The random fire pattern messes that up also. Firing just over a rhino, hitting railings vs quads, hitting side armor instead of rear armor. The reaper launcher is doing it also I noticed.
Correct. The burning light cannon however, is. And after some more thorough testing the spread does in fact increased when scoped in. Ten shots at a target at least 300m out while scoped yielding a hit rate of 3/10 while letting the cannon reset to resting position each time. Unscoped hits were 10/10. Of interesting note when transitioning from a scoped shot to the unscoped shot despite not moving my aim the targeting reticule became white as if nothing was beneath the crosshairs and I had to move my aim to the left to align it with the targets body rather than the head.
It's...It's a laser though. Lasers are supposed to have pinpoint accuracy, being nothing but concentrated energy beams.
I'm looking more into this and it definitely seems to be a spread increase from scoping with the weapon in fact.
Not actually true, but the point is that they're supposed to be hard to kill infantry with, since they're meant to be anti-tank weapons. This means that the targeting, for gameplay purposes, has to be really wonky.
You guys wanna see a cool laser in real life? The guy who made it calls it a "laser bazooka." : D View: https://www.youtube.com/watch?v=IzUoe-9bKa0
That's pretty awesome! Now all we need is to make it bigger and stronger and we finally have our lascannon! Also, more testing. This time it did slightly better and a target I assumed was at around 400m. I aimed more for the body this time and scoped came in at a whopping 5/10 while unscoped sat steady at 10/10
Another test, this time with bracing. Scoped barely came in at a 5/10 Interestingly enough, unscoped came in at 9/10, so there is some spread on unscoped shots but it's roughly negligible. I may have also been firing at a partially obstructed target for this test. Spread increase is still present even when braced and scoping in.