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Let's have a discussion about Mark of Tzeentch

Discussion in 'General Discussion' started by Timburwolfe, Jun 23, 2017.

  1. Catnium Catnium Well-Known Member

    no its not
  2. I have a few Ideas for Mark of Tzeentch. They shouldn't all be applied together, but figure yourself.
    Maybe there lies some inspiration in it:

    Invunerability Save:
    It would be Lore & TT Accurate. Instead of the faster Armor Regen, jinx all the leftover damage whenever your Armor breaks.
    E.g:
    Grenade. You loose all your Armor, but your Health isn't touched.
    Grenade without Armor -> Normal Death
    Plasma-Cannon. You loose your 10 Armor, but nothing on your health.
    Bolter. Instead of 38 Damage you only take the 20 Damage to Armor, the rest is jinxed.
    Melta. You jinx 1 tick of damage... not verry usefull.

    And why?
    MoT would no longer be the "Stack as much Armor as possible" Mark, but actually usefull no matter what class you use.
    And while you can't get instakilled, you loose in normally even fights due to -15% Health. It would be quite Lore-Accurate,
    as Tzeentchs Ways are unpredictable. Sometimes you feel his intervention, other times you feel cursed by him


    Let there be Spells:
    Dawn of War II Retribution Campaign featured many different spells you could equipp to your Chaos Lords.
    Every God hat it's own spells and abilities, but if you went with the Mark of Tzeentch, every spell could be equipped as you wish.
    That makes sense, as Tzeentch is the god of sorcery and thus should also know Nurgle/Slaneesh Spells.
    It would simply enable a MoT Sorcerer to equipp every spell, no matter the Requirement


    Let Spells be stronger:
    Currently the only Synergy that is going for MoT and Sorcery is the Evil-Eye Pendant, which gives +25 Mana and +10 if you have
    the Mark of Tzeentch. And that's not enough. Eldar Weapons have higher Damage, to make up for how squishy they are, why not doing the same
    with MoT Sorcs? Whenever you have the MoT, all your spells do x% more Healing/Damage or cost x% less warpcharge?
    Tzeentch Sorcs are less durable, why not making them more cappable in what they do?
  3. Catnium Catnium Well-Known Member

    yeah even GW doesn't know what to do with Mot ive seen a new iteration of its effects every 10 years or so

    it used to give + 1 dice on psycic wind rolls and reroll any dice once per turn back in the old days
    than that changed in the 3rd .. and now its changed again in the 7th or 8th..
    this versions is probably the best one i've seen up to date in TT atleast.
  4. Great argument! Don't reply to this post tho I don't have time for shitposting with you.
  5. Catnium Catnium Well-Known Member

    Go read this thread for my reasons why.
  6. With this kind attitude of yours? Keep dreaming.
  7. Grotduffa Timburwolfe Active Member

    You could have put more effort into your post saying you think MoT is fine. This is a discussion, not a poll, and a reasonable expectation of its participants is to present a well-reasoned argument if they have one. If you have nothing to contribute, then please refrain from participating.
  8. Read my damn original post you will find all effort you need. When someone takes one sentence out of contex that's frikin bad attitude. And don't try to be cop here just because you are OP.
  9. Alb - Alb Alb Steam Early Access

    I had a recent idea for Mark of tseench... Since tseench is all about scheming and planning and stuff, how about we give the mark bearers wall hacks? The ability to see the outline of enemies through walls out to a certain distance? Think of it as "predicting" where the enemy will be and how everything "is falling into place". Maybe even keep the increased armor regen too...
  10. The idea isn't bad from a lore perspective, but that would be brutal. Like... really brutal.
    Maybe you just automatically unveil enemys on your radar in a certain distance around you?

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