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May Player Survey Results

Discussion in 'General Discussion' started by Forj, Jun 25, 2017.

  1. Forgrim Forj Battle-Skald

    Finally got off my arse and finished this. Sorry it's taken so long - it's turned into a chore to be avoided, so I think this will be the last one for a few months. They have been telling similar stories anyways, so a monthly cadence is probably not needed. As always, you will want to head over to https://arkhonareports.wordpress.com/monthly-reports/may-2017/ to get the full story. Anyways, on to the report:


    Faction/Class Split
    As expected, the Loyalists dominate the population, with Chaos and Eldar as the next choices and Orks clearly the least favourite. Tactical classes now comprise literally half the population, with Supports and Ground Assaults the only other classes above 10%, although the Eldar specialists do make it over the threshold if combined.

    Guilded or Not?
    Once again, Chaos follows their namesake and largely eschews being guilded, and the Orks followed a similar bent this month. The Eldar and Loyalists reverse last months trend and more likely to be guilded. Another consistent metric is that those who are guilded rate their enjoyment of the game higher, and May has the clearest difference yet: the guilded players weight much more heavily to the higher ratings, while the unguilded follow a more normal distribution.

    Loyalists
    The Loyalists are the least experienced faction by a small margin, but have the highest outliers. Their greatest proportion of players that responded have less than 100 hours experience, nearly a third have less than 200, and more than half of them have less than 400 hours. They have a clear preference for Tacticals, moreso than the other factions, but at the cost of Supports, Heavies, and Melee – they field the lowest proportion of these classes and roles. They do, however, field the greatest proportion of Anti-vehicle roles at 10%.

    Performance wise, the Loyalists continued their trend of negative balances across the board, with the exception of the 10 days that cover the period of their campaign. After this was done, they quickly returned to form.

    Chaos
    While Chaos certainly has a number of less experienced players, but their largest proportion of respondents had between 100 and 200 hours in game, and the drop-off is somewhat flatter than the Loyalists. Like all factions, they prefer Tacticals, but they have the highest proportion of Ground Assault and Support classes. They follow the Loyalists in having a low proportion of Heavies, but field fewer JPAs. Role wise, they field the greatest melee proportion of the factions, but the least amount of people playing the anti-vehicle role.

    With regards to performance, they have done mostly well but have declined slighly over the month. They were pushed into the negative during the Loyalists Campaign, with only making gains against the Orks.

    Eldar
    Once again the Eldar live up to their lore and are the most experienced players. They have a large proportion of players at both the 200 and 400 mark, and another peak at 600. It’s only after this that the frequency drops off. With more classes to spread around, they have the lowest proportion of Tacticals, but similar proportion of Supports to the Orks and Chaos. If the Banshee, Striking Scorpion, and Ground Assault responses are combined, the Ground Assault role is nearly as large as Chaos. The Eldar also have the largest proportion of Heavies by a small margin over the Orks. Role-wise they have the most healers and harassers but the least ranged – less than half.

    They have performed consistently well over the course of the month, especially against the Orks. The only period of any kind of consistent loss was during the Loyalist campaign, but they held onto their gains against Orks and Chaos.

    Orks

    The Orks have a similar experience profile to Chaos, with the expected concentration of less experienced players but more with <200 hours experience than <100 hours. Like all factions, they prefer Tacticals, but show an unexpectedly high proportion of Support – not any different to Chaos or Eldar, and noticeably more than the Loyalists. They are second only to Chaos in their melee proportion, and field almost as much as anti-vehicle as the Loyalists do. One poor grot listed his role as "whatever i can do while the rest of my team does jack shit"

    The Orks have had a very poor month, worse even than the Loyalists. They have had a negative overall balance throughout May, and only a very few days with a positive balance against any faction.

    General Comments

    The themes of May were:

    • Overall morale is low – more comments were complaints than usual
    • Campaigns were unpopular
    • Matchmaker issues
    • X is/isn’t OP, usually Eldar
    • Stale or limited gameplay
    • People leaving Orks
    Particular comments of note were:

    “Game needs maps, more content and a proper meaningfull territory conquest campaign. Core mechanics need work but giving content first would distract from the problems and the game is great fun to play in a group. lack of content means people are losing interest as things become extremely repetitive.”
    “Match starting with 5 player difference on xenos is rage inducing.”
    “God damn that campaign being won in the last hour. A lot of us knew it to be a feel-good bar that was gonna complete anyway but it was good to see every marine in game give it his all for a difference of 3 dollary doos.”
    “LSM campaign was bad, all i have to say.”
    “I would have chosen 4 or 5 in the last question [Ed. Game Enjoyment] if it werent for the LSM campaign that made me wait forever for every single match”
    “Business as usual but there’s always everyone abusing tactics and gear. I’m seeing an all time high in combi/stormbolters and greater numbers of stalker bolters even on apothecaries. Eldar is always the same cheese tactics that only work on the new players so its easy to predict their behavior and eliminate them. Orks have become overall weaker in player skill and do the same as eldar and become easy to read. Chaos is much like LSM win and lose with the occasional vet carrying the team. Every faction unfortunately suffers from sore losers and sore winners and the occasional dumb ass at the garrison. All I can say is that we need more players. I play all factions by the way and all I want is a relic pack. That too much to ask for.”
    “Orks feel terrible. I’ve avoided playing them the last bit as have most of my guild. I’m not lead belchas, I’m waaagh boys.”
    “fuck the matchmaking.”
    “I havent had a game against Orks in ages… Then again I havent wanted to play as Orks for ages…”
    “I didn’t really play for long this month. EC needs new content NOW”
    “I’m about to leave the project because Eldar is getting weaker with every patch.
    For other faction I play is not interesting”
    “I’m really concerned with Matchmaking.”
    “Space marine ….. space marine everywhere”
    “Maybe needs a few balance tweaks here and there, needed so far so good.”
    “Matchmaker killed the game this month. Unplayable b/c 10v5 matches against Eldar. Taking a break until this is fixed (or the Eldar campaign starts).”
    “I always enjoy playing with my brothers and serving Chaos some hot bolter rounds. Great fun despite the queues.”
    “90% of the enjoyment just comes from it being 40k, for me. If it wasn’t 40k I don’t think it would have survived this long given it’s state.”
    “SKULL FOR THE SKULL THRONE
    HAIL PAPA NURGLE
    ALSO HAIL GORK AND MORK”
    “Pugs will be a death of this game, cause they don`t know how to give or obey order, and then they bitch about balance.”
    “Can the dude trying to make good game into a bad thing stop. gg is a sign of good sportsman ship not a bad thing. I play against a group that was ork number but they stuck around to the end, so i personally thanked these orks. Not by saying gg but thanks for them sticking around to the end. For it truly was a good game due to them sticking around to the bitter end when it would of been easier to quit. They have earned a gg. For being very sportsman like and honorable players. I would play with or against them any time. For they have earned my respect.”
    “LSM campaign is the only reason I played LSM most recently, and I was really forced to be AV due to PUGs lacking the adaptability to do it”
    “Got tired of how slow ork updating is taking and of current melee. Leaving till next big patch”
    “Thanks for the reports mate” [Ed.
  2. BaronXIII Arkhona Vanguard

    @Forj As always thanks for the hard work man, take a break for awhile. I didn't participate this time unfortunately because I missed the post (haven't played seriously for awhile).

    It's just frustrating.

    On one hand, the game desperately needs new content, and I'm totally on board with that. On the other, new content will just end up trash when the game is plagued by bad balance. To make matters worse it takes them WAY to stupidly fucking long to balance things. I understand waiting two weeks to get their data, but this is downright unacceptable. First off, there's the blatantly obvious shit like reducing ranged ability to shoot in mid-melee. Second there's stupidly obvious fixes that need to happen, animations for Orkz being pretty damn high for awhile now. Third there's blindingly clear minor balance issues that could be EASILY fixed such as just normalizing the Dark Reaper's Shuriken Cannon DPS, or fixing broken/useless RTC weapons, or just making some tweaks to Master Crafted weapons or their LP cost to give them a use. The list goes on and on and on of stupid shit they could fix that would make a world of a difference, not even big things, just little nudges that they haven't fixed in a year now. We need new content sure, but it shouldn't take months to fix these things. Just because us balance mongers discuss about balance, doesn't mean we don't want new content, we just don't expect this dev team to constantly draw out time on the most ridiculous balance changes. And I mean, you can't possibly tell me it takes a year to create proper voice channels for whole match and one for squad right?! The goal posts are constantly moved. The communication is constantly stagnant. We wait a mini eternity for a patch that does almost nothing. And all we ever hear back is soon. Like...what the hell are you guys doing in that office? I understand there's alot we may not see on the front end, but sooner or later you have to put up results.

    Seriously what the hell? Did they code the game so they can't have access to easy balancing metrics? It's like instead of going into the system and changing one number from .5 to .7, they have to code it for every single freaking unit that it applies to.

    Anyways, I don't want to doomsay the game per se, or hurt any feelings...but this falls on the level of incompetency and has for awhile. There's no excuse for stagnant content when it was stated that balance and content come down different "tubes", and when the majority of balance complaints should be incredibly small by all means and not needing a 3 month wait for some number changes.
    LOBOTRONUS, OldMaster, Brutuz and 8 others like this.
  3. Lady Rheeva Steam Early Access

    Thanks for your effort, dont let the negativity in dem comments get to you.

    Most of it is as anticipated, just...on what world do Losseain have the most AV? Cant be Arkhona.
    Actually they seem to either have none at all (usually) or an entire squad (occasionally)

    Also what I dont quite get: How is the Orkead low pop-count related to their consistent bad performance, is it just because they play many matches outnumbered, or have the Greenskins lost hope?
    Forj, KidMeatball and Faeruin like this.
  4. Atarius Atarius First Blood!

    As always, thank you Brother for your enthusiasm and the work you provide. May I ask you one question, do you get anything from BHVR for it? I'm just asking, because YOU do their (@KatieFleming) job ...
    LOBOTRONUS, xeprim, Drakonite and 3 others like this.
  5. Forgrim Forj Battle-Skald

    Part of the problem with the Orks is that with such a low population, there are very few matches going on, so the territories move very slowly. If they get pushed back (and all factions do at some point), they take a very long time to recover, and often don't before the next push comes. Their territorial balance is more a symptom of this than their performance during matches.

    As for LSM AV, it is at odds with my observations - such is the nature of sampling a population. Without access to direct data, I can only go by the survey and that has it's issues.

    Nope, no connection whatsoever, I even put that in a disclaimer for the survey. I mostly wanted to satisfy my own curiosity, and also provide ammunition for arguments/discussions about such things as "which faction is the smallest".
    Eldritch, Drakonite and KidMeatball like this.
  6. If only more of the devs put in as much work as you put into these posts, maybe we'd have a working matchmaking system, among other things.
    LOBOTRONUS, Harkus and Drakonite like this.
  7. Anvil The-Forge-Dragon Arkhona Vanguard

    In what world does the apothecary get the stalker bolter?

    Anyway, good to see the report as usual Forj. With any luck we can get some new stuff in soon and start bumping up that morale. Maybe even dedicate an extensive period of time to bringing orks up to snuff.
    Forj likes this.
  8. I'm not even going to talk about the game. Just going to thank you for your efforts, Forgrim. You are truly an asset to our little community.
  9. Blasron Paquet Active Member

    this going bad to worse, yet they believe that the russian will save this game. Yeah right the only reason there's this many russian in game is that the game is F2P and that the game over there cost quite a bit to get.

    We need new content badly, gun, map, mode, all that shit. Hell look at Warframe that's the reason the game live and is in a great shape, they never stop putting more and more in their game. They even start with 10 person in a game company that were about to close down due to lack of profit from their part. They did not even start with a know IP
    LOBOTRONUS, Harkus and Necroledo like this.
  10. Saphirone Water_Snake Steam Early Access

    Just. No. I don't even want to talk about everything that is wrong in this game I both love and hate.

    But a big thank you for your work, Forgrim. Just seeing that you added in the "What's wrong ?" list the overall moral of the community at it's lowest warmed my heart, it is obvious as fuck but I feared people would still pass by it without even taking notice.

    I think this community has never been more calm, and welded as it is now. Yes talking about balances, those kind of things always finish in blood, but it's like the overall community has lost faith anyway and we all stick together for once, in the idea that this is almost the end.

    And that's fucking depressing.

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