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Let's Make Some Noise! Now with MathieuLavoie

Discussion in 'Ask the Team' started by NoiseMaker, May 27, 2015.

  1. Thank you, Ian, for tons of answers! =) But it is still one more small question. So, when space marine wears helmet on his head and start to say some phrases through the helmet - his voice must be sounding vibrating and distorted, not pure! Like speaking into bucket! Just like in the video that i posted. So can we hear this in game?
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  2. Golokopitenko Golokopitenko Well-Known Member

    It plays when you die by falling from a certain cliff
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  3. Ian Chuprun NoiseMaker Senior Sound Designer

    The speaking into a bucket sounding processing is called comb filtering with a high resonance, and while this sort of dsp appears popular to some crusaders, the DoW examples are too extreme and not in line with the current 'lighter' direction I have received from both David Gozland and Games Workshop. And I agree with them. Comb filtering has been very popular in Science Fiction for creating robot and man-machine voices (as well as certain kinds of vocoding which still prevails today) so I appreciate why people might want it, but we are heading to be closer in sound for the SM and CSM to the helmet wearing SMs found in Space Marine. More comms, less bucket.
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  4. Bucket is fine with Dreadnoughts, whenever they will or will not be included. But a slight distortion, just so that you notice it, may suffice.
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  5. Ian Chuprun NoiseMaker Senior Sound Designer

    Interesting idea. Make it precise location specific. Nice! My musing was more in line with a very low probability of hitting with one specific action, so players would have to die 99 times out of 100 before they heard it, but I like the idea of going somewhere to trigger it.

    But I don't even know if there are any legal or IP issues with this, so I'll check, but keep brainstorming as to how best to work it in and let's see what happens.
  6. DjemoSRB Djemo-SRB Preacher

    Cant say im happy with that last note note.... seeing how popular DoW voicelines are in general round 40k communities round the net... Id write it off to "wait and see" if we like it, but then again by the point we will be able to hear the voices of these professional voice actors it will probably be too late to tell them our stance on it.

    Ian, can you link us some vids of game characters talking in "more comms, less bucket" manner, wether it be from the actual Space Marine or some other game that does similar distortion? So we can at least get a clearer picture of what you guys are going to go for? Im assuming David gave some examples or vids to the audio team, perhaps some video from Space Marine itself.

    The only one talking with a helmet on in Space Marine that i recall was Leandros.
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  7. View: https://youtu.be/7qeNasdgBFU?t=2m35s
    Space Marine pilot through vox-channel at 2m50.


    View: https://youtu.be/9kSwfk_Kfdc?t=18m32s

    Vox-comms at 18:32.


    View: https://youtu.be/Jib8Enomye0?t=13m54s

    13:52
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  8. DjemoSRB Djemo-SRB Preacher

    Sounds better then Leandros in any case, his voice felt too plain even with a helmet on.

    @NoiseMaker

    Was what Hell Grunt just posted the type of distortion you were referring to when you mentioned Davids and GWs request? The actual part at 2:50 minutes in, when the marine pilot appears on space television?
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  9. English is sadly not my first language... and I can't make out a single word in that vox burst. It's just incomprehensible chatter to me. So THIS is how I DON'T want it.
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  10. Ian Chuprun NoiseMaker Senior Sound Designer

    Well, from what you have said, the Barks in DoW2 were popular because there were so many of them, and they were well written. The dsp, or sound quality issue, might not be so significant an issue.

    This is the first example I was sent.
    View: https://youtu.be/2vIQslICeS8?t=215
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