I just want to see aut0-aim/lock disappear completely. Its tiring having to rely on lock-on and then getting stuck on downed people or other players or terrain. But you can't not use auto-lock because if you don't use it, you over shoot your target and around and around you go until one of you gets shot by allies. Its terrible. I don't know how they are going to change/fix the melee system but the lock-on and the infinite dashing fast attacks which are faster than sprinting need to go. They will likely have to slow everything down a bit but give more movement options for melee classes or at least a better attacking/parrying system. Blocking would be nice. Clanging should never have existed along with d-bash. Both should go but they will likely keep them because its the only animations they've got. Basically we're screwed and stuck with this crappy system. :\
You're implying we're all lying or cannot play? I have played this game for almost a year and a half now. Probably a full year before you ever even picked up the game. The lunge and evade attacks used to work for everyone 100% of the time. Now they're not. It's great that they work for you. I'm happy for you and I'm happy for everyone else that has no problems with lunge or evade attacks. Though I have to wonder why are you being such a miserable, spiteful and horrible human being about it for those of us who are having problems?
It does work about the same in both environments from recent experience. You have to give LMB the quickest of taps; anything resembling an actual press of the LMB results in the game interrupting your sprint for a standard LA. The problem is it's hard to stay calm with the taps when your in a match. I don't know how you'd get on with a dodgy mouse button! I just got a new mouse and it is definitely easier for me to get it right now - maybe Jencent has a better mouse than you. It shouldn't matter if it's a tap or a press though, you're not holding long enough to trigger a heavy attack after all. I'm presuming that the animation for the sprinting attack triggers very quickly - so if you're finger lingers for slightly too long the game cannot fire off the sprint attack as it is still receiving input from you. Would only require delaying the sprint attack animation by a few milliseconds to make it more reliable I would imagine
As it used to be the vast majority of Alpha. At some point BHVR changed something so that if you even tap the RMB more than a millisecond the wind up for the strong attack triggers. But because you "tapped" the RMB it winds up the strong attack but fires a fast attack. Whatever the case just make it work like it used to work back in Alpha. The lunge and rolling attacks are two of the most critical core mechanics for all Ground Assault and melee assaults.
Agility / Maneuverability isn't the problem, its the janky inconsistent Melee system. The Melee system both front, and back end are of such vastly over complicated, conveluted and inconsistent nature that you truly cannot know what to expect from an attack at any given moment. What I wouldnt give for a Melee system that was as simple as "Point and Swing" akin to our Ranged brothers beautifully simple "Point and Shoot" mechanics. Evasion mechanics are the only thing I am comfortable in Melee, sadly its consistency is reliant on good latency which is rare indeed. What is not fine is how Ranged are both Glass Cannons and Tanks at the same time as being super agile. Either one or the other man, not all three. Them's the rules. Wheres that Nerfhammer?