I'd agree that bases should be captured quickly if nobody comes to defend them once they are attacked. But I think that defenders should be given some time to reinforce. If a base isn't under threat, it doesn't seem realistic to me to expect players to sit around in it. They'd be better off moving on, and changing the battle elsewhere. If the base comes under threat again, they should get enough advance warning that they can set up a defense again and defend it (unless, by some mechanic, the attacking force is skilled enough that they prevent such an alarm). I don't mean to discourage player defense of vulnerable locations, far from it. But in a large scale warfare game you want to prevent small groups of unskilled players from achieving much by themselves. A very skilled outfit squad should have the opportunity to cause some havoc behind the lines, but you don't want to give every casual group that kind of power. It rewards poor sportsmanship and first-order strategy. While we've all been there, I think the word "pug" is fairly specific to players unaffiliated with an outfit or guild, and who do not communicate strategically. They aren't necessarily bad players, they just tend to act in their own best interest most of the time.