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Let's Make Some Noise! Now with MathieuLavoie

Discussion in 'Ask the Team' started by NoiseMaker, May 27, 2015.

  1. Galen Galen Arkhona Vanguard

    [​IMG]
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  2. Ian Chuprun NoiseMaker Senior Sound Designer

    I have passed your request on to Mathieu who is working on the Eldar Foley and animations. Thanks!

    Yes. The plan, at the moment, is to add more Ork VO stuff to wherever we can to make them more Orky. Grumbly bumbly comments (or just grunting) from animations, your dakka dakka dakka when shooting idea, etc. We are building a list and as long as there is time, and available assets, it will be done.
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  3. Ian Chuprun NoiseMaker Senior Sound Designer

    Just finished a quick re-factoring of the Ork voices. Brent went over them with me and they were all sounding too robotic for him. Unfortunately this sort of thing takes way too long to re-generate in the soundbanks so the new voices will not be in the game until after the coming patch. Hopefully a following hotfix contains them.
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  4. How do you feel about the eldar "dink" from the main cannon on our tank?
    After sitting there plinking on a predator, I felt this was neither intimidating nor futuristic sounding.
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  5. Please consider making it a passiv skill trigger sound effect
    So the dakkadakka sound is not just hot air and has meaning
    Ha ok that's understandable
    But maybe tell your bozz that this could be another cosmetic option for the shop ;)
    I need more stuff to throw my money on!
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  6. Orv Recruit

    They sounded like they were just passed through a cheap headset-built-in modulator, so that's good to hear.

    I imagine it's not done, but on other ork sound fronts, the track sound on looted tanks and the general movement of trukks sounds a bit cleaner and more well-kept than I'd expect. I'm not sure how much you can tweak it, but the squeaking on the hydraulics is a good direction to move things towards. A throatier engine noise with some more bass, either as a regular undertone or like a backfire cough every so often might sound nice, as well as the sound of electrical problems in concert or in opposition to the hydraulics. Sparking and hissing sort of things.

    Finally, please replace the ork BGM with the appropriate amount of Hall and Oates.
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  7. Ian Chuprun NoiseMaker Senior Sound Designer

    I think Mathieu did an excellent job on the Eldar weapons. They 'sing' in a way that is totally their own class of sound on the battlefield.

    You might want to be careful about posting comments about the founders server here in public. I have a different NDA than you ;-)

    But since I started it, the Ork vehicle sounds are placeholder right now. We have a generalized bug with all vehicles that wont be fixed for at least a week (or two) but Mathieu is working on getting Ork vehicle sounds ready for an upcoming hotfix to the impending patch. But I'll pass on the backfire sound idea as I am sure he'd like that one, if he did not already think of it. Thanks!
    Grigdusher and Njord-Halfhand like this.
  8. Orv Recruit

    Good point, my bad. You should make [FACTION] [ENTITY] sound more [DESCRIPTIVE NOISE].

    E: Oh actual more thoughts so I'm not just being a smartass; This is probably unfeasible, but the chattering, bass rumble of the heavy bolter when you're in the low health filter sounds so, so good, is there a reason you're not using that for the main sound? It may be a bit too much to have all the time but it's really a good sound, and there are a few other sounds in that filter that sound more like I imagine an over the top Warhammer fight to be.

    Maybe a Battlefield style sound setting function? That's probably a trillion times more complex to implement than you guys have time to though.

    View: https://www.youtube.com/watch?v=HyMGXOmQKJA
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  9. Ian Chuprun NoiseMaker Senior Sound Designer

    DAKKA DAKKA DAKKA !!!
    Grigdusher, Xeltan and Djemo-SRB like this.
  10. -Contested, captured, lost objectives. Can we please audio cues to go along with the visual objective status window? Something to pull us out of our laser like focus on combat, to cue us in to look at the objective status window.

    The audio cues would play when an objective is being contested, lost, or captured. It doesn't have to be annoying and blaring. Just something short and sweet to cue us in that an objective is being lost. Players could have an option to turn them off if it's too annoying. My problem is I get too focused on combat and dont see the objective status. A friendly chime from a servitor clueing me into the changing status of an objective would be nice.

    -Waa Waa sounds when enemy contests an objective
    -Chime sounds when we contest an objective
    -Beep sounds when we secure an objective
    -Buzz sounds when enemy secures one of your objectives

    -The gate of harkuss. When one of the gates get destroyed, you can hear a pin drop when this happens. There's apparently a message across the screen when the gate goes down... again, my brain filters out that as a distraction. I've never seen that message.

    Suggestions:

    -Audio claxons and alarms sound for 10 seconds, complete with flashing lights, alerting defenders there has been a breach in the main wall.

    -When the gates fall, it sounds and feels like hundreds of thousands of pounds of adamatium crashing to the ground. Screen shake, the entire outer wall rumbles, a very loud cascading, crashing series of sounds. Any vehicles or players against or near the wall should be crushed. A huge dust cloud should arise... and through the dust come screaming attackers, teeth bared, chainswords revving, Powerswords flashing off the sunlight.

    With these types of audio and visual ques, there would be NO DOUBT in anyone's mind a gate has been breached. The option to turn these audio cues on and off would be premium, so for those who are annoyed by the constant chirps and beeps, they can turn them off. For those of us that have a laser like focus 100% on combat when we're in combat, the beeps and chirps would really help pull us out of our blood lust and berzerker fury.
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