Well deathskulls and Evil sunz have knacks for taking any wrecked vehicle on the field running it to their meks and getting it into the field, Deathskulls just like bigger prizes, where evil suns just take anything it takes for their orks to be goin fast and would take the less damaged, or smaller things to quickly fix up
If I may expand a little on this as well. One reason Imperium scholars believe this is because Ork Technology has no machine spirit. How can their machines work other than an overwhelming belief that they will work? Its true that special colors help like red ones go faster and they tend to go faster.... a little. Blue is lucky but it adds absolutely no benefit to their protection. Even traveling through the warp, the myriad glyphs the orks have on their kroozers, they believe will protect them from the warp, but its their unified "belief" in the glyphs that actually protect them. This makes since because anything of the warp is psychic and the ork's generate their own psychic field that weird boys can tap into. I am not exactly sure if "Orks do not believe something will work, it won't." I believe in the lore when they say orks, especially Meks have the ability to build technologies that rival even that of the Eldar. They don't exactly know how it works but the knowledge has been scripted into their DNA. The entire Ork society exists because it is in their blood. Even their eco system goes everywhere they go. In my mind they are the perfect survivor race. War for them is not just a need, it is a form of reproduction and colonization. When an Ork dies, they release the most spores to create yet more orks. Ok I am getting off subject a little. Sorry. I just love Orks!!! I had at one point read in the older lore that an ork pistol was just a shell and the ork would put bullets into it and because the ork believed it would shoot, it did. I believe this is more or less the comedy relief aspect of the ork race. But more recent lore explains the odd boyz and their unique abilities. If an ork's belief something will work, they would not need meks. Unless it is the belief in the meks and the meks belief that only they can fix it and then the boyz belief that it is fixed but that gets too silly for me. I do believe an orks faith is important because it helps them get the job done! At the end, of the day its the lore you prefer. I believe meks are in this game and if orks can't loot maybe meks can repair battle damaged vehicles in battle??
Nicely said, and when i meant itll work vcause orks think they do, and vise versa, i meant that some things work because of ork pure force of wanting things to work. but yes the orks that do certain fields like meks, as you said are born with it in their head, they kmow how to piece everything in a certain way to make things work, don't have a clue why it does it just does. Same goes for Ork Painboys, they just know the inner ways of the ork body, den make dem better?
The fundamental rule of it is actually that the belief of the Orks serves as a reality-bending cure-all. It doesn't completely break the rules, but rather bends them to the Orks' will. There's a really nice example explanation that I'll shamelessly copy-paste now. "a Wartrukk with a mob of Orks in it sputters and dies. Da boyz hop out and have a look. One of da boyz examines the readouts and says to the Nob driver, "Da bloody fing is outta gas!" Said Nob hits the offending Ork in the face so hard that he falls unconscious. "Look 'ere, I'z da boss, and I sez I filled this fing up righ' before we left!" The rest of da boyz look at each other, halfway convinced. He is the biggest Ork among them, and he did just prove it. Maybe he did fill it up right before they left. That's the sort of thing one does when one's in charge. Da boyz begin to file back into the Wartrukk, and with a satisfied nod, the Nob gets in and cranks her up. Because da boyz believe that there is plenty of fuel in the truck, one drop does for ten, and the Wartrukk and da boyz arrive just in time for the next fight."
I like that, one drop for ten!! So long as gas doesn't magically appear or the vehicle drives without gas completely. That will most certainly break the rules! I have lost so many times with orks against my buddies especially one who plays space marines. He tells me, sorry man, maybe a new strategy? I say its ok, orks are meant for fighting and winning!! They just not believeing hard enough that they can win is all. He then says, "Are you kidding? Orks?" They go into every fight knowing they will win! So how come they don't. Har har har! "They believe it don't they?" Then I say, "That would break the game wouldn't it?" They would be the most indestructible army on the field. Their army would be invincible and vehicles would be unstoppable, forget the ramshackle table! If Orks run away it ain't losing because they can come back for another go! Its not failing a morale check, its tactical retreat and regroup!
Quit stereotyping mih peoples! Chaos is chaotic, to fight the Long War one does not merely forsake needed battle loot. Would we actually use an Ork Shoota or a Shurikan Catapult, probably not, but we'd still melt down Ork gear to scrap and send Eldar tech to our old Mecha Mechanicus pals to reverse engineer into new and deadly tech. I'm sure many would maintain the dogmatic rejection of xeno tech, but having a singular mindset in such matters isn't exactly what chaos is about...
I always thought the main reason why their glyphs protected orks from the warp, is because daemons wouldn't want anything to do with a bunch of greenskin weirdoes who treat a daemonic intrusion as a sport and a good way to pass time during long warp travels, and those glyphs clearly show them that's what they'd be up against on that ship...