After looking at the map leak, now I'm thinking (more realistically) that there will be multiple battle scenarios available at each location, or even a progressive campaign where the faction with the most wins at the mission map of the week has a dev-designated roll on mission, progressing week-on-week or something (so chaos defeats imperium 100-99, next battle puts them on the offensive). I mean look at all those location indicators just begging to be captured... it has to mean something a little bigger than deathmatch, IMO.
I still have issues with the character models. But I am waiting for Katie to have the photo of the raptor ready for me before I talk about it. Its mainly the models waist.
Personally I'm happy that the missions aren't just "Take hill C!", they seem to have a bit depth which I'm happy with. However if this is supposed to be a mission given by the WC, do they have to write up a mission like that or are they premade for each capture point? I don't think the WC will have the time nor will to write up an in character mission briefing for each and every task they give.
That mission description is just for the module. The War Council, while still unclear as to how exactly it will work, they won't be writing up mission briefings like that.
Looks great, one thing that stands out for me is the connecting lines between bases. Does this mean that we have to take one base to grab another? I'm not a really big fan of this in some cases, when PS2 launched it was great back capping a certain facility which gave the enemy certain resources for the front line (Tanks, Aircraft etc). It made the team who was pushing an attack send troops back to their key facilities that were being taken and take them back, this gave the defenders a chance to overwhelm a force that had split its attack and counter attack. This happened back and forth and was a great game changer.
It will be interesting to see if the first 10v10 module they release will just keep getting scaled up to 20v20 then 40v40 or if they'll just keep making larger seperate modules to test everything on. Let the tuning begin!