Voted Traitor Assault. From my point of view: TA > Scorpion > Slugga > HB > GA I know the Scorpion is strong but I just can't play them. The adaptability of TA, the range of possible loadouts is what makes them on top of my list. You can literally run around the map for two minutes, destroy 3 tanks, then run in a point, kill 2 people and start a cap on your own. The ability to take Marks for different playstyles... Scorpion's stealth and EHP makes it stronger than the banshee, but less efficient at distraction jobs. The Slugga has the burny choppa and the PowerKlaw, but it feels like the Klaw is clunkier than the Powerfist. Can cap and take shields... well that's a tough nut to crak. I just love the HB, but it's not really that strong. It's frail and fragile, but hits really hard if you can get the drop on your opponent. The definition of glass cannon. The GA can only take a shield. They are usually an annoyance to me, but rarely pose a threat or a problem.
This needs to be addressed. Nothing has changed since this video was made. All factions should have identical attack speeds and attack ranges PER WEAPON TYPE(All swords the same, all axes, mauls, maces, fists). By putting everyone on a level playing field player skill determines the outcome of any given melee encounter, not bogus hidden advantages. View: https://www.youtube.com/watch?v=y2-A1wNRxqI&t=1s FYI this isn't a call to nerf Eldar. Rather we should get all melee archetypes UP to their level where all strong attacks have identical ranged and speed from faction to faction. EDIT: When I'm referring to "uniform" attack speeds I'm speaking of IDENTICAL WEAPON TYPES. i.e. all swords should have the same attack speeds and ranges. All axes should have the same attack speeds and ranges(compared to axes from other factions, but still slightly slower than swords).
than no one would use anything other than fists and maces if they had the same speed. fists because they'd rek anything and maces because they can clang and destroy fists so they see use as the counter. no one would use any other weapon because they just became instantly useless vs mace and fist .
You misinterpreted what I was trying to say. -All swords from faction to faction have the same attack speed and same attack range. -All axes(Orks, LSM, CSM) have the same speed as all other axes(not the same speed as swords) -All Klaws and Fists(Ork, LSM, CSM) have the same attack speeds as all other Fists and Klaws.(not the same speed as swords, axes, mauls). -Knives should have shorter attack ranges than swords, axes, fists. Melee archetypes should have better melee mechanics than ranged archetypes. If you notice in the video Eldar ranged archetypes have better strong attack ranges than all Ork, LSM and CSM archetypes.
Slugga boys are best! You can stack toughness/armor easy and we got the best pistols! Burny Choppa/Ghost Choppa are nasty weapons to chop up some grots! Can take a shield if ya want and sluggas can capture points! Dez da tuffest an' meanest dere iz!
Oh i see. but won't that kinda mess with HB tho ? it seems their extra lounge range on the heavy attack is intended to be longer do to their play style having to rely mostly on stamina rolls for survival in combat. It would be interesting to see how they would hold up vs other melee without the ability to leap out of range of attacks or bashes and leap back into combat with a heavy attack.