Background Image

LP costs don't give options they pigeon hole you

Discussion in 'General Discussion' started by Dakiaris, Sep 30, 2016.

  1. Dakiaris Dakiaris Curator

    I'm sure quiet a few people will agree with me that there's some things you for the most part cannot run without. Having the survival items have super high costs with such minimal impact on gameplay means that you're pigeon holed into running a set build for the most part.

    Honestly survival is very low as it is and having the survival items give such minimal impact on gameplay honestly feels kinda bad and I see no reason to run a vet as they die just as fast as my standard loadout the only difference is they get slightly more loadout points for items that are over priced.

    My suggestion on how to change vets is this.

    Vets have +50 health / armor and +20 toughness along with the +400 loadout points of their standard counterpart.
    Lower the cost of some of the defensive items so that the standard class can at least USE them with some options instead of having to run with the lowest costing weapons and no consumables/wargear/weapon mods just to take 3 more shots.

    I made a thread on the ork forums about the 'ard armor vs the 'eavy armor along with the iron and golden gobs. The prices are completely insane for what they actually provide which is a clear sign it's currently just balanced that way so the vets are better while in reality the vets feel IDENTICAL to standard units they just take a few more shots or 1 melee hit more to go down.

    A prime example of this is the grenade and grenade cluster the standard is 1 for 50 LP while 2 is 150 LP this is just needlessly expensive to try and push the vets who honestly don't play any different they just get to equip slightly more because the artificially high costs. Another good example is the t1 vs t2 armor which is a 150 point difference yet it doesn't provide but maybe 100 LP worth of protection or the iron/golden gob for the orks which 20 armor / 25 toughness for 400 LP that's insane you actually CAN'T equip that with the t2 armor without dropping every single item from your loadout except the t1 armor and maybe 1-2 weapon mods at max.

    I personally feel like the entire loadout system needs a massive revamp as wargear has minimal impact outside of weapons. We need to get more bang for our LP instead of just boosting LP costs to draw attention to vets that are not all that great as it is and calling it a day.

    Anyone else feel like we're pigeon holed into set custom loadouts because the wargear is to expensive and limits options in a bad way ?

    *edit*
    It started off sounding like I was talking about defensive items only but this post is about all LP costs to anyone who's to lazy to read. They are to high to give real options considering how little impact most of the wargear has on gameplay.
  2. Kaldor Draigo Kaldor-Draigo Well-Known Member

    I agree a lot of the LP jumps in prices are ridiculous.

    A lot of my builds are already at 1000/1000 and I haven't even used any trinket or weapon mod slots!

    I thought the point was to be able to use superior mods as a veteran as well as the best armor/weapons. Right now I can't even equip basic trinkets if I use e.g. Artificer armor and a non-standard main hand. Then there the knife/pistol upgrade I can't use either because of LP restrictions!
  3. ranel003 ranel003 Preacher

    LP point load out feels pretty lack luster for me too. Vets were kinda a disappointment I don't see much difference between them and non vets when I play them or kill them. I think they need to lop some cost off the armors honestly. You unlock all these mods and can't even use the majority of them if any at all lol.
    RazielHellscream likes this.
  4. Dakiaris Dakiaris Curator

    As a ork player who was saving for just the iron gob *not the golden gob* I was super sad to discover it's 400 LP for it meaning I literally can't fit it into any of my loadouts even on a vet it won't be usable because most of my loadouts are 1k without that and I would use a higher weapon before getting a 400 lp cost item and just think there's a MORE expensive version of it meaning it's never going to see the light of day due to the insane costs.
  5. Mr Bunny mrbunny Arkhona Vanguard

    I like it how it is. We've had times in alpha when you could load everything because of low lp costs. Talk about set builds...
    Monk1971 likes this.
  6. Dakiaris Dakiaris Curator

    I remember but as it stands there's no way you can use the high ranked gear due to the costs.

    Golden gob 600 LP , 'eavy armor 400 LP that's 1k lp meaning that standard classes can't use it and the vets would only get their lowest tier basic weapon with mods.

    Outside of that the LP cost is very very skewed for things like masterworks just a 2 clangs worth of clangs isn't worth 100 more lp may 25-50 but not 100. A lot of the prices seem to be artificially inflated for no reason other than to lock them to vets which just doesn't feel right. like I feel like you should be able to use the t2 armor and the t1 iron gob/halo and have the option of using any weapon on a standard loadout while the vet would use the t2 armor and golden gob/halo and have access to grenades and stuff.

    I'm not saying allow a standard class to use ALL the high end stuff but if they wanna use 1 high end 1 mid end and any wep they want they should be able to at the cost of having no wargear in their 2nd slot or any trinkets. As it stands you can't do that as the prices are just skewed as hell.


    I point back to the grenade bundle 50 for 1 or 150 for 2. It's like that kinda for the AV grenades as well 70 for 1 or 200 for 2. Then you have the armors and stuff which increase at insane rates.
    Kaldor-Draigo likes this.
  7. Kaldor Draigo Kaldor-Draigo Well-Known Member

    Oh I also want to mention:
    Bolt Pistol: 50LP
    Mercury Bolt Pistol: 150LP - slightly faster fire (apparently)

    That is just...too much :/
    RazielHellscream likes this.
  8. Dakiaris Dakiaris Curator

    I agree with you on that the increased fire rate isn't worth 100 more maybe 50 or so but it's just not worth it when it's 3x the cost for roughly 10% increase in effectiveness.
  9. Mr Bunny mrbunny Arkhona Vanguard

    Two things. At the moment, even with vets, you have to choose. Damage or survivabilty. That's exactly how it should be. You should never be able to get both. How boring would that be, not having to make hard choices? Secondly, you point out that armour does not change you dramatically, so you're not gimping yourself by not taking it. It's the same with weapons. A fully modded weapon isn't leagues ahead of a base class one, so again you're not gimping yourself if you do choose armour. I think the choices you have to make, even with vets, are at a good place right now.

    Also, making elite gear so expensive that only vets can afford it is awesome. Fits the lore, helps you recognise vets in the field and adds cache to fielding a vet.
  10. Fistikuffz da Harassa Lawro Well-Known Member

    I agree with the thread and I agree with you to an extent, even veterans shouldn't be able to maximize their every single aspect (dmg, survivability and utility). But I feel (after lot of playing Nob) that veterans should nevertheless get a slight equipment increase. I agree with OPs +50hp and 20 toughness (would make it +100hp 30 toughness for Nobs because of their even bigger hitbox than regular boyz), but would also give a simple increase from 1400 to 1500 LP. That would make veterans able to equip certain good combinations that they can't get now and still not be overpowered.

    Yeah they seem to be really fixated on 100LP increments, weapons are either 50-150-250 for pistols, 200-300-400-500-600 for main weapons. They could really soften up increments to 50-70 more LP for some weapons. In your example 120LP for Mercury (+70lp because a faster RoF is an otherwise unattainable buff through mods), but still not worth 100 more LP because you can't put your own mods of choice (I assume?).

Share This Page