Anyone know what they did with netcode last patch? For me lag was almost not an issue before at all, and now it increased with about 500%. Every map, the game studders itself thru the match at around 70% of the game time. Added with some rubber banding every now and then. And as I said earlier, this was almost non existing before. Game is almost not playable anymore for me and that is a major drag. Any info on this subject? FPS has improved tho.
I've always had teleporting issues. Nothing has changed :/. I wish they would update us on those EU servers...my ping says 40ms but it sure as hell don't feel like 40ms!
^This Plus the fact that for some reasons, Even when you dodge specifics Melee Attacks (Burning Choppa, Necrotic Sword) and that you see you did DODGE the attack... You still die cause at the end of the Roll, you take Damage+Dot. When you see Melee Spamming Fast attack in the wrong way and suddently, 90° Slicing Rotation of Doom still out of range but that kills you.
Something is so off with netcode performance. It appeard on official launchday. I dont know what they did to their servers but it surely was a mistake.
I think i always had teleport issues but it got way worse after the launch patch or so.. i'd guess the new UE build is the culprit since it came around there.
You know it's entirely possible steams servers are having issues sometimes. It's not ALWAYS "netcode". Honestly I've only had lag and rubberbanding(like real rubberbanding) once since Launch. Occasional lag spikes happen but that's any game. I'm sure they have work to do on their end but, not always their fault I'm sure. Also a patch just came out if anyones having issues right now.