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Mark of Khorne voice

Discussion in 'Chaos Space Marines' started by Adamusar, Sep 29, 2016.

  1. Tarkis Apollyon Adamusar Arkhona Vanguard

    Does anyone else think the Mark of Khorne voice shouts seem a bit… tame? I was expecting a maddened, screaming berserker, but he almost sounds bored when shouting BLOOD FOR THE BLOOD GOD. Anyone else think this or is it just me?
  2. Aegnor Recruit

    I think it is fine, especially compared to terrible Slaanesh shouts sounding like the guy's mouth is full.
  3. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    .... Of cock.
    Elector, Sofferenza, XRuinX and 2 others like this.
  4. CptDred CptDred Arkhona Vanguard

    I agree... it lacks insanity and HUGE AMOUNTS OF RAGE. I wonder if devs will do anything about it.
    Sofferenza and XRuinX like this.
  5. Senor Fuego SenorFuego Subordinate

    I would agree. I'd like it to sound more violent, but that to me is secondary.

    Usefulness. I want it to be more useful than it is now compared to the other marks.

    Right now, bringing a chain sword with life steal on Mark of Nurgle feels more like what Khorne should be and seems to performs much better...and you can do similar setups for each faction I believe. The Mark of Khorne should feel better than that when it comes to melee.
    Sofferenza, XRuinX and CptDred like this.
  6. Tarkis Apollyon Adamusar Arkhona Vanguard

    Yeah, it does seem that way. Khornates are supposed to be tough bastards in fluff so it's a shame that they're so woefully underpowered here.
    XRuinX, Xeltan and CptDred like this.
  7. desktop desktop Recruit

    You dont get enough health back on a hit, and the fights are so chaotic you take damage from everywhere, most of the time i leave a fight with less health than i started with due to friendly fire. Normaly that would be fine but only being able to heal from ammo boxs is very restrictive. It would be fine if they could use those Health shards, its not like you can use one of them in the midddle of a fight anyway.
    JuanValjuan1066 likes this.
  8. JuanValjuan1066 Recruit

    Alternatively, I'd be fine with MoK the way it is if it cost negative LP (as in if it effectively lowered your LP total by say, 50 points?). Right now all it does it trade efficient, effective, reliable sources of healing for an unreliable source of healing that you can get without any of the downsides and for a fraction of the cost as a weapon mod.

    Freaking Banshees can get it on their power swords for like 50lp. Why should MoK cost 150 for the same benefit as a weapon mop but with huge downsides as well?
  9. Senor Fuego SenorFuego Subordinate

    It should have something like: + 75 health, +25 toughness, and + life steal, or some variation like that. I would even accept a slight increase in swing speed or anything that sensibly synergizes with the idea of healing yourself through damage and keeping you ALIVE long enough to do that. As it is now, the drawback is way too high for an ability that gives you 0 net gain (more like a net loss since you can't even be revived or healed by anyone else) for something you can attain with a 100 LP mod (I'm pretty sure all life steal mods on weapons cost 100 LP).
    JuanValjuan1066 likes this.
  10. Tarkis Apollyon Adamusar Arkhona Vanguard

    I'd also suggest giving the Mark of Khorne the ability to boost damage. It's pretty much a melee mark so giving extra melee damage would assist both the lifesteal and the thematics of being a raging berserker.

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