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Legion of the Damned/Flaming Rounds Discussion

Discussion in 'General Discussion' started by Asheru, May 26, 2017.

  1. Any other posts will be locked so talk about it here.
  2. Arteek Arteek First Blood!

    Misinformed knee-jerk reactions in 3...2...1...
  3. Thana Thana Curator

  4. Asyran Eldritch Arkhona Vanguard

    I am not even gonna touch this subject.
  5. Proteus Lychoro ProteusVM Forum Beta Tester

    it's pretty bad tbh
    EvLTimE likes this.
  6. Lerdoc Katitof Well-Known Member

    About LOTD:

    Badass looking tracer.
    Flame ammo MELTS literally everything with legs at all distances.
    Completely makes toughness stacking irrelevant.

    LSM hero, therefore full combat potential will never be realized.

    Ablaze ammo for every vet:
    Extra, unmitigable 25% damage.
    Low cost compared for what you get in return.

    Instantly makes ALL other ranged weapons for veterans irrelevant.

    Conclusion: Most definitely OP compared to any other ranged choice tacticals can get, complete no brainer for apo vets.
  7. Khornatian Khornatian Steam Early Access

    Considering the steady population loss, the marines may want to hurry enjoying the new toy.
    Dargadon, Makrura, Maensith and 6 others like this.
  8. Diableria Hashiit Recruit

    I have a feeling this is going to be even more painful than lsm campaign. Everyone is flooding LSM again and now you get to fight 15/20 veterans and LotD with flaming ammos.
  9. Tamiel Brother-Tamiel Well-Known Member

    Toasting in epic bread
    Ultragoy likes this.
  10. What's unfortunately going to happen is all ranged meta will be forced to use similar type rounds or fail vs players with these type rounds. Skill is removed from the equation due to an obvious imbalance.

    You're adding an extra type of damage that can't be mitigated to the strongest over all weapon in game. How can you NOT know this will break the game?

    Adding this new type of ammo for fully automatic Bolter's is an unwise move by BHVR and will have a negative impact on game play for many months to come. All ranged weapons without this type of advantage will have to have this type of ammo available or there will be an imbalance.

    Plasmaweapons being fired in semi-automatic mode should be the only weapons besides melta/fusion doing "burn" damage because you're launching miniature supernovas with each trigger pull. Fully auto plasma doing fire damage would be as OP as a Bolter doing fire damage, thus the reason that only semi auto mode should add a burning DOT to each plasma shot.

    This is really a huge lost opportunity for plasma weapons. Plasmaguns are so obscure and obsolete compared to the bolter adding fire damage to Plasma semi auto firing mode would have been a huge boost in effectiveness of these weapons as well as a great addition to our arsenals(weapons we actually use that aren't obsolete or useless). Now the God mode Bolter gets even stronger and the Plasmagun fades further into obscurity.
    Delgear, Daemonkz, Makrura and 9 others like this.

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