It's not about them leaving us after launch. It's about for us guildmasters not to loose our guildmates after launch because there is no player driven map, telling them to play a lobby shooter with promises of a better game soon(tm). It's a terrible mistake to release the game without this feature ready, even with a short term goal like 3 monthes away. The largest part of the pvp players will move on to another game within this time frame. We've already experienced this, in many too-soon-released games. It's exactly the same stuff we've been told (and that we tried to warn the dev during betas) for games like SWTOR, Age of Conan, TESO. Thanks Nathan and Brent for answering tho.
The Infographic is on the steam store page under about the game http://store.steampowered.com/app/375230/ The one they linked though is directly from the founders page though which most people can't actually see unless they are founders.
I know that but the one that I just removed was for founders only and should not yet be released yet.
ghehehe....maybe its the booze but i cant shake this feeling that once launched they end up having to implement IMPERIAL GUARD to get playercount up again. lololol. all these guys from the countless threads: I KNEW IT I TOLD EM THIS YEARS AGO
(i can picture it) the match starts, there are imperial guardsman attacking the fortress while chaos cultists lead by a single player controlled aspiring champion defend it
I want to also emphasize that, by giving us recruitment codes and rewarding us for getting people to buy the game, many of us have gone to significant lengths (based on bE's promises, compromises, and latest communications) to promote the game. I feel like I've been made a liar, and I don't like it one bit.