Well clearly if you are 12 vs 48 you wouldn't be caught in a charge ^^ You'd scout around the other team and then lay an ambush where suited. However we digress and should let the thread resume to it's original topic. Go with honour, brother.
Holding an objective requires you don't abandon it and in the field, if the enemy team knows/suspects you are in the area, expect them to send out twice as many scouts. This isn't RO/RS where if you ambush them you can kill them quickly, ttk's will be too long for that to work. The best you would be able to do is hit and run to harass them, any sustained battle (even one from an ambush) will end in them winning via attrition. Digression is fun when the original topic seems to have run its course. =P
The kinetic impact itself should destabilize a space marine/ ork? A terminator sure might not be destabilized/ effected by a hand gun but maybe a bolter/ heavy bolter? So, SM and CSM have stems, they still get effected by kinetic movement = their aim should recoil get effected by the kinetic force, sure their accuracy will probably still be good. Orks, this blood frienzy could be visualized in some way? red/transparent blur surrounding the screen edges? So, eldar be weak low hp, fast, stealthy , needing to knife in neck/ headshot on smal vital head part, on a sturdy super accurate space marine with lots of hp? Exactly how do you see this working in an entertaining fps computer game? Overpowered SM which the majorety of the pay players will be probably? Overpower, stealth, close combat with 500ppl battles... ? Anyways, lets relate that to the topic. *getting-hit visual effect? (aim recoil?) *low health visual effects? (blur?) *close to death visual effects?
Eldar don't necessarily need to be stealthy, if you are familiar with EVE, I would use the term "speed tank". Or have you ever played TF2? Just think about how hard it is to hit a Scout and he only has a double jump. I just feel the only way you could make the Eldar as SURVIVABLE as the other factions would be to do it through increased mobility, or shields. I'm against shields because they aren't supported by the lore. Increased mobility however goes hand and hand with the Eldar. So how about giving the Eldar a wall jump and more then just a combat roll dodge option? Also, using maneuverability to attack opponents weak points would be a perk, not a necessity for a kill. As you can see in the lore, Eldar weapons are scientifically advanced and capable of piercing even Astartes Power Armor.
One of the problems I can forsee with giving that speed based survivability is that if you are in enclosed areas your advantage quickly evaporates. It is also requires quite a bit more skill on behalf of the player which is going to push the newbies away from the eldar and towards the tankier marines or orks. Another thing you need to consider is lag and lag compensation and how that is going affect the extra speed the eldar will have. If they are too much faster they will be 'teleporting' around making landing a shot much harder than intended (and it will only be worse for those who have over 200 ping). I personally like the idea of having eldar rely on speed (and/or stealth) instead of raw armour/shields/health but it could prove to be a balancing disaster waiting to happen.
First of all, don't play games with 200ping, just don't. Secondly, even the devs themselves have already said that they want to balance the Eldar as a harder to master, diverse and less tanky more agile race [which is a good thing as it reflects TT and lore, which is whaat brought us here] and you talk about balancing options when it has been said over and over that it will be balanced the same way as real life warfare: unfair to everyone, with the team that uses good communication and tactical strategy taking home the day.
You do realise people who are interested in this game aren't all living in the U.S yeah? We don't have the luxury of having a lowping game if EC sticks with the single mega server. The issues with lag and latency are the main reason why I haven't picked up a founders pack yet, I don't want to buy a game I won't be able to enjoy. The only thing I see is that the eldar are going to have a very rough launch because the 'pick up and play' factions are going to trounce the eldar while they try to learn how best to use them. It also makes them very new-player unfriendly and for the (speculated) smallest faction, it is only going to reinforce them as a minority. The thing is, with real life warfare you don't get respawns, people are concerned about casualties, they also have things like logistics and mental and physical welfare to worry about. Good communication and tactics are going to win the day if they population (and game) is balanced in a fight. But when they have 10/15/20% more players than you, it becomes significantly harder because you can't 'bleed them out' you just can't scare them off, infact the more resistance you put up the more are going to come to the battle because players love a good fight.
You do realise I don't live in the U.S yeah? Just get an 100mb/s connection and you'll be fine unless they put somewhere waaay far off on the grid, which I doubt. Mental welfare is still a factor but in terms of how well people get along, logistics I would love to see in the game; ammo supplies running dry unless you transport them to an outpost and what not, which would make for good ambush gameplay to try and shut down an Rhino convoy. And yes, Eldar will be a smaller force, which agian suits the lore just fine, on the other hand I do think they will be a force to reckon with seeing as where every other faction will be somewhat good at everything the Eldar will excell in their own fields and as such get an advantage. Of course the Eldar won't win a straight up faction vs faction fight out on a big field, but again that is not how the Eldar do warfare; they are a hit and run race, bult on picking enemies apart in small groups through a more guerilla type of warfare. edit- To clarify, I play on us east servers quite often and I never rise above 110 in ping, mostly I reside within 80-95 ping which is totally fine.
Congrats, you have access to high speed internet, not everyone is so lucky. You can't just assume everyone is in the same boat as you especially when it comes to internet speed or reliability. Logistics is just going to create more headaches than it solves. Firstly the biggest faction will always have an advantage because they can either transport more (assuming player controlled convoys) or are able to defend and attack vastly more reliably because they have more troops to split between tasks. The smallest faction/s are going to struggle to defend their convoys or attack the enemies and they are going to have to pull players from the front to ensure their security because they can't risk being under-supplied AND outnumbered. I'd also like to remind you that this is a game, not lore and definitely not TT. Players aren't going to wage war like the eldar do, players are going to want to have big field battles as the eldar, you can't just look at a serious imbalance in a game and go 'yes, that's fine, because in the lore that's how they do things'. EDIT I have the fastest net available to me and I get 200 ping on US west and closer to 300 on US East. I'm not out in the sticks either, so do you understand the problem now?
IMO, recoil is very annoying, especially in 3rd person games, unless its a very heavy weapon, then yeah thats alright, aim reduction while firing is fine for any game. Blur is irritating in general, so unless I am being shot at by a heavy bolter or falcon cannon, I dont really want to see it. Everything else looks alright.