In a game that is meant to promote team work this mark does the exact opposite... however I don't feel like Khorne would be a big fan of team work either.
Well, you're half-right. MoK is designed for people who like to charge at the enemy and murder their faces up close and personal, which is valuable because it will probably get the enemy to stop firing at your heavy bolters and other ranged dude to kill the chosen of Khorne before he collects all of their skulls. OH GODS, KILL! KILLING, BLOOD, SKULLS, RAAAAAGGGH!
Boltguns rock with MoK. Buffing it even further is a little bit over the top allready. Just trust me, that's an idiot running MoK 90% of the time telling you.
Give the MoK user the ability to deal dmage to his teammates with melee attack, so you can heal of your allies and it would kinda fit the lore ... and omg the troll potential ; )
Personally I dont like the Waagh or MoK very much. Anything that robs you from executing players or makes certain classes obsolete [painboy] makes me very salty. Personally I would like to MoK able to be picked up/revived but not healed [still grey] until MoK is worked out better. The Waagh should be a commander ability and the fact a faction ability makes its own class obsolete doesnt make sense to me. Seriously, doent the inability to execute a Mark of Khorne and send him back to the bastard deity in bloody irony not infuriate you?
https://forum.eternalcrusade.com/threads/mok-suggestion.67388/ MoK should heal you off executes. I mean come on "BLOOD FOR THR BLOOD GOD!! SOULS FOR THE SOUL EATER!! SKULLS FOR THE SKULL THRONE!!!"