I use ADAD like a champ and win many more 1 v 1 than I lose because of it. Just because I can use it and excel with it doesn't make it a good game mechanic.
I thought we were having a civil exchange of ideas between adults. Now you're going all "get gud" on me like a 12 year old. That's really a shame. 1. You realize that both evade attacks and sprinting/lunge attacks are completely broken because they no longer reliably work for most players, right? 2. You realize that Axes and Mauls are so painfully slow and obsolete they're a death sentence for the user bearing these weapons, right? 3. You realize all 4 of those aspects of game play would make TA a very formidable class if they weren't all totally broken, correct? 4. Bash + Bolter = I win about 98% of the time where as Bash + Sword isn't nearly as lethal. 5. Rolling + shooting a Bolter works faster than and is superior to rolling + melee attacks. You realize you're better off with a Bolter and a Tactical in most close combat situations rather than a TA because of the reasons I listed above, correct? So I ask again, what unique capability or unique weapons do TA's bring to any given combat encounter? The answer is "they bring NOTHING unique or special to any combat encounter" and this is why they're outclassed by all other archetypes.
totally unusable class with totally unusable weapon killing an apoc with a totally unusable attack according to you at least bro View: https://www.youtube.com/watch?v=x1EWgFRnRAw
You know Cat human beings can disagree without hating each other. Just because you dont agree with someone doesn't make the other person a horrible human being. Rather than being a horrible human being yourself by insulting me personally just because we dont see eye to eye on certain issues, perhaps we could just agree to disagree? We both want EC to be a great game and we're both pulling for WH40K and BHVR to succeed. Why be so nasty and hateful?
i'm not hating you dude i'm just pointing out that not everything is bad. you seem a bid stubborn , no offence, so i need to be a bid hard to get through the metal plate in front of your head =D and you don't need to always talk down on things you don't fancy. you talk down on so many things that are simply not as bad you make them out to be. saying things like traiter assault is useless is just a PoV thing coming from your PoV there is plenty of people who can make assaults work. like there are plenty of people who can make Swooping Hawk work and when i do it i get shut down in an eye blink.. does not mean the class is bad , it basically means i'm bad at the class .
I'm not saying everything is bad, though I expect a lot from a 40K game. Many 40K fans have been waiting and waiting for an awesome 40K game. I am saying though that we can do better on many fronts. I am saying that certain game mechanics have worked well in the past and were intentionally or unintentionally broken by BHVR, which has led us to where we are today. Things that BHVR have purposely broken like evade attacks along with purposely breaking Axes and Mauls makes me angry because we told them back during Alpha that breaking these mechanics will break Traitor Assaults, yet they made the changes in lieu of feedback and here we are today with the current state of melee. Most of the woes and broken aspects of melee vs ranged are self inflicted and that's frustrating. We're simply rehashing the same imbalances we experienced back during Alpha. As far as the topic at hand, I would think a vast majority of WH40K fans would agree that Tzeentch should have special boons for the Aspiring Sorcerer class, just like a vast majority of WH40K fans would agree that Mark of Khorne should have special boons for melee archetypes. It is an unnecessary move and quite frankly a short cut, the fact that that BHVR has implemented these Marks so that they have the same exact effects on every single archetype. There's also the fact that it just doesn't fit with the lore. We can do better and should do better by implementing the standard boon per class and additional special, unique boons for each class that still make each class strong in their own right with each Mark.
But you bring up 2 different topics here: What unique stuff do TA bring to the field? Answer capping and tankyness. They are fine as is. Ranged is better than melee: Duh, this has been discussed for months. The devs will fix it. Traitor Assaults don't need anything right now. Melee just needs some tuning, that's all. And the reason I tried to end it there is because we are off-topic.
Tzeentch is def in need of some dire assistance. I got a whole post in here where I basically dump my head cannon on why i think it needs adjusting.. MoK is in a pretty good spot now. it had a few buffs not to long ago that altho minor on paper when combined are just enough to push the class out of uselessness into usefulness And the normalisation of launch ranges on heavy melee attacks means you have a lot less issues with being out maneuvered nowadays with just your 2 stamina. Over all a TA with MoK and Hp wargear with or without the chainaxe is a decant force to be reckoned with now. Unlike MoT who just suffered more when TTK went down without ever being compensated for the change. And i think everyone even LSM only fans would agree that class effects per mark would be awesome. from what i understand this was the initial intend but got scrapped which is a shame. and we can only hope they eventually get around to looking over the timings on evade attacks when they do the melee overhaul they been taunting us with for like 2 months now ? ( it sure feels like 2 months if its less) i believe applying a similar treatment to MoT as MoK received would be a good way to fix it for the mark as a whole, by adding some armor instead of HP. i explained in my original post in here why adding say 20 armor on top of MoT won't affect vets and the likes at all for ppl who still phear MoT vet traitors being unkillable. or alternatively buffing the sorcerer trough buffing Boon of change by including a damage reduction buff on top of the hot .. altho this would also increase the power of the chaos faction as a whole so it's unlikely they will go this route. despite MoN 's heal doing the same just channeled so in the grand scheme it won't actually change much outside of it probably being applied more alof a sudden. And separate bonuses per class seem out of the window for now. which just leaves the mark to buff..
By few cents.... MoT is actually fine I play it quite fairly with my MoT AS. Problem that people see with MoT+AS is current ranged meta. Expecting to outgun "ADAD"ing shoter with MoT ranged - FF is rather bad idea. Lash has disrupt and that is only reason people love it and use it. FF never gonna have disrupt thus never gonna be "better" than Lash. About low armor AS problem with MoT I really don't see where people coming from, my Traitor has 123 armor wich is 1-2 bolt from AS's 75 and does rather well. Funny how few people figured out appliance of things that get rarely used because they are not popular. MoT does shine best in short-mid range with cover where you regen to full before enemy armor even begins to recover. I am against giving IWND(even random) to MoT. Though I am agree that each Mark must work differently in every class. Some ideas: MoT AS - casting spells also recovers armor of caster(with 25% speed of healh recovery of nurgle heal). MoN ranged - have plague ammo mod. And melee has poison mod. MoK ranged - their melee weapons(even one havoc bears) are one tier better than eqv. MoK melee - melee damage mitigation(1-3%) plus 5 to all melee weapon recovery. MoS melee - each 3th melee attack recovers 25% of armor - pain is pleasure(sorry just IF things) MoS ranged - hitting(with your ranged weapon) same enemy(before his death) more than 4 times give you damage buff against said - sadism I guess. Tho I guess most of these won't do cause - devs want lobby shooterdespite advertising it as MMO.
This isnt the right thread for this discussion, but I'm not going to complain if you want to take this topic to my thread on axes and mauls. I suggested in that thread the option of making the chainaxe restricted to Khorne, and in exchange increasing its attack speed to match that of the regular sword (or making it so that using the mark of Khorne increases your chainaxe attack speed to match the swords), since Khorne devotees are likely to have the raw strength to wield an axe with as just speed and ferocity as most marines can wield a sword.