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Khornate Support Class ... Pweh ?!

Discussion in 'Chaos Space Marines' started by Ideas_McGee, Feb 20, 2015.

  1. DjemoSRB Djemo-SRB Preacher

    Aye, theres no reason to respect any rules of TableTop, as the game designer himself said on many occasions that Eternal Crusade isnt based on TableTop to begin with.

    8) What WH40K Table-Top rules can be used in EC as actual rules or guidelines for game mechanics as opposed to which FPS mechanics would apply in certain circumstances? (relating thread with examples of what the question is talking about: http://forum.eternalcrusade.com/threads/tt-rules-or-fps-mechanics-what-works-best-in-ec.34058/)

    BRENT ELLISON: Eternal Crusade is NOT based on the Warhammer 40,000 tabletop game – like most 40k video games (including the Dawn of War series and Space Marine) it’s based on the Warhammer 40,000 universe. Although most of us are players of the tabletop, we’re not trying to implement any of the rules from there. Sometimes we’ll be inspired by tabletop rules that aren’t related to the lore (such as stat names or class categories), and of course we want to have things like “perils in the warp”, but I can’t think of any mechanics that are being lifted directly from the tabletop rather than the setting.

    That said, all our desks are covered in codices and we frequently reference the tabletop rules as a way of understanding how different weapons/items/vehicles are meant to be deployed in the 40k universe. For example, I’ll often look up something like “what’s the range of a reaper autocannon vs a heavy bolter” to get an idea on its intended tactical application, and that will inform its role in our game.


    http://forum.eternalcrusade.com/threads/q-a-answers-compilation-thread.32349/
  2. Gnomad Soul Gnome First Blood!

    Grant characters that are aligned to Khorne access to the Champion class choice, which would behave like a Chaplain/Apothecary combo. Champions would grant an aura of Bloodletting, allowing damage caused by melee attacks to heal the attacker for a percentage of damage dealt.

    Champions would have access only to pistols for ranged combat, but have access to any and all Chaos Marine melee weapons. Champions reviving fallen allies punch their allies in the face, then lift them up by the collars, screaming inaudible profanity at them to make them get off the ground.

    Or, just don't give Khorne aligned characters access to a support class at all. It sounds like a bad option, but maybe it's the one that makes the most sense for the game's lore/gameplay.
  3. No they weren't just bound to the forces of Tzeentch. Back when Undivivded was a thing many champions dabbled in sorcery. Its true having the Mark of Tzeentch back then gave you instant psychic mastery but thats aside the point. Gav Thorpe in an effort to homogenize the Chaos Legions into renegades utterly butchered our wargear, removed demons even though Icons still directly pertained to them, and overall generalized the codex's focus on the CSM renegades like the Red Corsairs instead of the legions. The 6th edition codex is just a travesty I'd rather not say more.
  4. All of this so true.
  5. Mhorge Mhorge Curator

    Unless you're talking to someone else, my position has never ever been about the TT aspect. My position has always been more about Lore, or at least as far as how I knew it. It's also been about the game Eternal Crusade itself.

    I don't like the Khorne support aspect being descended from a psyker base class, because for better or worse Behaviour decided that the support role would be fulfilled by psykers, and Khorne worshippers are noted as being specifically not (practicising) psykers. To suddenly take the psyker class, and then making it not a psyker, I think the entire point has been missed, and if you take a psyker and make it a non psyker, then you may as well have taken any non psyker class and evolved that one instead. To me, that sort of crazy ass logic of warping a class into something it's not (or rather, something else) makes as much sense as taking another class and warping it's role into something else, because that's what you'd be doing to non-psyker psyker support classes to begin with. Confused yet? Congratulations you're now in my world when I consider the alternative perspective.

    The fact that they may be entirely different doesn't solve the issue for me, it's the fact that they take up a space in the psyker class, which people presumably want to play psykers. It's no different from choosing 'Assault marine' but getting stuck with a Scout marine, or hell, maybe not even a marine at all but an Imperial Guardsman.

    I think this is important because as Douglas Adams once famously said:
    "If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands."
  6. Laanshor Laanshor Well-Known Member

    And you're cool with a Chaplain hybrid, with a litany of Chaplain morale boosts and limited healing capabilities being made out of the stock Apothecary ? Why ?

    I understand most of your posts mate but you've lost me about a Khornate Support taking up space and screwing with expectation. It's a side-ways integration at best, almost a copy of the Wolf Priest with different auras, and not a mandatory avenue of play.

    I have issues with its viability in terms of warp charge, perils and ranged healing but I can't say I see it as forcing an Imperial Guardsman from an Assault Marine. The base class and purpose remains the same.
    BikerTroll likes this.
  7. Jazz Jazz Active Member

    Hang on. I'm not a Chaos player, but I'm pretty sure you choose you God alignment (if any) AFTER choosing your class, through the use of accessories/hard-points. So when you first start a Chaos Sorcerer, you're immediately Undivided and then you can dedicate yourself to a God.

    The easy thing here would be just to not allow a Chaos Sorcerer access to any Khorne equipment, accessories or marks. Hell, I don't even care if they can take Khorne items, since there's already been a case of a Sorcerer dedicating himself to Khorne in the Dawn of War games.
  8. DjemoSRB Djemo-SRB Preacher

    The discussion is revolving around the future implementation of the World Eaters, aka the legion that doesent use Sorcerers. Hence on their inclusion they would either be robbed of a support class due to their lore nature or the devs would make up a unit to fill the WE's support role.

    This thread is trying to pitch ideas for the latter.
    BikerTroll and Ideas_McGee like this.
  9. That case was very isolated, followed very specific protocol and still much of the fandom didn't like it.

    That being said, a few Psykers have dedicated themselves to Khorne and as a result have been "blessed," in the form of their powers being removed. Of course, one can still use Sorcery and the occult even without possessing the inherent abilities of a Psyker. I would personally feel better if there was a Khornate "spell," tree implemented, and that the Khorne variant of the Aspiring Sorcerer was strictly limited to these powers.
  10. Jazz Jazz Active Member

    Ah, thanks! I understand. Well in that case, I wouldn't be against them using Sorcerers, but a custom class like a Wolf Priest would probably be a better fit. Still, I'm not knowledgeable enough on Khorne to make any good arguments so I'll just lurk :)
    BikerTroll likes this.

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