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Melee Concerns

Discussion in 'General Discussion' started by Konrax, Oct 3, 2014.

  1. Unahim Unahim Curator

    Do you have any ideas for such yourself?
  2. wraith wraith Active Member

    buttons normally reserved for zooming and shifting into a rapid fire stance could be repurposed for adding either a modifier, (while holding the zoom button all attacks are slower but more powerful, and can be chained with non-powered attacks for minor CC effects or a bleed DoT), or a few alternative attacks. However, in TPS its very hard to have a solid alternative attack system, since its difficult to judge distances, and how animations will move a target. Which is why I'm hesitant to say "there should be a longer ranged lower damage lunge, a high damage short range overhead, and a middle ground slash". Unless they have automatic melee targeting, which would be a crutch for a skill based game.
  3. Unahim Unahim Curator

  4. Firedrake Vilehydra Subordinate

    People seem to be forgetting that FF will be on, and thats going to significantly (depending on FF penalties) increase survivability in CC from long range.
  5. Unahim Unahim Curator

    Unwillingness of enemies to shoot at you will surely be balanced out by your own team hitting you in the back.
  6. Fireeye Fireeye Well-Known Member

    I am eagerly awaiting Blood Angels accidentally shooting their own guys on the back because they mistake them for Word Bearers.

    Seriously though: I agree that an overly elaborate melee system would make to much sense. Sure, it would be spectacular to be locked in an ultra-complicated sword-to-sword battle with an enemy, but what you forget is that 1v1 duels will be unlikely, to say the least.
    Gottar_Krakdskull likes this.
  7. The system has to work for all classes.
    So dark souls would be ideal.
    Lock on for melee can sort of be in game, but with the epic ranged warfare and all, it might not work.

    What we need to change currently is,
    Kicking and blocking.
    Thats all.
    They need to be adjusted so it turns into a kind of rock paper scissors effect.
    Kick beats block, block beats sword, sword and kick cancel each other.
    Now do that, with fixed frames, better ticks and make sure it keeps the combat flowing, something I hate in games (specifically ds2) is when you get hit and stand there for a few hours, when you are fighting an epic war like this (as a super soldier mind you) you are going to keep moving no matter what hits you.
  8. Furyou Miko Miko New Member

    Why should melee be an important part of the game? Assault Marines only exist for situations where there are no options for a decent ranged assault.

  9. Space Marines melee combat is a "one button" wonder, literally you have ONE button to mash for melee combat. Where as Dark Souls is an extremely in depth, high quality melee combat gaming experience. I'm confused at how Behavior can say they want a combination of the two, those two games are on opposite sides of the spectrum, SM game being as basic/simplistic as one could imagine, while DS2 is as complex(and wonderful) as one could imagine.

  10. Because every single Space Marine, Ork, Eldar, Chaos Space Marine is trained at great lengths... and fully relishes melee combat? The fact that there are 2 or 3 Eldar classes that are pure melee?
    Gottar_Krakdskull and Tureilim like this.

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