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Lag in general!

Discussion in 'Ask the Team' started by VaMpZzzz, Feb 6, 2017.

  1. -VI-Alerius Alerius Active Member

    this latency drop wasn't (really) due to improvements... they changed the formular of how your ping is calculated. before it was a full service ping: you -> server -> backend -> server -> you
    Now it's the normal way to calculate a ping: you -> server (maybe backend as well)

    they did some optimisation regarding network stability and stuff though...
  2. RageScreama RageScreama Well-Known Member

    I can tell a big difference. Now when I shoot someone I'm actually shooting them. I don't have to lead near as much as before.
  3. No_1 No_1 Well-Known Member

    When ping is over 180 melee is a joke. Doesn´t make sense at all. Slow melee or improve ping, but those 2 things together are breaking the game.

    Cause if a strong attack cost 0,5 sec to charge, and we have 180 ms, i have only 0,3 sec to react against it. Reaction human time abut 0,3 sec... so no time to react.-..



    Action Strong Attack--- to server--- 180 ms

    Server to me-----180 ms

    Time to react----- 300 ms

    Me to server---- 180 ms

    Time to proper counter --- 0, 76 secs.

    Strong attack Charge time: 0,5 secs

    My kick doesnt come in time..

    EDIT: This is an explanation about how i see the melee, numbers are not exact. Just a way to express.
    Flyby likes this.
  4. No_1 No_1 Well-Known Member

    Here an example:

    Enemy is attacking by fast attack followed by strong attack.

    I see the fast attack, i call the kick, as the fast attack that i see is coming with lag, my kick is being triggered when his attack have been done, so i receive the fast attack, but while im kicking he land his strong attack.

    So 0,3 sec of lag can cause a chain of deadly fails in the RPS melee system...making all the system useless and rage-inducer
  5. Flyby Flyby Member

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