Great interview. I feel like there might be a whole lot more new forum users joining up in the next few days purely because this is another great example of why EC's development is worth following. I really like Orky arenas. I really don't like Chaos arenas all that much. Either way I would rather these things were handled organically by the players themselves but I see no harm is saying "Oh look, some git built an arena. Would be a shame if it didn't get some use". Whatever though. I really want fliers, but even if they were limited to sensible engagement-zone speeds that still wouldn't be as tough a challenge as designing the zones around a Thunderhawk. Dropping Devastators onto a roof while Tacts and Assault draw the fire. Strategic thinkers begin their drooling. Everyone saying no Orky gunz is spot on. Although just as a goof it'd be amusing if you could pick them up and they're just as likely to seaze up, be empty, explode as they are to shoot. If I ran out of ammo as a pink-skin under fire ... I might take the risk. It's not high in the grand list of things I want implemented but if there were a bored enough programmer, sure.
Here's my beef with the ammo issue. SM's are confirmed to be a ranged-centered race with melee elements. The lore does not support them utilizing, scavenging, or even dabbling with any of the other race's weaponry. This is because: A. Ork weaponry would not work in the hands of anyone other than an Ork. Any other weaponry would stretch the average Ork IQ to breaking. Practically, it would be easier for an Ork to just scavenge a fallen weapon for more ammo of whatever they are currently using. B. Eldar weaponry is often too advanced/delicate for the SM's to handle. If Bolters have a genetic plate that only allows its owner or at least those of the same chapter to fire it, then the Eldar would certainly have similar if not even more advanced technology built into their weaponry for the purposes of safeguarding their race from attack with their own weapons. Vs. Versa, the Eldar are too proud to use any weapons but their own - trusting in them as they have for millennia, they have yet to truly fail them. C. Chaos weaponry would be the most alike, but the least likely out of any of the races the SM's would turn to scavenge purely from the danger of being corrupted by it. It goes against all of their lore to even conceive of breaking dogma and allowing themselves to even acknowledge that their enemy has any useful qualities. Chaos on the other hand has no qualms of using loyalist weaponry, equipment, and even personnel to further their gains. However, Chaos would have the same problems as their loyalists brethren utilizing the alien technology. D. If you need a reminder of the SM's inability to use any weaponry other than their own; "Kill the mutant, destroy the alien, purge the heretic." E. SM's need to occasionally run out of ammo for the Orks to have an advantage over them. It makes for some seriously heroic and savage moments that define 40k. F. No. You don't need another reason to abhor this idea enough to at least see it changed into something like this: Orks - Ammo boxes drop from both friend and foe upon death, allowing the Ork to replenish their ammo like any other pre-COD, pre Battlefield game. But really... it's the friggin Orks. If you need more Ammo, you didn't have enough Dakka in the first place. Eldar - Ammo only drops from friends. SM - Ammo only drops from friends. Chaos - Ammo drops from friends and SM's. Asymmetrical balance FTW.
It's actually a lot simpler than that. Eldar weapons completely lack any form of trigger mechanism or activator and are operated purely through the user's psychic powers kinda like the Craftworlds themselves. Source: in Path of the Warrior, Korlandril spends a long time training to operate his biting blade, mandiblasters and shurriken weapons because he needs to learn to think of killing in order to operate them. It's basically a warp-based MIU. Space elf empathy magic!
Sincerely i don't really care about PS2, there are many shooters where you could pick up weapons but I just don't think EC should have this feature and definitely NOT CROSS FACTION- that's a straight up heresy imo. I just hope if the devs are really introducing this, they will make picking up guns impossible until you use up ALL of your own ammo first, that would help a little. And the thing Djemo mentioned, leaving hundreds of weapons on the ground wouldn't help the server run better I guess. Besides, what about melee weapons, could we switch them too, it'd be hilarious to see a SM seargant wearing an ork boss powa claw .
I'm pretty sure there is a resounding agreement here that picking up Ork weapons is a no no from the lore perspective. Hopefully one of the devs will check this thread and raise the issue. As a gameplay mechanic I think it could be quite fun with a random chance of exploding and killing you, but if we apply this principle to every race then it does get a bit silly and amplifies the lore breakage
I'm in complete agreement. I can't remember single case of lore where any warrior in 40k (not Orks) has picked up a weapon from another faction. Logically, Space Marines just wouldn't do it out of fear of corruption and Eldar are too high-and-mighty. Chaos could possibly use Imperium's gear, but I'm sure there's be safeguards put in place to stop things like that happening. Honestly, not allowing guns to stay on the battlefield, and instead making them ammo boxes for Orks and your own faction, would be a lot easier on the game's processing anyway. Gameplay-wise, it would also make a situation a lot more tense when you can't just skip over to a corpse and pick up a new weapon when yours runs out. It would make you appreciate your magazines even more.
Every one relax. No one said that the eldars will be running with chaos weapons and space marines with an ork weapon. it was just a hypothetical sentence that: if a soldier with no weapon (in this case space smurf) is about to die and there is a weapon next to him (not space smurfy weapon but a gargamel black magic weapon) as a last resort the soldier might try to use that said weapon. end of discussion move on. I am more interested in the fact that along with electing leaders we can de-elect them too. now imagine the amount of grief players can throw towards the leaders "we all have decided you suck as a leader because we never win" and while we are on the electing topic lets look at the proposition of Ork having an arena in order to elect a leader. what if no Ork ever gets elected because every time one gets elected he is challenged again. SM #1: Brother I have not seen a single Ork since days.... SM#2: By the emperor that is true bother #1 infact I havn't seen them since we started attacking this planet. SM# 1: lets ask brother #3 he knows everything .....brother#3 where are all the bloody Orks???(excuse my language brothers) SM#3: the are all busy at their base fighting amongst them selves and deciding who is the boss. And brother#1 please go and wash your mouth with a bar of soap So in true 40k fashion all orks in dark and grim future of EC will be infighting and due to that will never win and if they ever unite they will destroy every one. THE END.