Mark of Tzeentch's thing is more armour regen, less health right. I'd like to add more armour into that pool of Tzeentch like perks to make it worth while. Stacking armour is the only way to get MoT to even remotely begin to work but with Sorcerer in particular you can't really do this because Sorcerers in general have lower armour stat to begin with. I propose as all other classes either have enough armour: Havoc, Tactical, Traitor Assault, and Raptor has enough agility to warrant not needing it for danger of becoming too OP that the MoT only give extra armour to Sorcerer, as the aforementioned classes can stack enough of it to make it worth while but the sorcerer cant. And it wouldn't be OP because MoT debuffs health. So in conclusion, MoT is to give the Sorcerer more armour to make it worth while for them to take, as we see far too few MoT Sorcerer's running about and they are SO USEFUL with their AoE dot regen. -edit- @Asheru , Apologies but when you have a spare moment could you please move this on over to Chaos Space Marines forum? Here I'll even replace my anti Eldar sig. lol. ty.
just give them a new skill "warp shield" ability or a fireball ability (weak but powerful boi) and fix protect eldar skill
yes yes more armour for tzeentch, more speed for slaanesh, more hp for nurgle, more hatred for khorne NOT IN THIS GAME SO TAKE YOUR BOLTER AND KILL CSMSPACEMARINES, ORKSPACEMARINES, ELDARMARINES
But Nugrle, Slaanesh and Khorne marks are good and people actually use them. Tzeentch mark isn't, you literally never see the Tzeentch mark out there on the battlefield which is the entire point of this thread.. The only time I see it is when I feel like running AoE heal dot build with Sorcerer - which isn't often as other god marks are better.
If it's like the Archon in Starcraft with 10 Health and 190 Shield (In Starcraft it had 250 or 350, don't remember that exactly) you better apply that HoT Fast Boii!