I'm just the guy who tells you what we're working on right now so here goes: At launch (as currently planned): o There will be a map representing the conquest of the factions. o The map will show battles currently being waged. o You will pick your battle type (Skirmish, Grand, Garrison or Lair) as you do now and be automatically placed in one of the battles. Short-term goals (very soon): o There will be a campaign system by which your victories during the campaigns tie into your faction’s global victory conditions and provide rewards for the participants. o Fortresses have unlock conditions, and are more valuable than other battles. Medium-term goal: o Commanders will decide attack vectors against specific factions and play stratagems to aid them. o Players can pick which battle they want to join from among those attack vectors, and victory has a clear impact directly on the territories. Long-term goals: o Open territory battles & a major shake-up of the strategic-level game.