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Lord General Militant Quest (rp) Voting And Tuning Edition.

Discussion in 'Role Playing' started by Grigdusher, Dec 19, 2013.

  1. Grigdusher Grigdusher Arch-Cardinal

    ADEPTUS ASTARTES SHIP

    player that can tkae ship from this list:
    -space marine chapter master
    -Lord inqusitor

    General unlock
    servitor crew: 0 points, you start with this: A-5 D:+5 (slot bonus)
    experienced crew men: 50 points A:0 D:0 (slot bonus)
    steel rain: 300 points: you can start an indipendent ground battle, with a free attack roll with a +100 bonus
    Astropathic choir: 100 points, A:0 needed for long range comunication
    Astropathic Relays: 200 points A:+5D:-5 (fleet bonus)
    Perfect coordination: 300 points A:+5 D:-5 (fleet bonus)

    ADEPTUS ASTARTES BATTLESHIP CLASS
    1 for free:is your HQ you flagship count as a battleship for stat


    cost: 120 for unit/experience; units don't gain number they gan experience bonus when stacked
    1 unit is 1 ship
    elite slot.
    A: +30 D:-30

    formation bonus A:+1 D:-1 , for experience point

    ships:
    battle barge

    battleship class unlock:
    exterminatus: 100 point (you need for make an rp exterminatus whitout calling other ship inquisitor player unlock as default)

    battle ship order:
    orbital bombardment: 0 point can bombard planet 1 use for battle
    Torpedo barrage 50 point do 100 damage to the enemy fleet 1 use for battle, usable out of battle (start the battle) the entire fleet fire the torpedo.
    recharge the void shield: 200 points recharge the void shield regain 100 fleet health. 1 use for battle.
    extra orbital bombardment: 100 point add one extra use.

    cut the head of the snake the body will die: 500 points; -200 your army health point, your astates attack and board the enemy HQ ship: the enemy army have A:-100 D:+100 for the entire battle

    ADEPTUS ASTARTES CRUISER CLASS
    cost: 25 each unit/experience point
    1 unit is 1 ship
    heavy support slot

    A:+5 D:-5


    formation bonus: D:-1 each unit stacked

    Ships:
    strike cruiser

    cruiser class unlock:

    boarding assault: 300 point +200 attack for 1 phase only usable 1 time for battle.

    ADEPTUS ASTARTES ESCORT CLASS


    cost 50 each unit
    1 unit is 25 ship
    fast attack slot
    A:0 D:-15
    formation bonus: D:-1 each unit


    Ships:
    Gladius Frigate
    Hunter Destroyer
    Nova Frigate


    escort class order:

    Evasive manouver: 100 point -50 defense bonus for 1 phase: 1 use for battle.
  2. Grigdusher Grigdusher Arch-Cardinal

    GROUND ARMY LIST

    All player choose a HQ based on the background and have 500 poin for build the starting army a lot more point will be gained during the play.

    IMPERIAL GUARD LIST

    IMPERIAL GUARD ARMY HQ

    Rogue trader can choose HQ and army slot from the imperial guard list, commisar in the rogue trader army become enfocer or slaver (or what you prefer), the same thing if you choose to take the lord commisar option, must be reflected in the RP (a slave trader for example).
    Player HQ
    (your character)
    Imperial guard infantry docrine general HQ
    choose if you want rp a imperial guard general with an imperial guard army based on heavy use of footman.

    A:+20 D:-20

    outnumber factor : 1

    Imperial guard infantry docrine general HQ additional member
    vox caster:
    standard bearer:
    bodyguards:
    medic:
    astropath:
    Ministorum priest:
    primaris psyker:
    commisar:
    techpriest and servitors:
    officer of the fleet: use the fleet orbital bombardment in battle
    master of the ordnance: unlock the artillery bombardment (need to own ordnnance battery: more you have more damage you do)
    hardened Veteran platoon: 200 points: A+10 D:-10

    Imperial guard infantry docrine general HQ unlock
    commissars: 50 points add commisars to your army +5 random event roll(unlock summary execution)
    engiseers: 100 points; add engiseer for field repair, A+5 D:-5 for vehicles and aircraft slot
    veteran sergreants: 200 points; add expter sergreant in your army A+10 D-10 for infantry slot
    medics: 50 points medics provide first aid D: -5 for infantry slot
    ministorum priest: 50 points, let me preach in HIS name, D-5 for infantry slot
    entrenching tool: 50 points, dig! D:-5 for infantry slot
    special weapon squad: 50 points; add special weapons to guardsman squad: A+5 for infantry slot
    power weapons and plasma pistol: 50 points, officer in infantry slot gain better equipment, A+5 for infantry slot
    heavy weapon squad: 50 points, all platoon gain some extra firepower: A+5 for infantry slot
    drown them in bodies: 400 points, add 1 extra troops slot to your army
    the most available resource in the imperium: 500 points, A+5 D-5 infantry slot, +25% outnumber value for infantry.
    tactical genius: 500 point, A+5 D:-5 outnumber value+25% each slot in the army gain the bonus

    Imperial guard infantry docrine general HQ order

    we die standing: D:-10o for a phase one use only.
    send in the next wave: 200 points; you send reinforcement to your troops: heal 100 army health: can't heal over the max value. 1 use.
    For every one of us who falls, ten more will take his place!: 400: additiona use of send in the next wave.
    Summary executions: your army lose 50 health, but gain +50 attack bonus for a phase and +20 random roll result in the next phase.
    fire on my target: 400 points: +100 attack for a phase
    orbital bombardment: 200 points: -50 health to an enemy army, -100 if the enemy army have defensive fortification use based on fleet.
    artillery bombardment: damage based on ordnance units.
    Infantry win firefights. Tanks win battles. Artillery win wars: 200 points extra use of artillery bombardment


    Imperial guard armored docrine general HQ
    choose if you want rp a imperial guard general with an imperial guard army based on tank and artillery.
    A:+20 D:-20
    outnumber factor : 1

    Imperial guard armored docrine general HQ additional member

    vox caster: needed for issue order. free at the first order unlock.
    standard bearer:
    bodyguards:
    medic:
    astropath:
    Ministorum priest:
    primaris psyker:
    commisar:
    techpriest and servitors:
    officer of the fleet: use the fleet orbital bombardment in battle
    master of the ordnance: unlock the artillery bombardment (need to own ordnnance battery: more you have more damage you do)
    command super heavy tank: 200 points: A+5 D:-15 (your personal fortress of arrogance!)

    Imperial guard armored docrine general HQ unlock
    commissars: 50 points add commisars to your army +5 random event roll(unlock summary execution)
    Tech priest militant: 200 points; A+5 D-15 for veichles slot
    sergeants: 100 points: add sergreant in your army A+5 D-5 for infantry slot
    power weapons and plasma pistol: 50 points, officer in infantry slot gain better equipment, A+5 for infantry slot
    special weapon squad: 50 points; add special weapons to guardsman squad: A+5 for infantry slot
    medics: 50 points medics provide first aid D: -5 for infantry slot
    ministorum priest: 50 points, let me preach in HIS name, D-5 for infantry slot
    Smoke barrage: 50 points D:-5 for veichles slot
    extra armor: 50 points, firepower: D-5 for vehicles slot
    Steel legion: 400 points, add 1 extra heavy support slot to your army
    tactical genius: 500 point, A+5 D:-5 outnumber value+25% each slot in the army gain the bonus

    Imperial guard armored docrine general HQ order

    we die standing: D:-10o for a phase one use only.
    blitzkrieg: 200 points; tank rush, 50 enemy army damage and D:-100 bonus the next phase 1 use only.
    gotterdammerung: 400 points; addittional blitzkrieg use
    Summary executions: your army lose 50 health, but gain +50 attack bonus for a phase and +20 random roll result in the next phase.
    fire on my target: 400 point: +100 attack for a phase
    orbital bombardment: 200 points: -50 health to an enemy army, -100 if the enemy army have defensive fortification use based on fleet.
    artillery bombardment: damage based on ordnance units.
    Infantry win firefights. Tanks win battles. Artillery win wars: 200 points extra use of artillery bombardment.
    Let's give them hell, men: 200 points: additional extra use of artillery bombardment.
    ride of the valkyries: 400 points you can use your artillery before the battle start, 100 damage not avoidable by the enemy. (don't count as starting battle)
  3. Grigdusher Grigdusher Arch-Cardinal

    Imperial guard aeronautica docrine general HQ
    choose if you want rp a imperial guard general with an imperial guard army based on airborne troop and flying unit
    A:+20 D:-20

    outnumber factor : 1

    Imperial guard aeronautica docrine general HQ additional member

    vox caster: needed for issue order. free at the first order unlock.
    standard bearer:
    bodyguards:
    medic:
    astropath:
    Ministorum priest:
    primaris psyker:
    commisar:
    techpriest and servitors:
    admiral of the fleet: use the fleet orbital bombardment in battle
    master of the aeronautica: unlock the bombing run (need to own marauder bomber: more you have more damage you do)
    elite ace wing: 200 points: red leader standing by. A+15 D:-5

    Imperial guard aeronautica docrine general HQ unlock
    fleet commissars: 50 points add commisars to your army +5 random event roll(unlock summary execution)
    engiseers: 100 points; add engiseer for field repair, A+5 D:-5 for vehicles
    ace of the imperium navy: 200 points; A+15 D-5 for aircraft slot
    sergeants: 100 points: add sergreant in your army A+5 D-5 for infantry slot
    power weapons and plasma pistol: 50 points, officer in infantry slot gain better equipment, A+5 for infantry slot
    special weapon squad: 50 points; add special weapons to guardsman squad: A+5 for infantry slot
    grav-chute: 50 points; all troops are airborne: A+5 for infantry slot
    Hellstrike missile: 50 points: A+5 for for aircraft slot
    Hellstrom bomb:50 points: A+5 for aircraft slot
    medics: 50 points medics provide first aid D: -5 for infantry slot
    ministorum priest: 50 points, let me preach in HIS name, D-5 for infantry slot
    aereonautica imperialis: 400 points, add 1 extra fast attack slot to your army
    tactical genius: 500 point, A+5 D:-5 outnumber value+25% each slot in the army gain the bonus

    Imperial guard aeronautica docrine general HQ order

    we die standing: D:-10o for a phase one use only.
    Summary executions: your army lose 50 health, but gain +50 attack bonus for a phase and +20 random roll result in the next phase.
    fire on my target: 400 point: +100 attack for a phase
    orbital bombardment: -50 health to an enemy army, -100 if the enemy army have defensive fortification use based on fleet.
    Aim for the weak spot!: 200 point your troop deep striking in a weak spot of the enemy army: your army take 50 damage and the enemy suffer a D+100 malus for a phase.
    bombing run: a devastanting bombardment effective against enemy armored vehicle; damage vary on marauder bomber.
    Death from the skies!: 200 points an extra use for the bombing run.
    Shattering defense: 400 points: orbital bombardment; precise strike cripple the enemy defense. D+100 malus to the enemy army for the entire battle.


    Imperial guard Lord Colonel-commisar HQ
    choose if you want rp a Commisar with an imperial guard army based on heavy use of footman, hight morale, and elite troops.

    A:+20 D:-20

    outnumber factor : 1

    Imperial guard Lord Colonel-commisar HQ additional member
    vox caster: needed for issue order. free at the first order unlock.
    standard bearer:
    bodyguards:
    medic:
    astropath:
    Ministorum priest:
    primaris psyker:
    commisar:
    techpriest and servitors:
    officer of the fleet: use the fleet orbital bombardment in battle
    master of the ordnance: unlock the artillery bombardment (need to own ordnnance battery: more you have more damage you do)
    commissar cadets honor guard: 200 points: A+10 D:-10

    Imperial guard Lord Colonel-commisar HQ unlock
    commissars: 50 points add commisars to your army +5 random event roll(unlock summary execution)
    commissars blotpistol: 100 points, *BLAM* +10 random roll event
    engiseers: 100 points; add engiseer for field repair, A+5 D:-5 for vehicles and aircraft slot
    sergeants: 100 points: add sergreant in your army A+5 D-5 for infantry slot
    discipline: 100 points: commisar presence inspire his men A+10 D-10 for elite slot
    medics: 50 points medics provide first aid D: -5 for infantry slot
    ministorum priest: 50 points, let me preach in HIS name, D-5 for infantry slot
    carapace armor: 50 points: D-5 for elite slot
    special weapon squad: 50 points; add special weapons to guardsman squad: A+5 for infantry slot
    power weapons and plasma pistol: 50 points, officer in infantry slot gain better equipment, A+5 for infantry slot
    bayonet: 50 point, affix bayonet! A+5 for infantry slot
    Hellgun powerbackpack: 50 points, A+5 for elite slot
    Schola progenium: 400 points, add 1 extra elite slot to your army
    tactical genius: 500 point, A+5 D:-5 outnumber value+25% each slot in the army gain the bonus

    Imperial guard Lord Colonel-commisar HQ order

    we die standing: D:-10o for a phase one use only.
    Summary executions: your army lose 50 health, but gain +50 attack bonus for a phase and +20 random roll result in the next phase.
    Glory to the first man to die CHARGE!: 300 points; your army lose 50 health but the enemy army lose 100 health and the next random roll have +50 bonus. can be used only once, can be used to start the battle.
    fire on my target: 400 point: +100 attack for a phase
    orbital bombardment: -50 health to an enemy army, -100 if the enemy army have defensive fortification use based on fleet.
    artillery bombardment: damage based on ordnance units.
    Infantry win firefights. Tanks win battles. Artillery win wars: 200 points extra use of artillery bombardment
    Fear me but follow!: 500 points random event cant' have negative effect only no effect or positive.
  4. Grigdusher Grigdusher Arch-Cardinal

    IMPERIAL GUARD TROOPS SLOT


    I.G. conscript
    not available for: aereonautica doctrine and armoured doctrine
    cost: 2,5 each unit.
    1 unit is 10.000 man
    A:-30 D:+30
    outnumber factor: 1
    formation bonus A:+1 D:-1 each 10 units


    in RP they can count also as:
    -penal legion
    -chemdog
    -PDF
    -generic low quality hight quantity human mobs.


    I.G. guardsman
    cost: 10 each unit.
    1 unit is 5.000 man
    A:-15 D:+15
    outnumber factor: 1
    formation bonus A:+3 D:-2 each 10 units

    in RP they can count also as:
    -Armoured fist squad
    -drop troop squad
    -generic well trained human footman


    I.G. guardsman unlock
    chimera dedicated transport: no available for: aereonautica doctrine. D:-10
    Valkyrie airborne assault carrier: only for aereonautica docritne. A:+10



    I.G. Veteran guardsman
    cost: 20 each unit.
    1 unit is 2.500 man
    A:+0D:+15
    outnumber factor: 1
    formation bonus A:+4 D:-3 each 10 units

    in RP they can count also as:
    -battle hardened human fighter
    -catchan like specialist warfare
    -experienced mercenary
    -special weapon squad


    I.G. veteran guardsman unlock
    chimera dedicated transport: no available for: aereonautica doctrine. D:-10
    Valkyrie airborne assault carrier: only for aereonautica docritne. A:+10


    I.G. heavy weapon squad
    cost: 25 each unit.
    1 unit is 1.000 man
    A:+25 D:+25
    outnumber factor: 2
    formation bonus A:+7 each 10 units

    in RP they can count also as:
    -krieg like engineer squad
    -small man portable heavy weapon
    -carriage mounted heavy weapon
    -air dropped tarantula sentry
    -heavy mechanized infantry



    I.G. heavy weapon squad unlock unlock
    centaur artillery tactor: only for armored docrine D:-10
    Valkyrie airborne assault carrier: only for aereonautica docritne. A:+10
    sandbag and spotlight: only infantry docrine and commisar A:+5 D:-5
  5. Grigdusher Grigdusher Arch-Cardinal

    IMPERIAL GUARD FAST ATTACK SLOT


    I.G. Sentinel Squadron
    cost 30 each unit
    1 unit is 250 vehicles
    A:+20 D:+15
    outnumber factor 2
    formation bonus: A:+3 D:-2 each 10 units

    in rp this count also as:
    -tauros
    -generic light armor fast movement vehicles

    I.G. Sentinel squadron unlock
    valkyrie sky talon sentinel drop pattern: only for aereonautica docritne. A:+10
    armored enclosed sentinel: only for armored docrine D:-10



    I.G. rough rider squad
    not available for aereonautica docrine
    cost: 20
    1 unit is 1000 riders
    A:+10 D:+25
    outnumber factor: 2
    formation bonus: A+4 each 10 units

    in rp count also as:
    bike
    all kind of beast rider


    I.G. rough rider squad unlock
    bike: count as vehicles D:-10 only for armoured docrine
    death rider mount:s A:+5 D:-5 only for infantry docrine and lord commissar.


    I.G. Hellhound squadron
    not available for aereonautica docrine
    cost:40
    1 unit 150 tank
    outnumber factor: 4
    A:+0 D:+0
    formation bonus A:+2 D:-4 each 10 unit

    in rp count also as:
    -salamander recon
    -devil dog
    -banewolf
    -generic light armor tank
    -chimera

    I.N. Vendetta gunship squadron
    cost 40
    1 unit 100 aircraft
    A:+20 D:+10
    outnumber factor: 3
    formation bonus: A:+6 each 10 units

    in rp count also as:
    -valkyre
    -sky talon
    -generic VTOL aircraft



    I.N. Vulture gunship squadron
    only for aereonautca docrtine
    cost: 50
    1 units 100 aircraft
    A:+30 D:+10
    outnumber factor: 2
    formation bonus: A:+10 each 10 units

    in rp count also as:
    -A-10 stile tank buster
    -heavy weapon VTOL aircraft
  6. Mechaius Mechiaus Prefectus

    I'd like to partake:

    I shall enter the game as Archmagos Veneratus Soloman Mechaius, Magos Explorator Seniorus of the Adeptus Mechanicus. Ally to the Lord Militant General, Archamagos Mechaius is indebted to the LGM thanks to his forces having previously secured a valuable STC technology for him, which led to the Archmagos' own rise through the ranks of the Mechanicus.

    To that end, he has readied his Skitarii Legions, his Fleet of warships, and secured the support and War Engines of the Legio Metallikus to aid in the LGM in his/her endeavors. He is also a known associate of Lord Admiral Jorhan Stahl, by way of mutual acquaintance of the LGM. He does however, hold the Lord Admiral in contempt, due to his purely political motivations. He considers the man driven purely by his own selfish whims, and desire to replace the LGM with himself. Mechaius firmly believes that Stahl does not factor the interests of the Imperium as a whole into his decisions.

    That is not to say that the Archmagos is any better himself. The LGM is a means to an end. The LGM's success will directly benefit the Mechanicum, and more precisely the Archmagos himself. His sights are set on settling a Forge Wolrd of his own, and the appointment to the rank of Fabricator-General, that comes with it. He will do whatever is required to ensure that the LGM succeeds and will employ every tactic (Both military and political) in his arsenal.
    Grigdusher likes this.
  7. Grigdusher Grigdusher Arch-Cardinal

    IMPERIAL HEAVY SUPPORT SLOT

    I.G. Leman Russ Battle Tank
    not available for aereonautica docrine
    cost: 60
    1 units 150 tank
    A:+15D:-35
    outnumber factor: 5
    formation bonus: A:+3 D:-10 each 10 units

    in rp count also as:
    - many malcador variant
    -generic Main battle tank
    -manyleman russ variant
    -varius possible not listed upgrade (obviusly)


    I.G. Ordnance battery
    not available for aereonautica docrine
    cost: 60
    1 units 150 tank
    A:+25 D:+15
    outnumber factor: 10
    formation bonus: A:+15 each 10 units

    special rule
    artillery bombardment: 10 damage for the first unit, add +10 damage each additional unit max damage 100

    in rp count also as:
    -same weapon platform mounted
    -field artillery
    -medusa
    -colossus
    -griffon
    -manticore rocket launcher
    -deathstrike missile launcher
    -minotaur
    -bombard



    I.G. Supports Vehicles
    cost: 50
    1 units 200 vehicles
    A:-10 D:-35
    outnumber factor: 2
    formation bonus: D:-15 each 10 units


    in rp count also as:
    -trojan
    -atlas
    -sentilen power lifter
    -hydra flak tank
    -building with the same function
    -ammo truck
    -Manticore (air defence)
    -praetor (air defence)

    special rule:
    Sky guard: when enemy army field aircraft, flying creature, you gain D:-5 each unit of support vehicles.


    I.N. Heavy support
    only for aereonautca docrtine
    -squadron leader Oleric Navar, The malumvast Reclamation.

    cost: 60
    1 units 150 aircraft
    A:+35 D:+0
    outnumber factor: 10
    formation bonus: A:+20 each 10 units
    in rp count also as:
    -lighting
    -Thunderbolt
    -avenger strike fighter
    -generic flyer
  8. Grigdusher Grigdusher Arch-Cardinal

    IMPERIAL GUARD ELITE SLOT

    I.G. Storm Trooper
    cost: 30 each unit.
    1 unit is 1.500 man
    A:+30 D:0
    outnumber factor: 2
    formation bonus A:+4 D:-4 each 10 units

    in RP they can count also as:
    -Kasrkin
    -Grenadiers
    -Inquisitorial Storm Troopers
    -generic elite troops
    -have valkyrie and chimera dedicated transport


    I.G. Sniper
    cost: 50 each unit.
    1 unit is 1000 abhuman
    A:+25 D:+15
    outnumber factor: 10
    formation bonus A:+7 each 10 units

    special rule
    demoralizing: each 10 units gan extra +50outnumber formation bonus if enemy have infantry

    in RP they can count also as:
    -ratling
    -stealth elite tropps
    -death world ambusher troops
    -sharpshooter
    -generic sniper


    I.G. Ogryn
    cost: 50 each unit.
    1 unit is 2000 abhuman
    A:+10 D:-10
    outnumber factor: 3
    formation bonus A:+2 D:-6 each 10 units

    in RP they can count also as:
    -though mutant
    -other high resistant troop
    -dumb but stubborn troops
    -plague ogrin
    -ogryn berskerzer

    I.G. ogryn unlock
    chimera dedicated transport and a lot of medals:not available for: aereonautica doctrine. D:-10
    Valkyrie airborne assault carrier and a lot of medals:only for aereonautica docritne.A:+10


    I.G. Psyker battle squad
    cost: 75 each unit.
    1 unit is 500 psyker
    A:+50 D:+40
    outnumber factor: 5


    special rule:
    psykich choir and peril of the warp: formation bonus: A+35 D:+5 each 10 psyker the defense is a malus: more psyker you have more dangerous is. if psyker battle squad is fielded the random event result of 1 is 100 damage for your army, 100 is 100 damage for the enemy army. no save.
    each unit you add add 1 more to the % (example 2 unit: need a result of 1 or 2 for taking 100 damage and 99 or 100 for inflict 100 damage etc etc)

    in RP they can count also as:
    -generic psyker


    I.pskyker battle squad unlock
    chimera dedicated transport: no available for: aereonautica doctrine. D:-10
    Valkyrie airborne assault carrier: only for aereonautica docritne.A:+10


    I.G. Tank destroyer and siege tank
    only for armoured doctrine
    cost: 75 each unit.
    1 unit is 100 tanks
    A:+35 D:+0
    outnumber factor: 5
    formation bonus A:+15 each 10 units

    special rule:
    siegebreaker: when the enemy army have heavy, super heavy tank,titans, fortification, the army gain additional formation bonus A:+5 for each unit.


    in RP they can count also as:
    -leman russ demolisher
    -leman russ vanquisher
    -medusa
    -thunderer
    -destroyer tank hunter
    -valdor
  9. Grigdusher Grigdusher Arch-Cardinal

    IMPERIAL GUARD SUPER HEAVY SLOT

    I.N. heavy bomber wing

    only for aereounatica doctrine
    cost: 90
    1 units 25 aircraft
    A:+70 D:-20
    outnumber factor: 15
    formation bonus: A:+7 each 1 unit
    in rp count also as:
    -marauder destroyer
    -marauder vigilant
    -marauder colossus

    -generic super bomber

    special rule:
    Bombing run: damage is 50 to the enemy army health for the first unit: additional unit add 5 damage, max damage 100, 50 extra damage if the enemy field armored unit.







    I.G. Baneblade
    not available for aereounatica doctrine
    -captain apollo diomedes, blood ravens.

    cost: 125
    1 unit is 25 baneblade
    A:+35 D:-50
    outnumber factor: 25
    formation bonus: A:+2 D:-5 for 1 unit
    in rp count also as:
    -baneblade variant
    -macharius variant
    - generic superheavy tank



    I.G. Gorgon assault phalanx

    cost: 125
    1 unit is 100 gorgon and 5000 troops (count as infantry for bonus )
    A:+35 D:-35
    outnumber factor: 30
    formation bonus: A:+3 D:-3 for 1 unit
    in rp count also as:
    -crassus armoured assault transport
    -generic super heavy armored trasport
  10. Grigdusher Grigdusher Arch-Cardinal

    ADEPTUS MECHANICUS LIST

    ADEPTUS MECHANICUS ARMY HQ


    Player HQ
    (your character)
    ADEPTUS MECHANICUS HQ
    choose if you want rp an Adeptus mechancus magus, leading an armyof cyber enanched thec priest, servitor, automata and even titanica legio.

    A:+40 D:-20

    outnumber factor : 1

    ADEPTUS MECHANICUS HQ armory and additional staff:
    Mechanicum land raider: 200 points D:-20
    heavy weapon servitors:
    Collegia Titanica magos:
    master of the skitarii:
    Legio Cybernetica magos:
    Centurio Ordinatus magos: use the ordinatus blessing
    explorator magos: use the fleet orbital bombardment in battle
    ordo reductor magos: use artillery bombardment

    ADEPTUS MECHANICUS HQ unlock
    Collegia titanica: 400 points: add 1 extra super heavy slot
    archeotech weapons: 100 points A:+10 for all the slot
    techpriest overseer: 200 points ; techpriest direct the engiseer A:+10 D:-10 for all the slot
    tribunes: 100 points; add skiitarii officer to the infantry squad: A+5 D:-5 for the infantry slot
    god engine: 200 points: improve the titans and the super heavy tank: A:+10 D:-10, for each super heavy slot
    Blessing of the omnissiah: half damage for the enemy order abilities

    ADEPTUS MECHANICUS HQ Rite:
    The death of flesh: 400 points 150 damage if the enemy army have biological unit, only one use.
    orbital bombardment: -50 health to an enemy army, -100 if the enemy army have defensive fortification use based on fleet.
    artillery bombardment: damage based on ballisteria units.
    ordinatus blessing: need at least 1 ordinatus unit, -50 health to enemy: -150 if the enemy have super heavy slot
    rite of destruction: 300 points: A:+100 for one turns, 1 use for battle.
    rite of eternity: 500 points: D:-100 for one turn heal 50 points to your army, 1 use for battle.
    rite of immolation: 250 points: your army take 50 damage but the enemy take 100 damage.

    ADEPTUS MECHANICUS Troops slot



    A.M. Tech-Thralls Adsecularis
    cost: 2,5 each unit.
    1 unit is 10.000 "man"
    A:-30 D:+30
    outnumber factor: 1
    formation bonus A:+1 D:-1 each 10 units


    in RP they can count also as:
    -low qualiti servitors and robots
    -generic low quality hight quantity human mobs.

    A.M. Hyspasists
    cost: 15 each unit.
    1 unit is 2.500 man
    A:-10 D:+10
    outnumber factor: 1
    formation bonus A:+3 D:-3 each 10 units

    in RP they can count also as:
    -human sized robot
    - cyber enanched infantry
    -they have a dedicated transport chimera or rhino



    A.M. Sagitarii
    cost: 25 each unit.
    1 unit is 1.000 man
    A:+30 D:+20
    outnumber factor: 2

    formation bonus A:+5 each 10 units

    in RP they can count also as:
    -automated turret
    -servitor with heavy weapon leaded by engiseer
    -heavy weapon robots
    -cyber henanced heavy weapon specialist
    -they have a dedicated transport chimera rhino or razorback

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