore you're wrong."
So, the term "ad hominem" frequently gets used when talking about personal attacks, but that's no the only type of ad hominem. It's a blanket form of logical fallacy where, instead of attempting to discuss the argument, to attempt to deflect the argument to the validity of the person making the argument. As such, it tends to function as an inverse Appeal to Authority. The specific form of ad hominem he's engaging in is generally termed poisoning the well, as opposed to the more popular abusive ad hominem fallacy which most people are used to. In any case, it's all just a fake argument, which he could be doing for any number of reasons. It's amusing, nonetheless.
You can't really call out argument flaws when you yourself are doing the same thing...let alone the biased hypocritical arguments you're making. And that aside, are you really so afraid in melee that you're actually against lengthening the Dbash time just long enough to land a fast attack, because thats mainly what is being asked for.
Actually, I'm engaging in what's called the fallacy fallacy, if you want to get down to brass tacks. Because it's obvious he isn't interested in actually discussing, he's interested in being right. When someone isn't listening to your side of a discussion, it's pointless to continue the discussion in good faith. Afraid? No. (once again, ad hominem, specifically tone policing - you guys love this stuff, don't you?) I'd actually prefer the DBash being the old time, uniform across classes, but not usable unless they have swapped to their knife and pistol, which should have a time component similar to reloading. But, barring that, this is a good bandaid in the meantime. I challenge you to actually frame an argument without a logical fallacy, because I don't think you can do it. This has nothing to do with the argument itself or the validity of it, I just don't think you have it in you.
Wow... what game is this? I'd like to try it. Jokes aside your statements are truly over the top. Like end of the world, "the end is nigh" over the top. We all know the duration of the stun from bash for knife wielding classes is a bit too short. We all know the Power Fist ignores most RPS rules and is considered "Broken" OP by any standards. Other than the duration of the stun from bash, NOTHING has changed. We still have several other mechanics to utilize in a close quarters encounters. Melee isn't always, without any exception, totally impossible to counter, unless you lack forethought, aren't using all the tools(to include terrain) at your disposal, or you're outnumbered. While we won't be able counter every melee opponent we face as a ranged class, should we really have better than a 25% to 35% chance vs melee as a ranged specialist? That IS after all the risk we all knowingly take by rolling a ranged class, that we will be weak vs melee. There's always the option to roll a melee class since, according to you, melee is 100% totally and completely unstoppable.