I don't think asking people to ignore how they feel: they, their wallets, and time, have been treated; is all together a great idea. What I read in this thread seems to come from a passionate player base. We should encourage people with a grievance (no matter if we see, or agree, with their issue) to speak up and share it. Letting anger fester does no one (the player base, or the dev team) any good. From what I've read so far, people seem to be rather respectful, and I've not seen anyone go overly insane. I'm reminded of Burn Jita in EVE Online. CCP was making a variety of changes to the game that the great majority of the player base felt was not in the spirit of the game, wanted, desired, or even asked for. In fact, it was specifically NOT asked for. These changes were made, and in the process of being made, and so the players flew to Jita (a solar system, and the largest trade hub in the game) and in a 24 hour period, proceeded to "burn" the entirety of the system. This digital riot caused a great deal of server troubles, as tends of thousands of people were there at any given time. This rabid fan base, within the confines of the game, showed CCP just how devoted to the game they were, and what they wanted out of the game. EVE continues to be a pretty amazing game, all these years later, because of such a rabid fan base. So, what I'm saying, is that these reactions can actually be rather good, for a game. It helps draw a clear line in the proverbial sand, as to what's truly wanted, desired, and expected. Keep it respectful (as it's been), and keep it up!
In contrast, you have stuff like “༼ つ ◕_◕ ༽つ Give DIRETIDE” from absolutely rabid DOTA2 players. We certainly haven't reached those levels here, but with how people are responding to news which has been news for over a year now from State of the Crusade IV, it's extremely concerning that people haven't caught on and ONLY NOW are catching on to information long since gone over. I joined on early this year, and even I knew this was the case. Step up your game, early founders: y'all are blinded by your Astronomican-esque view of the "promised product," despite it having been pushed back a long time ago.
Well,probably,to sum up all this pain for those,who doesn`t understand dissapointed founders,I`ll make an example from everyday life.Imagine:your washing machine is broken and dead.You go to the retailer/manufacturer web-site and look for a new one.Manager called back and said you,that maufacturer is going to release a megacool extraedge hightech ultrafuturistic washing machine in a week.He described you everything:motive force,dimensions,functions and so on.You like this proposal and ready to wait. This week,Wednesday,the manager called you one more time with news that this particaluar brand-new washer could be pre-ordered now,u`ll get it first,and functions could be tested somewhere on manufacturer`s presentation.He shows you just a process of washing only,no other functions,no design or dimensions.But you are ready to wait,you know,that this is just a presentation,not a final good.Saturday evening the manager called u one more time.He said,that police of the manufacturer`s has changed.Compnay now is going to install into the washing machine some aerojet engines,TV-set,web-connect and GPS.But you`ll receive your washer tommorow.But it`ll be a microwave owen and a week after that engineers of the manufacturer will come and rebuild it to the washer.Thanx for being our client,we appreciate it.
https://www.eternalcrusade.com/news/480-State-Of-The-Crusade-IV according to this and the stream they had the entire continent ready (general ground topography) and they only needed to divide it due to player numbers so it will be manageable. They said they'll remove barriers and merge zones together into larger ones as the game progress. they said we will have an option to deploy to a zone of our choosing and if the zone is filled we will be on "place holder" battle at its outskirts until a place is available. watch, read. Now they say that we will be randomly assigned to random battle. not cool. I would have been alright with any delays and post launch stuff if only we had two minor tiny bitty things: 1. let us choose where to deploy. 2. make the world map mechanics meaningful in such way that choosing where to deploy is meaningful. Example: conquering assorted number of areas will grant some faction wide buff that prevent enemies from assaulting certain areas, perhaps add access to lucrative underground hives if you control certain zones so holding those zones will give you resources advantage of sort which in turn gives your side more option to redeploy more quickly or in larger force.
The method the developers use to develop the game is bullshit. Simple as that. 3 months more work don't really help if you don't know what you are doing. 1. The devs make promises, not any promises but outrageous promises, on what they will deliver in terms of content and game-mechanics. 2. Instead of working on game-mechanics (because, you know, THAT IS WHAT ALPHA IS THERE FOR), they concentrate on decorations like Space Wolves-beards. 3. If this game isn't something special at launch, this will bring negative publicity and the game will fail. Right now we have a lobbyshooter just like any other lobbyshooter out there. Except that some of our characters have beards. "Calm down! This is Alpha!" No, it's not. bE has produced a hybrid that is equal parts Alpha, Beta and final version. And something like that is commonly called a "bad game".
Exactly. Which means that we, as people who already play this game, should be happy if devs push back the release. We don't need release to play the game, we need release to get new players. And to get them, we need the game to be good on release. So if devs say "We will push back release date for 2 months to add campaigns and functional world map" we should rejoice and support them.
If you can't deliver a feature, then stop touting it in your advertisement. Here are few other things they broke their promises on: - Elites and Heroes - Bikes - a narrated campaign written by Graham McNeill IF YOU DON'T KNOW IF YOU CAN DELIVER, THEN STOP MAKING PROMISES. This game isn't Alpha. This game is Alpha as in that the game-mechanics are neither finished nor balanced. This game is Beta as in they are already spending time&money on content. This game is the final version as in they are already spending time&money on decorations.
No. They promised the impossible, the drove up publicity with the impossible, they pre-sold the game with the impossible and then they admitted that they cannot deliver the impossible.
The push back is not to deliver interactive campaign map or warlords, but its to deliver everything else except it. Like if they postpone launch for 6 months, you wount get campaign map in 2017.02 - because it is said very clear "post launch". That means - when game is released, that new content will be added later. Yes? Yes. So add +- several months to it. Interactive campaign next summer? Hm, maybe. Or do you think that they release the game and in two weeks patches the campaign map? Heh. In general I understand, that eldar and orks still feels hype - they have plenty of interesting things to come, like new classes, new weapons, animations and many many toys, their dreams just behind the corner. So they can sit for 6 months more exploring that. CSM and SM reached the top, technics are learned, scoreboards topped, achievements reached, guilds formed and deployed on the field so many times. THEY NEED MORE. And the only thing that could be given to them is PURPOSE to fight further. And the only solid purpose can be find in interactive campaign map.
Sometimes I think all of you people saying "Duhh, open world was cancelled a long time ago get your head in the game " are deliberately trying to spread misinformation. Either that or it's just following the trend in these forums of being quick to post, slow to read. No one's talking about the open world. Maybe you need to catch on. (Mostly) Everyone knows that the open world was canned. People are upset that its replacement, the campaign map, has been watered down to a faction win rate pie chart for its implementation on launch. Why is this so upsetting?